Borrowed time should be an exhaustion perk
Change my mind.
Comments
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I'd rather it be a trade.
It transfers the hit from the person rescued to the rescuer. This preserves its purpose of protecting the rescued survivor but prevents completely unsafe hook rescues with no consequence.
Post edited by Blueberry on27 -
I like this
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It could have a cooldown.
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As long as killers can play cheap by default this would be a "ez win" - card for killers.
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Man you're funny. Survivor's whole thing is "ez win" thanks to BHVR.
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How about getting realistic?
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I like your idea
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It's a much more balanced version of BT in my opinion. The current version just has absolutely zero downsides and completely destroys killer pressure at no cost.
We could even remove the DW effect from the rescued survivor hit as well since it would no longer be needed. The current DW is "supposed" to be the downside but we all know that's a joke.
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Damn, imagine the MM synergy.
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Don't camp. If they farm, good for you. Instant pressure.
I see absolutly no reason to give bt exhaustion status.
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Hm. That is not a turrible idea, actually.
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I think it should be basekit
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If they farm, they effectively ignore the penalty for farming, which is going down again on the spot. So I would not say "good for you."
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No reason to change BT. If they're downright farming you can easily go for the rescuer. If they're not you could be doing something else rather than returning to the hook and tunnelling the unhooked survivor. If they're hook diving and the gates are powered, kills should be hard to secure since you failed to kill anyone prior to that.
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I'm not sold on nerfing BT just yet.
Nerf DS first and see how that plays out.
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If they are farming and you go for the rescuer, the hooked guy that got unrescued right in your face gets away clean, which still means that the Survivor succeeded in making a stupidly unsafe rescue. Not good design.
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Exactly. That would make a pretty strong combo and add more counter play as well.
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No. It's a good anti-camping-perk and it's fine as it is. Against a stealth ghostface or wraith, it does not work anyway.
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I would love to see them make this change
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Or restrict your greed and don't smack the person who just got off the hook.
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I know right?
Wish we could test it on the PTB
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Huh? U hit the unhooker before unhooking, he u hooks, you hit the unhooker again on the spot. And there you go, new good for free.
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That's assuming they unhooked with you physically looking at them. I'm talking unhooking as soon as you take two steps away.
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Tunnel and wait for BT to run out before hitting if you're so worried about it.
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Depends on what's around them. If they can reach a strong pallet/loop in that time, then the Borrowed Time still did its job.
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Killers should be able to camp with impunity, said every freddy main ever. BT usually only gets you a trade against a good killer. You are going to need something like deliverance to actually break a camp entirely, and even then it's not guaranteed.
The current state of DBD? If you are the last person being chased, go F yourself.
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It should just be one use per match.
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Do you know how incredibly easy that would make it to sit there and facecamp down people from 2nd hook to dead?
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Then you better use it wisely, then. Stop acting like every killer facecamps. It's simply not true.
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And if it should be an exhaustion perk. It should work for both survivors again. Change MY mind.
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Yeah, but this is because the devs didn't think about how nemesis would work on legion. Although, to be fair if you unhook a survivor far away from the killer, they could just down them again if they get to them within the 16 or w/e seconds
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At rank 1-2, when a sweaty killer is getting demolished by some genrushing survivors, you can almost bet they are going to start camping, tunneling, and slugging in an attempt to save the game.
BT / DS are pretty much the only answer to it currently, and they are not even that good of an answer to a camping 1 shot killer. You can trade, that's about it. 1 person is probably always going to die every game unless you do something crazy like deliverance off into a key escape.
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I'm at rank 1 both survivor and killer. The only time I see camping occur is when the exit gate is power. That is 100% fair game, and you should not be able to combine your BT with their DS to get a free escape.
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I see camping happen regularly, and actually get facecamped if I am running a particularly annoying build like head-on and a flashlight. Why do you think almost every single red rank survivor runs BT and DS? Because camping doesn't happen? It is the only answer to it.
Whenever I take the perks off and some scrub killer gets to camp down my teammate and win the game off it, I remember why BT/DS is the meta. At least with them, I can punish it.
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So you use a build that even you admit is especially annoying...and you're complaining about them using an equally as annoying play-style?
Of course camping happens. It doesn't happen nearly as much as survivors say it does (unless they literally ask for it by going out of their way to be annoying, like you admit to with your "particularly annoying build" that you are completely aware is annoying).
If you bring in a build made to bully a killer, you don't get to whine when you get camped. Also - if a camper wins the game, you got outplayed. Not by the killer; but by yourself. If the killer is camping one person, the other 3 have all the time they need to do gens and leave. DS and BT aren't run JUST got camping. The reality is, most run BT so they can farm someone in the killers face for BP, and most run DS to get that sweet 60 seconds of untouchability. It's used FAR more in situations that have nothing to do with tunneling than it is with actual tunneling.
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There is no outplaying camping unless you are running BT and DS.
If I am dumping on someone with flashlights and a locker build, they really deserve to lose anyways, because I would be dumping on them with any build really. The flashlights into inner strength heals into head-ons are just for style points.
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Yes there is. It's called doing gens, and leaving. Force the killer to depip. That is how you outplay camping.
Welcome to DBD.
EDIT: Also, I'll reiterate, you admit to using builds that you know are annoying (which means you're doing it TO be annoying/a bully), so you don't really get to complain about camping in any sense.
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I don't care about pips, because the system is busted overall. 4k depips make me lmao every time.
And there's using builds that are annoying, and using builds that are effective. Head-on is pretty much trash compared to every other exhaustion perk. I think it's only real legitimate use is to get you out of a basement locker check.
If I can bully a killer with that build, I could loop them for days without it, and be running 4 second chance perks, or the vault build, or a complete gen rush build instead. The perks are borderline irrelevant.
But if I killer decides to camp because they are getting trashed? You literally need BT and DS to have any answer.
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No, he's really right. The counter to camping is and always has been doing gens and leaving. Cucking their fun.
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I pretty much 3-4k every time I decide to maliciously camp. I don't ever pip, but it always brings the salt. There is basically no counter to a camping 1 shot killer, or hag, who knows what they are doing.
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And that is entirely the fault of the survivors you faced. There is ALWAYS a counter to camping. Again, it's called doing gens and leaving.
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And when I am good enough that I can get downs on survivors at 5 gens? How does a solo Q team even know I am camping? I always run perks and killers to lower my terror radius to almost nothing, or play actual stealth killers. By the time they even realize I am camping someone is usually dead.
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- If you're good enough that you're downing survivors at all 5 gens...what is the point of that flex? It has nothing to do with camping.
- Kindred. That's how you know campers are camping as a solo player. Which also helps your team mates if you're the one being camped.
- If they couldn't figure it out (camping has HUGE tells), it's their own fault. Also, again, kindred.
Anything else?
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DS + BT is ok?
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If you are taking kindred, that means you can't really have room for the perks that will actually break the camp, because you are not stopping it without BT and DS.
And it has nothing to do with a flex, it's just what is possible in this game. I can start a facecamp at 30-40 seconds into the game and if there is no BT/DS the survivors are screwed. That is a problem.
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Trying to break the camp is what ends up rewarding the killer. This is where your argument fails. BT doesn't work if he hook grabs you while you try to unhook (which he will, if he's actually camping), and DS doesn't work unless they get unhooked. You can NOT stop camping. You can only punish it, by doing gens, and leaving. This is what skilled players do.
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So they should just watch their team die 1 by 1 on hook, which still ends in a 3k at the minimum by the way, because they took the wrong perks?
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Yes. That is how you counter camping. Even with BT, you can't get the save unless they allow it. They will just interrupt the unhook and grab you.
My goodness, you really must be new. You are literally the type of player that makes camping work, and by association, the type of player that makes campers keep camping. Stop feeding them more kills, and don't let them get more than one.
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Well thank you for basically admitting it has no true counter. I have maybe 5000+ hours in the game, I would not consider myself new.
I can camp down 2 survivors in the time it will take the rest to bang out the gens, assuming they are just pounding them out and not messing around trying to get the saves (which they usually are), and then get at least 1 more trying to open an exit gate.
The overwhelming majority of the time, gen progress entirely stops, because nobody wants to see their teammate die on first hook and they will hover around trying for the rescue.
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That's not admitting anything. The counter is and always has been "Do gens and leave".
EVERY seasoned DBD player knows this. They also know that camping, while scummy, is a legitimate play style. Killers don't have to follow your imaginary survivor rule book.
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