Abyssionknight

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Abyssionknight
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  • I'd try to disassociate the power with vomit if I was in your shoes. Convince myself it's actually toxic sludge, or acid, or something and keep telling myself that's what it actually is, until either I stop thinking of the power as vomit, or until I've seen it in game enough that I'm desensitized to it.
  • If they want to make Legion a killer that toys with his prey and gives them time to run and hide, just give Legion, or the survivors, stacks when Legion hits someone while his ability is active. Killer gets stacks version: At x stacks your autos now normally injure survivors during your ability. At max stacks the next time…
  • Holy #########, there's so many people in this thread with no self awareness. You claim someone who deranks in a game is a terrible person, so you decide they deserve no respect, shouldn't be allowed to speak, and deserve to be personally attacked and insulted outside of the game. Yeah no, you guys are way more toxic and…
  • If you want to depip you just disconnect at the very end. Right when you're getting death hooked, or right before you'd leave the map. Disconnecting at the start is incredibly toxic and ruins the game for everyone involved, and so I say that deserves a ban. Doing it at the end, especially if you do it in a fun way, doesn't…
  • Oh I know! How about a perk where the person who saves someone from the hook is an instant down! Then you could recover with a single m1! Hmm, that sounds good, but what if I can't down anyone? How about a perk that at the end of the match lets you insta down everyone in one hit! That would definitely have the potential to…
  • If you remove body blocking that means survivors can run through the killer. That means the killer can no longer body block windows, or trap survivors while revving chainsaw, or anything else like that. This also means that survivors have less incentive to help one another, meaning that they're going to be on generators…
  • The changes I'd focus on first would be making generators more interesting / dangerous, fixing / adding map tiles, and also giving both the killer and survivor more options of things to do on the map. When working on a generator your sight radius gets reduced. Whether that's first person, or it just zooms in on the…
  • People can't know your intent. All they know is that tunneling is oppressive and not fun (and people play games for fun). So when they're tunneled they get upset because their time is being wasted. They don't know if you're intentionally tunneling or not, or if you saw anyone else or not. All they know is that they're…
  • I couldn't disagree more. They don't need to give you free stuff to try their new game. They're already giving you a week to try the game for free, just to figure out if you want it or not. The masks are a reward for supporters of both games, and that's how it should be. If you don't like Death Garden, then I don't even…
  • Makes sense to me that Killer pips faster. Killer has 4 people to chase, catch, and hook. The Killer also only has to rely on their own abilities to get points. Meanwhile Survivors have 1 killer to chase, are competing with other people for heals, unhooks and generators. That makes their point gain a lot less reliable and…
  • I don't think new game modes makes sense. I could get behind maps existing where instead of working on 5 gens you have to do 5 of something else with a different mechanic than the basic gen skill check, maybe even a new obstacle maps could generate with, but I wouldn't go more extreme than that.
  • So I down someone, trap them, hook them, and now if they get unhooked, and a gen procs before they get a key, they're death hook. If two gens pop at once, or one after another, they instantly are death hook, because they can only hold one key. Once they're death hook, they ignore the trap the rest of the match. Does pig…
  • Haven't played with or against it yet. Anyone know if Lightweight makes a reasonable difference against new predator?
  • Seems kind of early to consider trapper buffs before the current trapper buffs have been released and have real playtime.
  • Surprised the mods on here (assuming there are any) let people make threads trying to encourage mob mentality against a single person. It's fine if you disagree with her, but why post it here, especially if you don't want to discuss it?
  • Personally I don't enjoy going against doc because it feels like he's a killer that helps bad killers. Can't find survivors? How about an aoe that reveals them for you? Can't handle looping well? How about we let you stop them from interacting so you can catch up? Still not enough? We can give you fake pallets to bait them…
  • At rank 1 it's 16 per teammate killed. Rank 2 18, and at rank 3 20. So your sole survivor aura blocking range is 0m, 20m, 40m, 60m respectively with t3 sole survivor. As for why it's slightly nerfed, I think it's just because they wanted nice clean numbers, while not wanting t1 sole survivor to completely negate t3 nurses.
  • The whole point of a dev run forum is to give your opinion about the game you're playing. Usually when people are happy with a game they don't have much to say. Maybe a 'keep up the good work!' every so often, and then they continue playing and enjoying themselves. It's people that find issues with the game that have the…
  • They're already changing Bloodlust though. Shouldn't you wait until you experience the changes before asking for more changes?
  • I encountered one yesterday too. It was a myers. Loaded into the match, on swamp, and by the time I took three steps, he was already in front of me stalking. I thought the game just screwed me with horrific spawns, but then the entire match he was moving around as if he was in bl3 permanently. Not sure how anyone finds…
  • You can still use it with object of obsession. The only thing that's changed is now when everyone is dead, there's still some risk to you when you look towards the killer. You can be up to 60m away from the killer, and look at him without him seeing you. All this change does is add counter play to the combo. The killer can…
  • While I think Sole Survivor might still be a little weak as a perk, I think this version of the perk is much, much healthier for the game overall. The old version of the perk was only useful with OoO, and it encouraged you to stay out of the action. That meant a lot of people that used it just camped the edges of the map,…
  • To be fair though, the new Deja Vu is designed to help prevent a 3 gen strat from happening in the first place.
  • Yeah in a follow up message in this thread I revised my idea, so in theory there's no time limit at all. Wish I could update my original post. Basically after you stop self caring the game would perform a check. If there is another survivor within a set distance from you, and if you haven't moved since you stopped self…
  • I like the nerf personally. The only change I'd make is when you stop self caring the game makes a basic check. Have you moved since you stopped healing? Is there another survivor next to you? If you haven't moved, and another survivor is beside you, you don't lose your self care progress (allowing other survivors to heal…
  • That's a good point! I didn't even consider the trolling applications. Having thought about it, I don't think a grace period, or a decay are the right solutions. Both of those allow you to still potentially heal while the killer is after you, at least somewhat, which is contrary to what they want. I think the easiest…
  • I like that you're telling me not to make up things that could happen, while you yourself are making things up. I said there was a chance he could miss, while you're saying he absolutely wouldn't miss. Of the two of us, you're the one making ######### up and claiming it as factual. Also I don't know why you think I care…
  • This is where we disagree. If Marth had lunged for the survivor, or blink lunged, and he had somehow missed, that survivor could have made it to the hatch and jumped in, or at least been on top of the hatch first the instant it opened, automatically giving them the win. The smart play on Marth's part was to stay on the…
  • If this wasn't a tournament, Marth wouldn't have swung. For that matter, he wouldn't have just stopped on the hatch if it was a real match, but would have continued to move forward and down the claudette before she could get that close to the hatch. The only reason he would stop and stand on the hatch / swing in that…
  • I'd agree that it wasn't handled well. Their 'hatch stand off' rule was probably the biggest offender in my mind, since in multiple games I saw people in chat confused about what was defined as a hatch standoff. Even in the finals, Marth88 seemed to not even know the tourney's definition of a stand off. Most people would…
  • They just mentioned in the Q&A that they're changing her add on's in the next patch, so it makes sense they're going to wait and see how all of that effects the hag before they make major changes to her.
  • The reason they don't make a perk shop is because they want to keep you coming back to play the game. That's why the Shrine of Secrets exists and resets weekly. It's so that, even if you don't feel like playing the game, it encourages you to open the game and check the shrine, to see if a perk you want is there. Then once…
  • Improbable escapes from the Killer when you're captured is part of the horror genre. Escaping from the hook, or using the hatch, represents those frantic escapes from a seemingly hopeless situation. This is supposed to be a horror themed game after all, so I think it makes sense for such a mechanic to exist for survivors.…
  • I Get What You're Saying About People Who Are Toxic After The Match Being Annoying, But I Think You're Letting It Get To You A Little Too Much. It Can Definitely Sting To Deal With A Game Full Of Survivors Who Behave In A Toxic Fashion, With You Trying Your Best All Game, Only To Have Them Berate You After The Match,…
  • I always thought the best way to counter a 360 was to just back up. If they're spamming 360's and you walk backwards, they aren't going to end up behind you during their spins.
  • An old blood web would always be full, and cost 174k. I just looked at the current web of my P3 50 meg, and her web costs 108k. Obviously you have to factor in the entity as well (and to be fair, the old bloodwebs sometimes were set up so the entity could take more than half a blood web on its own), but the point is…
  • Dead hard requires more skill to use effectively. I see a ton of people who use it poorly, running into objects, failing to avoid the killer etc. In contrast a chimp could figure out how to use SB correctly. So personally I'd say SB is the better crutch. Creates a larger gap, very straight forward to use, and doesn't…
  • I honestly can't tell if you added someone of those things to your lists just to make the salty survivors even saltier, or if you legitimately think things like looping and using pallets are face camp worthy. Both of those things are definitely your mistake for continuing the chase, not theirs. I hope you included…
  • If you did this Windstorm would have to be nerfed, since those two things combined would be really oppressive. Nerfing windstorm means nerfing Wraith's ability to gap close, meaning you'd kind of turn him into a weird Meyers / Pig hybrid. He just sneaks up on people and then lunges at them point blank, without actually…
  • Here's the thing you might not be considering though, when these little survivors are running around trying to block you and save their friend, they're letting you get free hits and they're not working on gens. Now, even if they save their friend, they all have to run off and waste more time healing, while you have 2,3 or…
  • Considering the game is balanced around survivors having a third person perspective, changing that would require gigantic changes to the current system; particularly survivors trying to escape the killer. The only way I could see this being implemented that's reasonable (but still somewhat broken) would be if while…
  • Some issues with the system: * requires a significant update to the game tutorial they just added ($$$) * requires new assets to be created in the form of new key chests, and locks on the generators ($$$) * system does not seem particularly new player friendly, as it takes a game they already struggle with and makes it…
  • 2 v 6 is a cool idea, but I feel as though it would have very long queue times. Would be hard to get duo killers with comms, and if solo players don't enjoy the mode, (and I don't think they would, since you'd probably get flamed by the swf group for extending queue times and weakening their team by not having comms with…
  • I don't know if it's changed in the past year, but I know for the longest time you didn't aim the flashlight at the killer's eyes, but kind of aimed for like their chin in order to get the blind. So unless they changed that in the past year (I haven't used flashlights in ages so I don't know) then you're just aiming at the…
  • Personally I'd like it if they took some inspiration from Death Garden and added more hiding places for survivors. Whether it's tall grass, being able to crawl under things to hide from sight, or even add climbing in (which is something they originally considered but ultimately didn't add to the game). If they buff your…
  • To be fair, unless you're a really talented killer survivors are going to complain. If you camp you suck. Patrol in the general area? You suck. Tunnel? You suck. Don't tunnel and as a result only get 1-2 kills? You suck. Kill no one? You suck. Kill everyone but use tactics or add on's they dislike? You suck. Just play the…
  • Personally I just changed sprint and crouch to be buttons on my mouse, and scroll wheel to be hook struggle. Though I have a Razor Naga, so my mouse has a lot of buttons on it right under my thumb, and I'm used to using them for a lot of things, so it's optimal for me. Changing sprint and crouch to mouse buttons might not…
  • I honestly don't know what the best solution is. When I've played killer against good survivors, it feels frustrating and like I have to rely on them to make mistakes, or I have to out smart them, if I want to catch them, rather than them having to out smart me to escape. At the same time though, playing a very stealthy…
  • Dwight has the best outfits, the best backstory, the best memes and is almost a mascot for the survivor side of this game in my mind. I just can't help but have him as my favourite. Quentin is probably my next favourite, though he's very far behind Dwight. He lacks everything Dwight is strong in, and I think the only…
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