Comments
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Ruin at max rank is only 200% of a slow regression speed and should absolutely reward killers for applying pressure on survs. Also "its easy to find" is a perfectly logical and valid argument in the age of Detectives Hunch, Small Game and Counterforce as well as maps. Skillchecks are easy to get good ones even for rank…
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Ruin, in no way, needs to be nerfed. It is a hex totem that can be easily found. Boost base regression speeds for kicking and make it so that when survivors try and start to repair a regressing gen they have to do 3 rapid skill checks before any progress is made.
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When starting a gen you get hit with 3 rapid fire skill checks before any progress is made. Any one of those skill checks that fails is 10% regression.
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I will give BHVR so much money for a slinger scorpion skin that says "GET OVER HERE!" if you get the hit.
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Any comment about Deathslinger needing any kind of a nerf will be regarded as trolling. The guy has a strong 1v1 but his 4v1 game is weak. Also dodging the shot is not that hard to do at range. Mind your positioning and use dead hard.
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I routinely have 1-2 DCs minimal per game when I play killer now. I make an effort to not camp or slug as well. Some people just cant handle failure and have no problem with screwing over their teammates.