Comments
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In Valorant they don't let you start it right off the rip- In Valorant you have to play through at least 2 rounds to start a surrender vote before the 3rd round can begin
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It is- In Valorant everyone gets the ability to call a surrender vote and, for the vote to go through, you'd need the team's mass majority(4/5 people voting yes) and, if the vote were to fail then anyone who voted "yes" would lose their ability to start another vote up, but anyone who voted "no" would get the ability to…
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That is exactly what I meant- SM was a mid-tier killer after both her rework + the gen update and was easy to beat as long as you weren't making stupid decisions that would result in you getting scanned(especially if she's already chasing another survivor). The only things SM really needed was a reasonable/fair way to…
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Tbh it could technically work if BHVR decided to go the same route as TCM did of just throwing their hands up and shouting "Screw it! No more pre-made squads!" (This ain't a joke btw because TCM legit did that by making a mode that prohibits the ability to make pre-made squads after getting fed up/frustrated with trying to…
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The reasoning behind this is because, if I remember correctly, BHVR just left it up to an AI to determine whether or not something in the chat is considered "bad" which is just a dumb idea since many other game/app developers have shown in their own projects that letting AI try to manage this stuff doesn't really work out…
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Valorant is another game with a really good DC penalty system. It'll actively keep track of how often you abandon your team by disconnecting from the match and if it detects that you don't do it often then it just lets you know that you aren't gonna be punished and just reminds you to not do it often. If you start to DC…
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A buff that I kinda want to see Doctor get is that his illusionary doctors will actually run at the survivors randomly from time-to-time and, if they reach the survivor before they vanish, they'll "hit" the survivor which will increase their Madness progression every time they hit the survivor.
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It's what me and others have been saying this whole time before the update- No matter what BHVR does to SM it won't change a thing because a lot of players in the game have an issue with entitlement behavior where they refuse to accept any form of reality at all if it isn't their's and will just say "let's go next" the…
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Someone made a post from their experience against her now with the new update and said that the killer didn't even get a single Lock-On stack until 3 gens had popped and not a single Claw Trap the entire game. That's how bad the situation is because all she is now is a M1 killer who's power was "rebalanced into the…
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It's not just Ghostface sitting at roughly 50% according to NightLight- Roughly at least half of the roster sits around that point
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Actually, Ghostface's kill rate on NightLight suggests he has a balanced kill rate with 0-1Ks being at 44.08%, 2Ks(which is the middle ground) being at 12.46%, and 3-4Ks being at 43.46%. This means that his average kill rates are balanced out and you, typically, don't have to do the maths for this by just simply checking…
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BHVR, last time I checked at least, do intend on removing map offerings in the future as they want to, hopefully, eventually add in a system that reduces your chances of getting a map you very recently played on.
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Tbh this is the sad issue- Asymmetrical PvP games are near impossible to balance around both pre-made squads and solo-que players at the same time. TCM even shown that they sorta just gave up on attempting this anymore by making a mode that actually just outright prohibits the ability to form a pre-made squad and,…
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The actual solution for this problem is to simply either just remove the DC penalty or cap the current DC penalty at roughly 5 minutes max to encourage players to just leave their teammates with a bot at the very least instead of killing themselves on hook. Many people think that these players should be punished for…
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Something that really annoyed me was that Legion was supposed to receive another rework awhile back, but BHVR ended up scrapping it as they were "satisfied" with Legion's stats.
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You clearly only read a few things in my response and ignored what I was talking about. I was talking about "getting rewarded for playing poorly" which is stuff that is in the game on both sides.
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The original purpose of Bloodlust was to aid in dealing with the infinite loops situation the game had back then. Some survivors try saying that it's bad because it "rewards the killer for playing bad" even though survivors have either had or still have perks that reward them for the same exact reason of "playing bad"…
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They gave him a bit of a rework that makes him easier to play/more accessible and EMPs/Printers were nerfed in the rework so that they wouldn't be nearly as oppressive as they was before due to how abundant they were so survivors just never bother with EMPs anymore since they're too lazy to finish the last 10% progress on…
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It is also countered by Counterforce
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Never- In all seriousness though, I honestly hope he doesn't get any significant buffs because I never actually liked the character design nor the power and, therefor, prefer to just not see him that much. If they're just fixing the issues with controlling his chains then that's fine, but nothing else lol.
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A full-on werewolf killer that depends more on brute strength and some speed
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Even their TOS does have limitations. If they didn't say anything then it would've been fine, but actively speaking about it is typically when they cross one of those limitations hence why I specifically said "legally." There's a reason companies who do similar things keep their mouths shut when they do something like this…
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Currently Skull Merchant, from someone who plays her a lot and has no problem playing against her, her current state is relatively fine as is with only a few core problems being 1) she shouldn't have Hindered because the 3% (sometimes 5%) Haste during a chase is fine, but the 10% Hindered was a problem and 2) there isn't a…
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This is FAAAR from being a problem since this means less 4 gen slowdown builds and more chases. That is the actual fun in the game is doing the chases and not hiding/sitting on gens the entire game. BHVR even knows already that DBD isn't a simple hide & seek game anymore and is why they're actively trying to discourage…
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I don't really ever see any Freddy's, Pigs, or Ghostfaces using Corrupt very often even more so with Onryo players. And I don't really see as many Singularities using it now with his new rework. The Billy add-on I mentioned wasn't his charge speed add-on, it was his Thermal Casing add-on that you suggested to be changed so…
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That is actually the point of him is to just never be seen lol. He watches a lot of stuff and you just have to be mindful if he's watching or not technically.
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For everyone saying that the DC penalty is consistent on how long the punishments are, they really aren't. I got bored of DBD for a bit and took almost an entire month off the game, played for 3 days straight after coming back, then got slapped in the face with a 5 minute penalty for my first DC in at least 2 months. That…
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Pre-nerf Chucky, yes, but not anymore since he can't turn after going under a pallet during Slice & Dice meaning he can't hit a survivor camping on a dropped pallet. Deathslinger, no, because he can't down you through a pallet. Wesker's pallet vault isn't very good unless the survivor is acting like he's Chucky or Legion…
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The purpose of that change was to 1) make the EMPs not as oppressive to the killer since they made his power not feel rewarding with how easily deniable it was and 2) it's to give him a little slowdown since survivors now have to actually go out of their way to get an EMP and since you need to be tagged to see the printer…
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Most of these changes I find to either be unhealthy or just bad in general. The survivor gameplay changes, as BHVR said, wouldn't ever be a thing since survivors are supposed to get as little info as possible plus they'd make 2 perks completely useless. The killer gameplay changes are primarily just needed for killers like…
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If I'm gonna be fairly honest, I think that some of the perk changes are questionable while most are being reasonable. The gen protection perks that block gens getting nerfed can be justifiable a bit with the current gen block meta of both DMS + Grim Embrace, but some of the killer perk nerfs that recently happened to both…
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It's not that EMPs take too long to print, it's that you need to manually finish them. I knew that survivor mains were gonna complain about it, but it was a needed change on him since, before the change, it made EMPs too readily available and, therefor, made using his teleports hard to do since everybody would just have…
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Nope- Not at all for me lol. Spirit and Blight have been sitting back of the closet of killers I don't play collecting dust for the past year. Bought them, played them both for a day each, never touched them again.
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Agreed that is what it needs at the minimum. I think your idea would just be a buff and mine would be more of a rework. The only reason I thought that the gen blocking part would be a cool touch instead of a skill check is because the icon for Oppression is a hand grabbing the gen so gen blocking would fit that icon since…
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To answer everyone, the Hindered wasn't shadow-nerfed from my understanding, the wiki specifically uses the stats for killers that are in the game's coding and it is showing now that the Hindered is 20% for 2 seconds so it is more likely just bugged at the current moment since that is a common theme with killer changes…
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A simpler and more reasonable change would just be that if a survivor goes down by the killer when there are 2 survivors left then a pretty short timer(10-15 seconds) starts counting down to pick the survivor up or else the hatch will open and picking up the survivor will reset that timer + pause it, but this would mean…
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This isn't a good idea in the slightest- With the fact that Legion is significantly faster than survivors are and can vault windows + pallets many players will just disconnect the VERY INSTANT they hear his music since an immediate insta-down during Frenzy would just result in every chase ending as soon as they start.
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Yeah, I very much agree with Narko, that just destroys the purpose of the perk and its identity plus, on top of that, it would likely just result in more survivors instantly disconnecting at the start of the match which would just be a worse experience than current NOED.
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They actually cut the perk's cool down by half so it's not very long now due to it only having a 40 second cool down now instead of the old 80 second cool down. However the buff that I think Oppression should get is that, since it doesn't work with other gen regressing perks, it should just be made to where it regresses…
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It's because of how Nemesis is designed. He can't effectively end chases as fast as many other killers, his mutation system puts a handicap on him making his pressure even worse during the early game since his chase potential is weaker, his infection system doesn't do anything special like Wesker's, Plague's, etc, his…
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Yeah, I was about to say that Plaything, or anything that causes Oblivious, is just gonna hurt Legion more than anything unless he's running Suzie's Mixtape since that's the only way he can still use Killer Instinct when he's using either Oblivious or Undetectable.
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And The Game/Gideon's Meat Plant- Don't forget about that one because almost EVERY LOCKER that is on that map is crammed downstairs leaving the entire top floor devoided of lockers to TP to. In my, personal, opinion I'd say that Midwhich is his best map due to the size of the map and the fact that there's usually at least…
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This perk combo isn't actually all that unbalanced overall when you look back on stuff like Overbrine and such and, unlike popular beliefs, it DOES have at least 2 counters to it that the survivors can do against it which is either just simply put your item in a part of the map that has a good chance of nobody ever going…
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There's several recent perks that BHVR added that are in need of either changes or reworks. Undone is an example of one of these perks since, according to BHVR's stats, survivors miss roughly 7% of skill checks on average making this perk only have a 7% chance of ever getting tokens. There's just multiple of these kinds of…
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That's the point- It'd give her a little more counter-play while also giving a little more information for both her and the survivors.
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That is completely true and I 100% agree with you(mostly because of what I'm about to say). The ONLY change I think she needs to receive is that survivors can hack drones to remove their Lock-On stacks(1 stack for each drone hacked) to improve upon her interactivity. That is really the only problem she has in my honest…
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Even if they are changing her it's gonna be, effectively, pointless unless they do a total overhaul of her power design since, regardless of how she's reworked otherwise, people are still gonna complain.
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Good, because Head On + Vigil would be so annoying in 2v8 lol
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Correct me if I'm wrong, but didn't BHVR LITERALLY just say very recently that they are content where Skull Merchant is currently at? At this point she's probably never gonna get another rework because regardless of the amount of reworks she's received they've only seen the same exact people complain so, if I had to guess…
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I should mention a REALLY big reason as to why he NEEDS to work this way in his current state. Perks like Blood Warden. If all the survivors are at an exit gate and he downs one with NOED while that survivor has Torment on them he can send them to the cage which would activate Blood Warden and the rest of the survivors…