Comments
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Nobody really knows, that information is not disclosed. Even if this was in some way true, I would think it would be far more likely they relaxed the soft cap to allow for a larger pool of players.
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I mean it's not like you have have to guess. There are still plenty of shadowborn using players that still get styled on. Look at any blight player that religiously uses Shadowborn every game. I don't see them being immune to any tech you mentioned.
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I understand what you're trying to say, but it just does not work in the current context. Shadowborn does not eliminate Those mid chase strategy's that you are talking about, a 102 degree FOV is not going to stop people from breaking line of sight or positioning themselves in ways to mind game mid-chase against killers…
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I would like to hear a devs reasoning as to why this problem still even exists in the first place when they have brought this up during livestreams in the past. You would think the acknowledgement of a problem would eventually lead to a solution.
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The red stain is actually something that you can use to your advantage as a killer if you understand survivors and how they react to you during chases at specific tiles. Not to mention moonwalking is a pretty reliable strategy to hide it all together. Personally baiting vaults at shack for example with the red stain is a…
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I've played Oni for years and almost never have anyway trouble locating someone mid-chase whether I'm using Shadowborn or not in my power. I mean its pretty common sense that if someone LOS's you mid-chase they probably are just around the point they broke sight from considering im going mach 5 and its not like they are…
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So if you believe that the simple factor having a restricted view space is causing and enabling all of these "techs". Is that not a sign that maybe the first iteration of DBD's FOV is a little outdated? I'm not saying we need to give everyone the ability to see 120 degrees. But most of us on this topic I believe would be…
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The fact of the matter is that when you use a perk like Shadowborn, there are objectively better perks in the game for your overall competitiveness. People often run these perks for the very purpose of how unenjoyable lower FOVs can be, especially when playing higher mobility killers, thus furthering my point. Of course,…
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Agreed, the FOV feels like something that was put in place in the infant years of Dead by Daylight and thus far has been untouched.