Comments
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This isn't holding the game hostage. This is annoying survivors playing immersed. Holding the game hostage is where the game can literally not be progressed, for example: the killer holds the last survivor in a corner even though EGC has NOT started. You can still find these survivors, even though it'll be pain to do so.
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Tampered Wire - Rare Calls upon The Entity to Slightly decrease the distance between generators in the world. • Does not stack "An old wire that's been torn apart to almost uselessness." Extension Cord - Rare Calls upon The Entity to Slightly increase the distance between generators in the world. • Does not stack "A bright…
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Reload speed add-ons are his best. His shot cooldown add ons are good too.
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If you honestly think that buffing everything else around one game play aspect is the solution, you completley ignored all of my other posts.
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Solos are weaker than SWFs, not denying that. But, that's not what I was arguing. You were originally arguing that everything should be buffed around SWFs because they're so strong. However, solos can play just as well as SWFs if the solos play well. By buffing solo queue you're just making it so when the actual good solos…
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They don't want to do it because it's not needed. Solos don't need a buff, look at my previous post as for reasoning why.
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Just because games are set up differently, the case for balancing doesn't change drastically. The last thing this game needs is for everything to be OP on both sides. If you're having troubles in solo queue, it's for only a few reasons: - You played bad - A survivor(s) played bad and the rest of the team couldn't carry -…
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So I played SMITE for 5 years. If you don't know SMITE is a MOBA, so in the game there was a character that absolutley dominated every game it was in. So the obvious solution is to buff everything else around it! No, you nerf the problem. I'm not arguing SWFs need a nerf here, but buffing everything else around one…
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When "I" can't even win is the exact problem. The game isn't meant to be balanced around you winning, I'm sorry if you can't escape 99% of your games as survivor, but you're not meant too.
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Why does everything need to be buffed around SWFs? That doesn't make any sense
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But you're basing it off your personal experiences. I'm rank 1 on both sides every split, and I've seen killers struggle against good solo queue teams. I've also seen killer dominate solo queue teams. That's how it should be, an equal chance killer dominates or gets dominated depending on gameplay.
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The 70% kill rates shows for ALL ranks. Most notably, the lower ranks where survivors don't know what they're doing and will just charge at the survivors. Percentage doesn't show the reality of gameplay or how much effort killers put into some games
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Not every game needs to be comparable to a SWF game. Killers already have it hard enough as it is, especially in SWF games.
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As someone who plays mostly solo queue survivor, this is an awful idea. The reason being that there's no way to stop solo queue players from joining voice chat with one another (especially on console). So basically you'd be giving solo queue survivors a 5th perk, when they don't need it. Solo queue is hard, there's no…
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Or it's just a free chapter for everyone, I get it's a company and they wanna make money, but not every chapter has to be made with only purchases in mind.