Comments
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Yea hooks are overrated!
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Pyramid head mains: What's a hook?
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I have the same problem as killer, people are abusing Breakdown.
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The knives could at least interrupt actions like doctors shock.
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During chases you can even hear survivors breathing over the chase music.
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Dang, my heart goes out to that killer lol
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Yea they try that crap bc they know they're overpowered. If I don't leave or put Franklin's on in time I restart my game.
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They don't care about points, just like I don't, I just want to kill survivors, they wanted an easy escape to troll the killer.
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If survivors can get rid of the killers op perks without any items or perks why can't the killer get rid of keys without any perks?
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I honestly don't know why we are talking about perks when I'm talking about keys.... Y'all are highjacking my post.
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I know how to manage madness tiers but with the new hud it's really difficult to tell what level of madness they're in, either way if I wasn't doctor I absolutely stood no chance against the key user, I used static blast twice and hit her with 2 shock therapy attacks, maybe I missed one idk but the fact a key made me…
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I don't have problems with survivor perks, just that I feel completely powerless against a key user during end game. Especially if they know the location of the hatch, how are you supposed to guard both gates and the hatch? There should be an opening animation like exit gates have.
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That's not guaranteed but it's nice when it happens. Only if they're a ######### teammate.
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NOED, rancor, and undying have counterplay, I was absolutely powerless against this key user during end game and I shouldn't be forced to use a perk slot to counter their item.
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I don't want to use NOED
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Then how was she able to use her key? I hit her with static blast twice and 4 shock therapy attacks to put her in M3.. maybe I missed one idk but that hatch race just seems very unhealthy for the game.
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I agree with this guy. They need to stop adding bright maps, it does go against the name and lore of the game. Besides, they need to rework maps that are broken, The Game and Freddy's maps got reworks but haddonfield is yet to be touched....
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Killers never had to "hunt the Survivor" before endgame, hatch battles were a nightmare, let alone survivors forcing you to push them out just to end the match while tbagging you, I thank God for the end game collapse.
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Then don't sprint lol when I play survivor I sprint only when necessary bc as a killer main people give out their PO by sprinting everywhere then it leaves me wondering how people like that makes it into red ranks. Edit: fixed auto correct typo.
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No doubt, but it could still be risky.
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I don't care how quotes work, as long as you understand me that's all I care about, and I did read what you wrote.
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Isn't running at the killer while injured and an increased exhaustion duration if successful not enough? A hook stage seems like a little too much.
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This is what I originally thought at first as just simply punching the killer but the dead hard dash animation looks like it would be cool if it could be used to actually stun the killer.
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I do not think DH needs a buff I even stated this, please read everything I wrote before commenting.
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Not really, and I'm saying this from a killer main's perspective, just predict the dead hard then smack em. I'm a R1 PS4 player, it was just a fun little idea to discuss, it's not like it's serious, no need for insults.
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The 60 seconds of invincibility is unhealthy absolutely, but the new version is perfect.
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Man, people are STILL complaining about this perk? I do not know who told you NOED is for countering gen riding but they are wrong, when you counter something you prevent it from even happening, and most gen rushes come from uneven pressure on the killers part but there are the occasional swf with brand new parts, however,…
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If I'm killer, I count a win if I get a 4k or a stalemate if I kill 3 but last one gets hatch without a key. If I'm Survivor I count a win if I leave through the exit gate or hatch with a key and a stalemate if I get the hatch without a key. That works for me, it's simple and it makes sense.
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The only way I would be okay with survivors being allowed to break walls is through a perk because breakable walls are killer possessions that allow them to re shape the map to cut loops short or make them longer and unsafe and that's not something I want all survivors doing unless they've sacrificed a perk slot for the…
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NOED wasn't your issue here, you was the last one left and when the killer is on your ass it's quite difficult to lose the killer and open a gate. NOED gets good value when multiple survivors are alive but even then being a hex it has major counterplay.
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Combine Dragon's Grip with Overcharge and that sorta happens, a survivor that gets exposed from the dragons grip will exit off the gen immediately and blow the gen, everytime.