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BrightestMage

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BrightestMage
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  • I 100% agree, I'm not gonna say that killers are the only ones that suffer. But because killer gameplay is such a mess of harassments it drives new players away from playing it.
  • The intensity is a little much, but I semi agree with the sentiment. It's true that the killer has always done the most effective and efficient strategy. It's also true that with killers always being punished for doing their objective it paves the way for tunneling and camping to be the best strategy to win. I'll raise you…
  • Not true, gens give the most objective points. Plus I'm talking about something to ease pressure such as after you hook the last survivor, the gens get blocked for x amount of time. Allowing the killer to not be punished for playing fairly. This is part of the reason why killers camp and tunnel. In a kill based game, you…
  • I will say also blood point offerings seem to be bit stingy. especially YELLOW cakes and bloody party streamers. The only time to get tons of them are during the anniversary event it seems. Also spending bloodpoints is so slow leveling just feels loke such a time waster. I truly wonder how many of my hours have been spent…
  • This is by means a nerf. You would get zero value maybe a tiny bit before this change then after, every time you interrupt healing you'll be getting value. obviously I'm not a game dev but changing it to something like inefficiency wouldn't make sense but hindered wouldn't be a terrible idea in my opinion. but 30 seconds…
  • That could work too! I wasn't insinuating that they should do that exact code. I wasn't posting this thinking this would be exactly what they would do. just suggesting. They always have and will always have the creative freedom to do what they will.
  • Thanks! I'm glad you like it! I hope Behavior sees this and does too!
  • If you think that it is clunky you are kicking gens way too much. Give your legs a break from kicking and run a little bit. I can usually kick 2 to 3 gens before downing a survivor which is 20-30%. Considering this perk actually does 10% of total possible progression rather than what most perks do which is percent of…
  • He has a high skill ceiling that not a lot of players see. One thing is they get tricked into holding his power. You should just use it immediately or chase in wolf form. With wolf form you can perform essentially 2 demo shreds in a row which is bonkers on top of the tracking with scent orbs. I don't personally like the…
  • The perk is plenty powerful if you plan and use it properly. on top of that, it combines very well with other slowdown perks. It is still very strong.
  • Also not to mention it also would still let survivors bring good medkits to not be punished as hard. It being second of healing rather than percent is very crucial for balance purposes.
  • I think that it would be hard to determine the difficulty without actually seeing it in action. The thing is it does require skill to first of all blink to the location you want to reach. Same as Nurse. Second of all the skill required to maneuver yourself to maintain los on your intended target. It is not easy. I've…
  • Her power being so unbalanced is why she's slower than a survivor. But you make a valid point about that. I'm more talking about just her power but I could go more in depth on another post or something. The way it is in my brain, she is 4.4 and her fatigue after ability would be shorter. Also her first blink would be…
  • There is no problem with that. Sharing ideas and collaborating with creators to improve things about the game is important. If you don't like this idea that's fine. You don't have to. I just thought it would be a fun way to change up her gameplay and make it so the game isn't being balanced around her bc of how broken she…
  • It requires you to use your blink differently. As I said 3 seconds is a placeholder. It can be longer or shorter and you have just pointed out that it has reliable counterplay and doesn't work as well on certain maps such as other balanced killer abilities. It being fine tuned would certainly make it a functional power.…
  • It's fine if that's your opinion about it. I do not share it. I think they haven't had a good way to change it into something else.
  • That doesn't sound bad. This is more of a concept to be more fine tuned by the dev team with more precise distances and timing. I was thinking the initial blink would max go about 5-8 meters. Just enough to potentially put a survivor in a bad position that you can follow up on. I was figuring it would have the typical…
  • Used strategically there are certain killers that are built for it and have a shorter built in mori. So onryo may be a better option for you if you want to mori strategically.
  • Sounds like you're a survivor main. Why don't you go play killer and take your own advise? I play both and prenerf that perk was the most broken thing in the game. I both used it and played against it. It was way too good. Unless they make shattered hope base kit in which then I would say every other boon except coh would…
  • The reason it fits well is because that way it's not just a game of trying to catch them out in the open so you can damage them which is effectively what any m1 killer would do. You have your first blink to try to put them in a bad position and essentially begin the line of sight battle. Instead of trying to blink to set…
  • I think you're right but they need to go hard into the emotes. It would give both sides the opportunity to be more communicative or have more personal presence in the game. Like your personality is shown through the emotes you have or voice lines or whatever they want to add. That would be awesome!
  • The more isn't intended to be efficient. It's them expressing their art of animation to you and matching it to the killer's lore and personality. It gives the game personality. They belong as they are and should not be changed.
  • Such a great idea!
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