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The Cenobite chains
I think that The Cenobite's chains should have a little durability. Such as, when breaking a chain on the environment, it doesn't instantly break when it collides with the environment, it instead bends for 0.25 or half a second. Then maybe the add ons could extend the durability?
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Rewarding fair play as well as punishing bad play to make a less toxic gameplay loop
Everything in the game feels like you get slapped on the wrist when you do bad but then gives you no incentive whatsoever to play fairly. The game should have built in rewards for spreading hook stages and chasing different survivors so that the killer is incentivized to play fairly and make the game more entertaining.…
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Genetic limits rework idea
Pretty simple change I think not sure if it's busted but what if instead it made it so survivors get 1 second of exhausted per second of healing done. This way you can actually get the benefits of this perk when interrupting healing and it could be countered if only a few seconds are gathered. I think this would be an…
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Nurse Rework
Nurse Rework Only a slight variation in her power, she gets one blink, Then her second blink is replaced with “Take your breath away”. This has to be aimed at a survivor within line of sight and once targeted you must hold the power button to take their breath. To successfully take their breath and deplete a health state,…