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CautionaryMary

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CautionaryMary
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  • There's many videos on YouTube and I've been affected with it once they changed it to interrupt actions, since then I haven't touched the perk.
  • Removing the interrupting actions wouldn't make the perk less fun. If anything, it would make survivors use the perk as you're no longer interrupted when doing a specific action. It sucks when you're in chase, you're about to vault, the scream interrupts said vault, and you're stuck in an animation similar to Doctor…
  • Distortion went down like half of its usage rate. What was the buff that you're talking about? It was at 8 ish% down to 3.13% according to Nightlight.gg lol.
  • Like permanent aura read on the gen that they were working on? I do think Technician should make the gens silent when working with other survivors, but you could attach that to Better Together, hence the name Better Together. Remove the skill check penalty from Technician, unneeded nerf.
  • I see, I only do it because of how common Pain Resonance, Surge, and Pop are in my games. If I can get off the generator, take a hit, and pop the gen I will do that. I don't get mad about it because it is a game at the end of the day and I just don't spread toxicity to other people over something as silly as that. The…
  • What do you mean by staying on gens for too long? Like, trying to pop it in your face or what do you mean? If you're saying that then yes, I will definitely pop it in the killer's face especially if gens need to be done. I don't play on PC, so I don't really share the sentiment of that or message people unless I'm directly…
  • Why is dcing on the loading screen a privilege, but if four survivors are running bloodpoint offerings that the killer takes advantage of not an inherent privilege? Isn't that the definition of privilege? You can run anniversary cakes and bloody party streamers and a killer will still actively play the way that they play,…
  • Yes, or they get mad when you're trying to pop a gen that's right next to them that's about to finish. People who go on the hook who expect to be unhooked when they have 80 seconds is such a wild thing. Don't even get me started on people who go on their first hook and try to kill themselves either due to map, killer,…
  • I don't know man, Pain Resonance + Pop goes a long way in terms of applying a lot of gen regression. You can even toss Surge on and it's a pretty easy game for the most part (depending on the killer you use). People slug for the 4k because of the introduction of the finishing mori. However, the mechanic definitely has…
  • Not all SWFs are bully squads or people who continually flashlight the killer. Flashlighting the killer isn't toxic unless the person is actively teabagging after every flashlight blind, but I mean it loses them distance so it's not a big deal. Gen rushing is the only thing a survivor can do as that's their primary…
    in A Comment by CautionaryMary October 19
  • I would think it would be similar to Technician. I couldn't test how loud that is given that no one uses Technician. 😂 Only reason why I wouldn't put a gen progression on it is because it can pair with Prove Thyself and become problematic and it would be sorta like a Technician with two people instead of one. Plus it…
  • Yeah, solo-queue is rough sometimes. 😭 I get it and it sucks that everyone died during your game. I must say, however - I don't die much to the whole, "Just open the gate" 😂. I do appreciate the topic and everyone sharing their stories though.
  • That's good that you like to not dodge map offerings, but on the odd occasion that a killer brings Midwich and I'm on my phone not paying attention to the offering screen... It more often becomes a situation where the killer has a very strong advantage (Midwich is one of the strongest killer maps in the game) and I don't…
  • Literally dodged a game earlier today when everyone brought rods and the killer brought Midwich. You go straight back to lobby, not like it affects the killer from loading up another game and trying to run his offerings the next time they queue up.
  • The only thing I could recommend is running Deja Vu in the case of preventing three gens. It's why it will always be a staple in my build with how wonky generator spawns are now. I do not agree with punishing Trapper (who already struggles with chase) — yes, I know he can trap loops but at the same time, the onus is on the…
  • I see, yeah it would be kinda like a mixture of Deja Vu/Visionary but more so generator focused. It could be an okay perk in solo-queue but I think it would still be a perk that doesn't really see much usage as it's not generally good to group up on generators as is unless it's the last one. At least the quiet part would…
  • Lmao, Doctor is rough as he can cancel the door being opened. 😂 That's insane that all of that happened during your game with Doctor, however. 😭 Was Sable working on her own door during the time Mikaela was 99ing hers? Definitely could have managed to open the door, especially if Sable was on the other end and it was being…
  • I think the problem with perks like Sole Survivor and this one in particular is that it prioritizes selfish gameplay. I mean, I wouldn't be opposed to any type of buff to the perk but it's a completely useless perk as the only way you're going to get out of the game is by actually helping teammates and not stealthing…
  • I had a Nancy try to heal me at the gate while Myers downed Nea right at the exit gate, me pointing at the gate, her spinning circles at said gate, and me having to open the gate with us almost dying. Here is a clip if anyone is interested - I was duo SWFing with a friend. https://youtu.be/r3IfIVFMccI?si=4UxiPjW2SdkIeLiL
  • That is just an inherent buff to the perk, in my opinion - I don't know why people wanna change NOED and make it harder to get out of the game lol. Yes, people are aware of being exposed - but that defeats the surprise effect that NOED actually provides and I don't even play with NOED lol. Why tell survivors they're…
  • I just don't agree with this at all. Even if I've been the one to go down to NOED and hooked on NOED, it's best to just leave and let the person die. Putting it on two totems defeats the purpose of a Hex totem because no other Hex totems spawn like that other than a Plaything, which is earned. Sure, it sucks to die to a…
  • Yeah, I guess I get what you're saying - it's a Bond for generators but it just lacks the consistency that a regular Bond gives. I don't think I've ever used the perk on my end, as I generally prefer perks like Empathy or Bond as they're much stronger. I don't think your buff idea is bad, but I think Better Together needs…
  • I think the problem with this perk is that no matter what you do to Better Together, I don't think it would ever be fully utilized unless it gave an upside for generator progression. With your suggestion, I suppose it would be nice to see other survivors and vice versa but it competes with Bond that would always give you…
  • Honestly, I think the issue here is with licensing agreements. Same reason why we don't see much for Myers and Laurie.
  • I really wish Behavior made the game more beginner friendly and didn't have locked perks behind levels 5, 10, and 15 I believe. It's very hard to recommend this type of game to new people because you have to invest a lot of time in both killer and survivor from the start with only one or two perks to get started. Not to…
  • I actually ended up getting out of a tricky situation on Autohaven with the smoke bomb as I dropped it at the exit gate and he had Blood Warden. It was a beautiful moment, so I definitely think they're a fun addition to the game. If I didn't have the smoke bomb, I'd 100% would have died that game, lol.
  • Yeah, it only affects gens that were hit with Jolt before it becomes guarded I believe.
  • It's always like that with limited time modes, to be fair.
  • Yeah, exactly. I use Sprint Burst primarily in all of my builds, besides the odd Lithe and I'm sure some can call that a "crutch" perk. Thank you for the previous poster who mentioned how a perk will always enhance your gameplay and make you better. I've seen, at least in my games many survivors who know how to take chase…
  • If Windows of Opportunity is a crutch perk for survivors, you could say the same thing about aura reading perks. Windows of Opportunity does help people learn the layouts of maps because it practically tells them that most entryways to jungle gyms have pallets or where the window is located on each wall of said jungle gym.…
  • I see, once it gets stacks it's pretty good but most people usually pair it with another Hex totem or something to get more value out of the perk. Thanks for sharing. 😊
  • Yeah, I know for Autodidact you need to pretty much only use it and only it for the skill checks to happen. It is interesting to see it, especially because it's so niche - it's quite rare when I see a random have it. 😅 I don't think I've ever personally used Solidarity, but I do like Bite The Bullet. I kinda stopped using…
  • What is your usual build with it? Sorry, I'm just curious lol. Usually when I see Lullaby, it's mostly on Doctor for skill check type of builds. 😅
  • I love to pair Second Wind + We'll Make It, makes my Steve the babysitter of the survivor group. 😂 Empathy is pretty good, I use it on my Claud + Botany Knowledge.
  • Is it on Pig, hence your avatar? 😅
  • I guess because I typically use Sprint Burst to get more of an oomph of a head start, I typically can waste the killer's time with OTR on. I think DS is more overrated as I think it's generally less useful than a full on OTR. But you're right, some killers will outright hit the survivor but that endurance hit can allow the…
  • Yeah, I don't really use Autodidact in my build due to how RNG the skill checks are, but it was nice to play with it in Chaos Shuffle. ☠️ I feel like if I was to play with Autodidact, I'd need an info perk like Empathy or Bond to get consistent healing but I respect your choice. It definitely comes in clutch when you have…
  • Even though I've died to NOED, I really don't think it needs any more nerfs. As soon as someone is hit, NOED is discovered, and at that rate survivors should go and cleanse the NOED unless the hooked survivor is right on top of it. I think NOED is fine the way it is, personally.
  • Yeah, I agree that Pentimento is a non-issue. I don't have any problems with it and in most of my games, I don't have teammates cleansing dulls. In the case of dulls being turned into Pentimento, at that rate the survivor who broke a dull should know where Pentimento is — it's not like the killer is gonna guard their…
  • Eh, I wouldn't say Off The Record is overrated. Sometimes I kinda wish survivors would run it for how many complain about tunneling being so common. But I agree, neither need nerfs and I don't really think either should be touched as well. I think they're in a perfect spot, especially with them being disabled at end game.
  • I just got out of a game earlier against a Pig on Red Forest with four Deja Vuers, myself included. On nightlight.gg, it's ranked as #4 for most used survivor perks.
  • Why lower a perk that's end game by 1%? A perk that isn't even meta at that. 😅 I personally think if a survivor made it to the end, they should be allowed to use their 7% faster movement speed. I mean, they're going the whole match with 3 perk slots. Nerfing it by 1% just seems like an unnecessary nerf to Hope.
  • The only perk that I see that's meta in your list is Deja Vu. Maybe Self Care if you're in Asian servers as I've heard, but eh.
  • I suppose you can make that argument, but with how Behavior has nerfed the stealth aspect - people will always gravitate towards chase and gen related perks. That's why I'm saying that even if it was taken back to its previous form, I still wouldn't be surprised if it's in the top ten most used perks especially with aura…
  • Whats your build with Autodidact? I prefer We'll Make It or Botany for consistency.
  • Hey now, calling me out for preferring to play survivor and saying it's BDSM. 😂 I enjoy playing survivor, but I like to have the challenge so I guess I BDSM myself into solo-queue. 🤷🏾‍♀️😭
  • I think with a game of this size, it's pretty common to have people who prefer to play one side over the other. I agree with what you've said, such as the old part of library being placed in the game, along with the old versions of CoH and Boil Over. I think the problem with the community is always about nerf this, thing…
  • Even though I agree that Made For This needed to be nerfed, you could use that as a prime example of a perk that's been straight up not usable unless you pair it with Off The Record and/or Dead Hard. The perk largely depends on the killer you go against Deathslinger/Legion or you being tunneled making it pretty niche.
  • You become better with the perk because you haven't memorized where pallets and windows spawn. Of course, a person will perform better if you have a perk that tells you to run to safety to avoid being in a dead zone. Behavior wants the game to be more chase oriented, so they nerfed stealth gameplay. Now people want to nerf…
  • It makes me wonder what's next on the chopping block once WOO gets nerfed.
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