Comments
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Where is this "Survivors" coming from? It would literally be 1 survivor. Where is a line drawn? They got rid of SWF for what, two weeks? Look at what happened to the game. The survivors are quitting after a third kill and I don't blame them. If you get 3 people killed its a wrap, and you still want to punish someone? I'm…
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Reading these, something came to mind and I want y'alls thoughts: Adding a third door to each map. No door opens, however the Killer now has to patrol a third gate giving a survivor enough time to open the gate without having to hope the killer checks the gate at 30% without seeing the survivor or camping a gate on a…
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I see it too frequently as a killer. I've had people try to sell out other survivors for whatever reason, I've seen people just stand still and T-bag without moving or running. It's lame and it ruins the game for everyone else, myself included. I've seen games where 3 people just DC after the first hook and leave the 4th…
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You all keep saying the hatch spawning is a chance as if it's hard to counter. I almost always get to it before the 2nd to last survivor is down and am able to get to it before it opens. Then I close it. Even if the survivor is on it. I can still close it. Thats not fun. There's no challenge in that. I'm not sure what part…
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Cool sarcasm bro, really added to the conversation. /clap
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Perks designed to prevent slugging. Giving the survivors a reason to finish the game instead of DC. One map that has distant doors. Items that can be lost or removed with Franklin's. You clearly thought that argument out there bud.
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Additionally, like i pointed out, even if the survivor finds the hatch, I can close it in their face if I get there before it opens. It's lame and should be changed.
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I'm writing this from a killers perspective man. It's boring that when I close the hatch, its game. There's no chase after. And there wouldn't be a stand off this way. Either the killer leaves the hatch open and patrols, survivor has a chance to get it. Killer camps it, survivor can get a door. Killer closes it, a door…
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This is the most absurd post I've seen in a while. Congrats on that.
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"SWF is so broken!!!" Y'all do realize they removed it for all of 2 weeks and almost no one played as a survivor, right? They've tried this. What they should implement is a "KWF" with 2 killers and 8 survivors with twice as many gens needed to be turned on. Not only will you be able to coordinate with others as killers,…
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Show me a Rank 1 that is as bad as a real Rank 20 (not twinking). Good argument bud. My point, that clearly went over your head, is that every single MP game in existence will have less skilled players at higher ranks and will end up with "OP" somethings. This game is relatively fair across the board, far better than many…
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Then they were all literally one hit downs. That's their decision that puts them severely at a disadvantage. I don't know why you had such a hard time with that game man.
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You're literally describing every multiplayer game ever created..... Nothing will ever be perfect, just enjoy the game and stop looking for perfection, it wont exist.
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..........with the Plague? The killer they designed to counter pallet loops???
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Why are you so stuck on ranking up? There is literally no incentive to ranking up, other than to feed peoples egos. I've played Killer around Rank 6-7 plenty of times, never cared about getting to 1 or w/e, its pointless. I've faced skilled teams that have absolutely crushed me and I've taken out teams without even 1 gen…
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That's not true. Just because it's in the survivors favor sometimes, it's just as often in the killers favor. In your example, break the pallets and move on. It's honestly not that hard of a concept. Let them win that chase and go patrol, or if they are dumb enough to sit and wait, keep removing pallets from them. I…
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That thought process is absolutely laughable. I have plenty of success playing killer and having plenty of fun doing so without crying for Hex: Ruin buffs, or saying stuns last too long etc. etc. etc. This game is almost entirely based around out-witting your opponent. If a survivor wants to endlessly loop an area, then…
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Almost all of these arguments are based on the assumption that the Survivors and the Killer are around the same skill, which just isn't the case 99% of the time. For the most part, the Killers have the upper hand in most games. If you want to get into the nitty-gritty, if the survivors all get out, so be it. There isn't…
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You mean like having someone who is faster than everyone else? Not able to be disabled permanently? Ability to take others out of the game? You mean like, idk, the killers?
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Someone get this man/woman an award and a beer.
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You........you do realize the survivors don't pick maps, right? I've been to cold wind maybe a handful of times over the last week and I've seen the meat factory, the new shrine map, Azarov's like crazy. It's random unless someone uses an offering which Killers can use too. Also, the corn is just part of the game. Get used…
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Bro, I don't know how to tell you this, but you're way off the mark here. The game is SUPPOSED to let the killers have the upper hand. While people like to complain about killers being underpowered are rampant and not correct, this is even farther off the mark. There are ways to counter any killers play style, and each one…
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Ah, its been forever since I bothered running Thrill, but I know it used to pop whenever I played as a survivor.
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Double Trouble: 2 Killers - 8 Survivors: Double the number of generators needed to power the doors, double the number of doors, extend the map sizes by 1.5x. That would be amazing. The killer combinations would be a real breath of fresh air.
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Not to mention that Thrill also pops when they are cleansing dull totems. At the end of the day, Hex: Ruin is a perfectly balanced killer perk. I honestly don't even bother running it and have no issues getting 2-3 kills per game. It's honestly just about learning to apply pressure. I sometimes look at all these killer…
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Someone get this man an award.
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LOL!!! If you're concerned about survivors running 2-3 perks just to counter 1 killer perk, you need to look up the definition of balance. Your complaint is absolute and utter rubbish. If you are so concerned with protecting your perk, there are LITERALLY perks built into the game for it (Thrill of the Hunt). There is no…