Let's talk about Borrowed Time
This is one of those Survivor perks that I absolutely hate because it rewards bad players. The mentality of a BT user is "I'll just rush the hook. Who cares? I get my points and the other guy will get away!" BT goes hand-in-hand with DS and Unbreakable/Adrenaline for the ultimate "IDGAF I am loaded with second chances!" Build.
If I could rank the 2nd chance perks by how much I absolutely despise them DS would still be #1 for obvious reasons. #2 would be Adrenaline*, #3 would be Borrowed Time, and #4 would be Unbreakable.
I know that Borrowed Time was changed last year or so but I think the changes they made didn't actually change much. In fact, it may have made it worse.
Before the change, BT gave both the rescuer and the un-hooked Survivor essentially armor but it was a one-time use perk. It didn't matter if you were using a chainsaw Killer or not but both of them are going to get away. The main problem with this is when the gates are open. It basically let both players escape for free unless maybe you're using Billy or Nurse.
Now BT gives only the un-hooked Survivor armor but...stupidly I might add.... it's no longer a one-time use perk. They can hook dive whenever they want to now. You might say "Just hit them!" And the problem there is that you have that long recovery where you can't attack. Not unless you have Save the Best for Last (another example of equipping a perk to mitigate bad game design). And it's always a situation where they are right there at the hook so it's not like you can hit them and still get there in time to hit them again as they un-hook.
Plus sometimes you absolutely need this person on the hook to just die. You need to camp and make sure that they die for whatever reason like: they're a massive troll, they have a map, they have DS and you denied them the DS by downing them close enough to a hook, they have Saboteur, etc.
And the same problem as before still exists: if the gates are open, you hooked someone and they're anywhere close to that gate, the guy with BT can just rush and you can't do anything to stop that not unless you're using a chainsaw Killer or maybe still have NOED active (which it never is, they're going to find it if they're hanging around and trying to hook dive).
TLDR HOW TO BALANCE BORROWED TIME
Solution 1: make it a one-time use perk again. The hook-diver doesn't get armor like before. Done.
Solution 2: reduce the amount of time the un-hooked Survivor has where they have armor. 15 seconds of armor is absolutely obscene. That's more than enough time for them to get half way across the map and out the gate or out the hatch. With Instant Heal or Body Blockers it's a lock for them not unless -again- the Killer is using Billy or Nurse.
Solution 3: BT doesn't activate when all gens are powered.
*I rank Adrenaline as the 2nd worst because it's really not that uncommon that they get all gens done. It sucks that the guy using it is instantly revived if they're downed (WHY?!) and they get a massive burst of speed that I think lasts even longer than Sprint Burst. Which means that if you're not using Billy or Nurse, eff you, they get away. Double eff you if you're using Freddy. Oh yeah, and even if you hook the guy with Adrenaline, all gens are done, the instant the guy is in-hooked he gets it. Boy, that's fair. So there's no way to counter Adrenaline aside from obviously Killing them or maybe have the Exhaustion add-on with the Pig and put a trap on them.
Comments
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The only thing I find annoying is how SC prolongs the Endurance timer. And, even then, I can understand it... just a bit.0
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@SaltyKiller said:
What is SC?Stands for self care.
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BT is only OP because SC is OP if you ask me.
Nerf SC and I can deal with BT, but a survivor shouldnt be able to recover alone from the BT timer0 -
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@SaltyKiller said:
I've never seen anyone abbreviate Self Care. It's not like it's a big word...Neither is "Borrowed Time" and yet you abbreviate that
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@SaltyKiller said:
@only1biggs said:
@SaltyKiller said:
I've never seen anyone abbreviate Self Care. It's not like it's a big word...Neither is "Borrowed Time" and yet you abbreviate that
That's after I already said Borrowed Time in the same post you dumb #########.
You mean, you said borrowed time in the title, then abbreviated in the thread, then asked why someone would abbreviate self care further on in the thread, because you've never heard it abbreviated? Gotcha
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Borrowed Time was introduced as atleast some way to counter hard camping.
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on the one side the devs are like: "Oh, how dare you to hook rush! minus points for you! minus emblem points for you! you toxic ****!"
on the other side, they give you Borrowed time, WGLF, a QoL update for the hook-standoff (which usually leads to the hooked getting farmed), giving the hooked his exhaustion perks back after getting unhooked (so the killer wont even be able to catch him within the 10 second countdown in which the unhooker gets punished), etc...
i dont get their logic...1 -
@Mister_xD said:
on the one side the devs are like: "Oh, how dare you to hook rush! minus points for you! minus emblem points for you! you toxic ****!"
on the other side, they give you Borrowed time, WGLF, a QoL update for the hook-standoff (which usually leads to the hooked getting farmed), giving the hooked his exhaustion perks back after getting unhooked (so the killer wont even be able to catch him within the 10 second countdown in which the unhooker gets punished), etc...
i dont get their logic...Their logic is to give the disabled hooked survivor a chance that they have no control over of.
People need to understand that. There's no "You got down, you deserve to die on hook" because there'd be no three chances on the hook then. There wouldn't.
Facecamping is not only effortless, but so boring. You can still face camp ( hard camp after that nerf ) but it'll give them a chance. You shouldn't be rewarded by doing nothing and staring, unless they were really big dicks to you, then by all means camp that ass!
Mind you too, hook rushing is still punished. Unless it's a coordinated SWF 4 man, then yeah.
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Borrowed time is fine as it is. A perk IS supposed to win games that are on the edge. The small boost to victory. That’s why both sides have perks. Too bad killers still pretty bad though. Either way,guess it’s falling on deaf ears.... or should I say; banned ears?
Well, no more worries of being reported for “personal attacks” when I told you repeatedly downvotong me would win me a bet...
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Pfffffft
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@ASpazNamedSteve said:
PfffffftIt’s the little things in life...
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Brady said:
@Mister_xD said:
on the one side the devs are like: "Oh, how dare you to hook rush! minus points for you! minus emblem points for you! you toxic ****!"
on the other side, they give you Borrowed time, WGLF, a QoL update for the hook-standoff (which usually leads to the hooked getting farmed), giving the hooked his exhaustion perks back after getting unhooked (so the killer wont even be able to catch him within the 10 second countdown in which the unhooker gets punished), etc...
i dont get their logic...Their logic is to give the disabled hooked survivor a chance that they have no control over of.
People need to understand that. There's no "You got down, you deserve to die on hook" because there'd be no three chances on the hook then. There wouldn't.
Facecamping is not only effortless, but so boring. You can still face camp ( hard camp after that nerf ) but it'll give them a chance. You shouldn't be rewarded by doing nothing and staring, unless they were really big dicks to you, then by all means camp that ass!
Mind you too, hook rushing is still punished. Unless it's a coordinated SWF 4 man, then yeah.
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I wouldn't say Unbreakable is a 2nd chance tho. It's just a counter to sluging.
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