CLHL

About

Username
CLHL
Joined
Visits
704
Last Active
Roles
Member
Points
67
Badges
8
Posts
114

Comments

  • The day this happens is going to be extremely funny. And it will end up coming, because that nerf was already leaked in a recent patch notes and quickly removed from it. I doubt they redacted a whole paragraph for a perk change by mistake. People have gotten so used to this perk that they have completely lost their…
  • It won't change anything. If you are hit with a DS you will not change target, on the contrary, you will continue with the same one since he lost one of his defenses. They only change will probably be the return of some killers slugging to avoid DS.
  • Disappointment with the Twins rework, they will remain unpopular. It was as easy to fix as giving them a button that would allow them to switch positions between each other, making it possible for Charlotte to immediately hook someone that Victor downs. The change to Ultimate Weapon also seems rather silly to me. Now we…
  • It is not even necessary to deactivate the drones, just crouch walk and repair. I find it extremely annoying when I am unnoticed repairing a gen and a teammate comes to deactivate the drone attracting the attention of the Skull Merchant. A drone placed on a generator is a poorly placed drone, it is only effective thanks to…
  • This map is a design disaster. It has a gigantic central deadzone because every house has at least two windows where most killers don't have much to do but wait for them to block. It doesn't have a single structure that can be won by skill or mindgames. The theme of the map is the big culprit of this, because there are no…
  • There are no more hook grabs and you have basekit endurance after the unhook, so depending on the distance from the gate in many cases you can say it is a guaranteed escape.
  • The rush is so over the top that I have even come to appreciate the premade bullies. You know they can finish the game in less than five minutes if they wanted to, but they decide to drag it out and even losing because their main objective bores them. On the other side of the coin you have those SWF premades where there is…
  • Well, stealing blood drop is already impossible unless the killer is totally ignoring the event. You have to take the very first chase to have a chance.
  • What a great idea to put a limited number of blob of blood, so that you can only steal it in the first minutes of the game. Since obviously, and as expected, everyone is going to collect the points as fast as they can and the killers will never carry the effect on them. To complete the tome challenge I had to force a Head…
  • Incommunication is a fundamental part of this game. Without it, many perks or killers (such as stealth killers) are meaningless. In every other game there is no problem in showing when you are playing a premade. If playing in SWF has no advantage, then all changes to help SoloQ should be reverted.
  • Boring and mostly useless, it's a placebo. Currently, the gen regression is only useful when you already have the upperhand of the match. I'll take the old Ruin and POP without thinking. The old Pain Resonance plus Dead Man's Switch meta was also better. I don't care if the regression is now greater, it's better to have…
  • It all started with the huge mistake that was removing BBQ and Chilli's bonus points. You were already warned that there would be consequences after removing totally legitimate strategies from the game, such as 3gen, hook grabs or camping. Every change with such an high impact on the gamplay requires some type of…
  • They only liked Billy because if you met one, he was most likely a newbie player. Those who kept running into every wall and who could be looped endlessly because they tried to use his power while not being able to do those crazy turns. As soon as you met a good main Billy it was exactly the same thing as you describe. And…
  • In other games it's exactly the same, if you flex there are two outcomes: 1- You are avoided out of respect. 2- You are challenged by the most tryhard players. And if you don't do well, they will probably laugh at you. Let's say this is Street Fighter 6 and you are a Master Ryu player. A new challenger aproarch your…
  • There is no reason to give prestige 100 to a survivor beyond flexing. Unless you are the type of survivor that carries a flashlight to every match you don't need items. Those points are more valuable on your killers, and even then, none of my killers are remotely close to reaching prestige 100. If you really are flexing,…
  • There is a reason why all killers with a secondary objetive are among the top in kills in the latest statistics. Bad players don't even know what they have to do, and this is something that they will hardly be able to solve, because people are not going to learn to play overnight. They seem to have decided that the way to…
  • Until her Ambush Dash works like the dash attack from Chuky or other similar killers, these changes are insignificant. You are not hitting anyone with that unless they are absent-minded. Looking at the killrates they posted, it is clear that the average survivor is incapable of completing secondary objetives. If the plan…
  • It's always the same, any perk that benefits M1 killers without having an effect on the top tier ends up nerfed. At the end of the day they want these killers to stay weak, they need some party clowns.
  • It would be wonderful if they blocked certain killers. Info and oneshot killers shouldn't be part of this mode. People love to ruin good things. I hope they take note for future game modes.
  • I don't think this game has a large enough player base to have multiple game modes. These modes being temporary seems right to me, this way you can keep interest in them.
  • The current state has little to do with balance, it is because of being too perminicious with bad behaviors such as DC, suicide on the hook or deliberately sabotaging games. The introduction of bots was nothing more than a way to get away from the underlying problem.
  • Don't get caught and it won't activate, exactly like Pain Resonance. You can't blame a perk for working as intended. One eliminates progress and the other blocks the progress. It's bad enough that both are limited to four instances based on a non written rulebook.
  • There was no problem with Eruption, that perk came out with basically the same effect, only the regression was buffed in the perk overhaul patch, so it was nerfed for no reason. There is no problem with Grim Embrace, it works four times in a whole match. The combo with Dead Man's Switch can perfectly be avoided once you…
  • Competent survivors > Competent killers > Bad players I'm pretty tired of the SWF and SoloQ argument, a bad player is bad whether playing alone or with friends. A good player can be weighed down by a bad team, but that's normal.
  • Ruin is a regression event? Because if that's the case these changes would make that perk even worse, you could use it to your advantage to exhaust the 8 events.
  • As expected, the 3gen nerf will hurt the most to anyone who doesn't play around it.
  • Because all of these systems were forced into the game while completely ignoring the effect they had on the balance. The only thing that is achieved is to increase these behaviors among those who did not engage in them. An absolute failure.
  • You can always equip NOED or a Rancor roulette and "steal" some kills at the end of the game to achieve an easy draw or even a victory... But that's not a prove of balance. Those stats are inflated from similar cases, suicides on hook, ragequitting and those who literaly gave up.
  • I don't know what matches the rest of you play, but for me it has been quite common to escape without even seeing the killer, not to mention that there's always the hatch option. The survivor adept has always been easy, all of them are played the same way and their perks are usually quite irrelevant to achieve this goal.
  • The so-called best players of this game face each other in 1v1 tournaments where chases last around two minutes on Autohaven, and that's not an extremely strong map for survivors such as Garden of Joy, where the result would be even worse. It is often said that a chase should not last more than 30 seconds, but this is the…
  • Pinhead, Wesker and pre-nerf Chucky are amazing. Artist is perfectly ok, you may not find her fun, but that's your problem. Dredge could be better but it's ok. Nemesis is a bit outdated, they game has changed, his tentacle power should cause you to lose a health state regardless of whether you are infected. Onryo is…
  • Killers not wanting to face a SWF premade is a problem, and should be taken as such. But forcing them to take the game by ignoring their reasons is not the solution. Balance the game around SWF and stop using SoloQ as a excuse, that's the solution. If you play alone in any other team game, you will not have the same…
  • I'm not surprised at all, but let's keep denying the poor state of the matches. They can always add bot killers with perfect game sense and wallhack, sure that fixes the problem as it did with the other side.
  • Remember when killers (and most players in general) were asking for a basekit mini Corrupt Intervention? Well, instead they got Corrupt Intervention nerfed for no reason. And the perk remained meta because losing 2 or 3 gens in the first few minutes can completely decide a match. I don't know how anyone can be happy with…
  • Or perks change or the game gets balanced for charses to not take longer than 30 seconds... I don't want short games, so I bet for the first option.
  • If you can keep your chases under 30 seconds, you don't need any regression perk to begin with. I agree with your point of view, but for me that's a problem, these perks should slow down the game and not make your stomping stronger.
  • The main problem is the current gen regression meta, it's pointless to equip those perks unless you are already stomping from the very start. The current meta doesn't slow down the game at all, on the contrary, it makes the games more one-sided. Survivors who have a bad start have the impression that it's impossible to…
  • Changes such as basekit Borrow Time, the removal of hook grabs or the anti-facecamp system have affected the pressure that the killer can exert, but killers got nothing in return. Supposedly the killrate was around the desired numbers, but the killers were already using all those dirty tactics to reach those numbers. If…
  • Anything that doesn't involve the hook and gen system is welcome.
  • That's true for stealth killers that destroy new and uncoordinated players, that's one reason why Wraith is always the recommended killer to start with. But the low level Nurses were also the ones that made her killrate bad, the same for other complex killers. 0 kills is the most common result according to that data, I…
  • I'm not surprised, Nemesis requires an extra hit when generators are currently being completed faster than ever. And remember that Nightlight is probably only used by veteran players, the actual killrate must be at its lowest.
  • All killers of this style should work like Chucky did, so we don't need to relly on crazy DPIs. The power was controller-friendly for once and they had to nerf it, poor console players lol
  • Based on the fact that virtually no one plays this killer, it's probably the most failed killer since The Twins. I feel sorry for the dedicated players, but a killer in this state shouldn't be admissible.
  • I don't see a problem with it, I just find it boring. If survivors are happy with getting their escape from games with no interaction with the killer, that's up to them. As far as I'm concerned, it's not what I'm looking for and I'd rather uninstall the game than play like this. It only becomes really annoying when several…
  • In my opinion these perks are overrated, because the only way to take advantage of them is having the lead and continously downing survivors. Although it doesn't surprise me considering the alternatives: Ruin is tremendously weak and self-deactivates, Overcharge and CoB where overnerfed, Surge doesn't work on half the…
  • The skillcheck simulator is a better game experience than confronting an actual player? If you escape without having been chased, it's practically as if you didn't actually play, there is no difference with the killer being AFK. You can genrush, everyone gets 14k bloodpoints at best because noone was chased and there was…
  • Because spending the whole match holding M1 is extremely fun, while having 3 guaranted chases with the killer is ruining your horror game experience. It doesn't make any sense to you? Well, neither for you nor for anyone looking for an interactive experience.
  • It is a problem from a mathematical point of view. A killer will never be able to chase several survivors simultaneously and completing a generator usually takes about the same amount of time as a simple chase. This is what causes the first chase to cost one-two generators or in the worst case up to three generators. It is…
Avatar