The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

3loen

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3loen
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  • Even if you want to main killer side, playing survivor can really help your killer gameplay improve! If you can learn how to play against a certain killer, or learn how to run better/complete objectives while you manage the match as a survivor, you'll be able to better predict and outplay other survivors in chase and learn…
  • [other] because the only thing I really hate is when a survivor waits and the exit gate or hatch for 80% of EGC just to tbag the killer and leave. it's probably more aggravating while playing survivor and you have to wait and watch a teammate vault a nearby pallet two minutes just to be nasty instead of just leaving. i…
  • I don't really think the players that would need those tips would be very receptive to them at all and might even backfire to make it worse tbh. And like @NoxVeno said, I don't think it's a wise or healthy decision for BHVR to step in to impose a 'how it should be played', even if all it is is a little tip in the loading…
  • (I wrote way too much originally, so tl;dr) I definitely agree with you. I think the style overall has changed to a point where it's overcompensating with information and doing a very poor job of immersive and engaging storytelling, and it shows most plainly in the Archives where the lore is necessarily expanded on with a…
  • "I liked to punish people" I think that's probably the gist of this whole argument tbh. Sure, it wasn't the best change that could have been made but I'm glad they did it. It doesn't always guarantee an easy win, specifically with very good survivors, but it removed a lot of the gameplay on both sides and put an unfair…
  • I don't mind most of the new ones, they're a bit weird but I'm sure we'll get used to them soon and honestly the least of the PTB concerns (HUD). The only one I have a big complaint about is the normal standing & walking. I guess it's more "natural" posture but it doesn't look good and I much prefer the sort of cautious…
  • Skilled survivors have way more in their toolkit than 360s, which are already unreliable and a last resort. Even if the new animations "killed" being able to 360 (which as far as I can tell they're just a little more awkward and will just take some getting used to/tweaking your movement), if that was the only thing…
  • I don't mind it for the most part, but the only games where the survivors get slugged majorly it's boring and frustrating. The usual case is having 1-2 survivors slugged on the ground for 2+ minutes looking for the last guy, the last guy slugged so the killer can go spend 2 minutes looking to close hatch, or the killer…
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