My Hope

Just me giving my speculation on the reasons for the Ruin changes and the future of the game.

Obviously a lot of people are upset/confused over why Ruin is getting such a major change despite that it was used so much because there is a problem with gen speed. It feels like the devs are catering to one side instead of addressing a core issue. I'm pretty sure BHVR isn't trying to sabotage their own game, so what would be the reason behind such a controversial decision? I think it was actually a very hard call for them to make and a lot of it can be tied to the Stranger Things chapter.

Getting Stranger Things into the game has been a huge milestone for DBD. Whether you love the show or hate it, it's easily the most well-known depiction of modern horror they could have brought into the game. It's doing for the game now what the Halloween chapter did a few years ago, but on a larger level. The makers of DBD want to capitalize on all of the new players coming in as much as possible and I think it affected some of their decisions on priorities for the game.

Ruin is a perk that been accepted by the community for a long time. Most veteran players can just work through it or they know where the usual totem spots are. But to a new player, I can see how it's frustrating. They're either blowing up the gen or they're not making much progress because of the constant regression, which feels unrewarding. They probably don't even have the opportunity to get better at skill checks because Ruin is such a common perk that it is weird seeing a killer not run it.

BHVR wants to retain as many of the new players as possible and I think it caused them to make a hard call. They wanted to do something about this commonly run perk that turns off a lot of new players, but they didn't have the time to address the survivor's objective as a whole on top of the Lery's map rework and the Doctor update (a killer many new players also find frustrating to go against).

I sincerely want to believe the devs have plans to do something about how fast the games go without ruin. Whether it's gen speeds, another survivor objective, or buffing killers, I don't know. But with ruin skill checks no longer stacking with other perks such as Pop Goes the Weasel, Corrupt Intervention, Dying Light, or Thrilling Tremors, I think that will provide a better baseline for the devs to balance the game.

That is my hope. I would love to hear if you agree/disagree.

TL;DR I think the devs made the controversial ruin change to make the game friendlier for new players b/c of Stranger Things and they didn't have enough time for this update to balance how fast gens go. Hopefully they have plans in mind for future updates to balance gen speed since old ruin is no longer a thing.

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