Comments
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Oh yeah, you're right. 😂 I just sometimes see it every now and then, but yeah — I thought it got buffed because of me seeing it and seeing the item being consumed at a faster rate.
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Alright, I can agree with you that Sole Survivor definitely needs a rework — especially with how outdated it is.
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I suppose, but at the same time I don't see why they shouldn't work together. Even then, I would just rework Sole Survivor to compensate for teammates dying and getting stronger as the match progresses. It could actually help the survivor team when a killer decides to kill off a teammate early on in the match. The…
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Both could deal with buffs, I could see Streetwise going up in popularity. Leader's problem is that it benefits the whole team and solo-queue still wouldn't use this perk as a whole. Even if I love the Botany + Leader combo, I call it the "I heal you fast, you heal me fast." synergy. ☠️ Both could use buffs as a whole,…
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I agree, old Wake Up is 20 seconds and this buff will push people to use this NEW Wake Up over the more selfish perk Sole-Survivor. If someone wants to run Sole-Survivor and Wake Up, let it. It's such a niche combo that it doesn't make sense to restrict the synergy with both. If anything, you could argue Sole-Survivor…
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It's so rare that you see survivors run that unless they're predominantly solo-queue and waiting for their team to die. Even though I'm not a huge fan of this synergy and the selfishness it provides, we shouldn't restrict the synergy. Chances are the person running this build won't even get to use it end game unless they…
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Even then, there's no guarantee that the person running Sole Survivor + Wake Up even gets to end game to utilize this perk combo. I'm not the biggest fan of selfish perks in general. However, I like to use Resilience and Wake Up on my Quentin build. I wouldn't consider myself a selfish player as I have 99%ed both doors…
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I see, my mistake in thinking they were talking about the more recent Freddy as people do actually say that Freddy is a weak killer in general — as I see that sentiment online. I never played or was around for old Freddy, so I don't know the ins and outs of how he was. As I can see, it was more difficult for older Freddy…
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Unless you get a speed boost after Finessing like a Lithe, sure. Otherwise, no. I view Finesse as a weaker form of Spine Chill — especially with the restrictions of needing to be healthy and the questionable hits you get through the windows due to latency and ping. I loved Spine Chill back in the day and Finesse is not as…
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Yeah, the killer instinct is really not necessary especially for how hard it is to coordinate and heal other people in solo-queue. I never played against old Freddy as I didn't play back then, but I'm glad he can swap between pallet and snare at least. It provides more utility than having to use an add-on for a worse power…
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Yeah, Freddy was ranked #3 for killrate with Pinhead. #1 was Skull Merchant and #2 was Onryo. This was in the 'Deadliest Killer (All MMR stats they released a while ago). Obviously the stats might have changed over time, but Freddy is by far not the worst killer. I actually didn’t find Freddy that bad when I played as him…
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Out of curiosity, how would you make it so it's more skill based? A certain duration of time of juicing a killer during end game collapse, lol? I'm genuinely curious, haha.
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Literally, I had a game the other day with three friends of mine and a random. The random killed themselves on hook against The Unknown at 3 generators left. Another game, I went against Scratch Mirror Myers and our random purposely threw the game and got grabbed sabotaging a hook. It's not just the killer themselves —…
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Sometimes it's hard to play in certain games without outright removing the fourth survivor. That's why you see tunneling and slugging becoming so prevalent because oftentimes it's best to remove one survivor to alleviate generator progression. When I did play killer, I tried my best not to tunnel or slug unless the team…
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The reason why they don't touch it even more is because most casual players are not having ideal games where multiple gens are popping at once. Many people — even on these forums consistently complain that they're in a chase and their random solo-queue teammates won't be doing gens, one might be on a gen and Meg might be…
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Don't even need full meta, can just do 2 aura reading and 2 gen regression on a mobile killer and be fine. I run 3 gen regression and No Way Out on Trapper and I'm fine. If gens are an issue, run gen regression perks such as Grim Embrace, Pop, Pain Resonance, Corrupt Intervention, etc. You don't need full stack gen…
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And awful 50/50s, why you see Lithe utilized so much to get out of the unsafe pallet spawns that Behavior created.
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I consistently get 1-2 minute chases in my games, not all the time but it's definitely doable. Yes, games can go fast especially if there is a killer without gen regression, not patrolling their gens, or even not learning to drop a chase. These are all facts that can make or end a game, especially depending on the killer…
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Lmao, people don't understand that survivors are humans and are definitely fallible to make mistakes. I haven't played solo-queue in a while, but people don't recognize how much of a huge difference comms does when versing a killer. That's why I advocate for more solo-queue buffs, such as seeing each other perks that DBD…
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That and people don't recognize that if you're losing three gens in three minutes - more often than not these survivors will be in a three gen situation. Killer starts out weak because obviously there are four survivors alive. You'll be in one chase, the best scenario for the survivor in chase is to have all three…
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They are small in a vacuum, sure - but when put all together you wonder why people's chase times are not as they used to be. Let's not mention the nerfs they did to loops and jungle gyms in general. Most of the loops have been nerfed to be a simple 50/50 where the killer can cross around the shorter side and hit you…
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The thing is once they added the mori finisher, Knock Out and other slugging builds have been utilized because again, most teams are comprised of solo-queue... Maybe the odd duo-queues unless you're high MMR and going against 4 stacked SWF. Yes, people slug at two people to prevent the other to get hatch. Oddly enough, I…
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Another thing I find as someone who does reassure and then leave the survivor on the hook, oddly enough — people get upset about it, lol. I had a random a long time ago get upset that I reassured them, I did a gen, popped it, and they proceeded to kill themselves on hook. Even if you reassure and try to do a gen nearby,…
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What? Ever since 6.1.0 the killer faction have been getting buffs over and over again. Yeah, we got the HUD and the basekit borrowed time to mitigate facecamping and solo-queue having a semblance of what their other teammates are doing. Your argument to go play SWF because that's strong than killer as a whole defeats the…
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I think to add on — the perk isn't strong when going against a SWF because they have the comms to counteract the perk. Knock Out can be a pub stomper because obviously solo-queue doesn't have the resources like comms to navigate a perk like Knock Out. It's been used more since the slugging Singularity video that…
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Well, apples to oranges — if you think it's a bug and unintended feature, then bring back hug teching as somehow the conversation diverted to that direction. 😊 Regardless, facing a Hillbilly or a Blight out in the open in a dead zone or in the open shouldn't simply be a case of "Okay, it's time to die now." — sometimes…
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Dodging isn't a bug, if that's the case many games with the dodge mechanic is inherently a bug. The topic was about crouch teching, yet we get led into a form of whataboutism — but sure, bring back hug techs and people will adapt to crouch tech your M2.
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Yeah, it's just trial and error with the regular crouch tech method. It's not 100% foolproof, just something that can potentially extend your chase or keep you alive for longer. Generally you want to keep space between you and Xenomorph and an easy way of doing that is by pre-dropping a pallet and forcing him to M2. I…
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Here you go friend: As a bonus, here is a chase I had against Trickster as well yesterday I believe. It just takes a lot of time and practice, but just know to pre-drop a pallet against Xenomorph and crouch away! Edit: Honestly, you just gotta believe and hope in some cases to not get hit and you'll be pleasantly surprised…
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Cool, don't engage with the fact that these techs are nowhere near similar to each other and one obviously has more pros than cons. Salutations, my good sir. 🫡
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Lmao, I was surprised when it even happened. I can show you the video if you want to see it. 🤣 I was playing Ace with only Self Care as I was doing the dreaded challenge to escape while only using Self Care. ☠️ I did it on RPD in particular. I think it's mostly timing and the angle where Xenomorph shoots his tail at you. I…
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Yes, I have a video where I consistently dodged Xenomorph's tail attack three times over a pallet. It is doable, just a little trickier.
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Right, so your argument is that hug tech is comparable or at least on the same level of crouch tech? A survivor using crouch tech against three killers that I've listed doesn't always work as it requires precise timing in terms of crouching and again, as I've said prior oftentimes puts a survivor at a disadvantage as…
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I have seen many people on this forums love to talk about how survivors should be OP because of comp DBD. if it was truly unintended, it would be banned from regular competitive DBD gameplay. Contrary to your assumption, I learned about the tech a few months ago and yes, I will admit that I do use the tech when going…
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First of all, there's a major difference between crouch tech (which helps a survivor miss attacks from making their hitbox smaller... While slowing them down as they have to pause, crouch, avoid attack, and move) versus hug tech that allowed Blight to maneuver easily hit survivors. Let's not forget that Blight is…
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I see, I don't typically play during events generally but as you've mentioned — it's probably moreso the stinginess of Behavior not allowing certain bloodpoint offerings to not stack. I just remember playing during the rod event and my friend using Bloody Party Streamers as the rods didn't stack, similarly to the event…
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No, the perk is placed there because it's objectively a waste of time. Not to mention the fact that the killer gets notified of it when they walk into the basement and see the salt circle anyways. It's generally a waste of time, making you primarily useless the whole game as you're permanently injured. You can't help the…
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Aren't most event bloodpoint bonuses individual? Usually with events I find Behavior always makes individual based bloodpoint offerings, especially with the rods that we had earlier this year, lol.
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I find that early on in the events it's usually chill, but the later the event goes on — the more you find people who "sweat". Additionally, there are people who try to play the event in a "nice" way and then get completely steamrolled on survivor/killer. These killers/survivors then queue up and take the game more…
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Eh, crouch tech is something that people learn once they get hundreds/thousands of hours into this game and the casual audience (most of DBD is) isn't aware of it. Removing it would just make dodging certain killers M2 attacks harder and it does in fact remove skill expression (losing more as time goes on) in the game.…
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I would recommend you to only really Counterforce totems if you spot that they actually have Thrill of the Hunt. You waste so much time trying to go from totem to totem that usually most of that time is best suited for generators. I usually run exhaustion perks, Deja Vu (for avoiding three gens), and/or Off The Record to…
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You could say the same for the other side, especially with the new perk Shoulder The Burden (where people complain that it's hard to counter). You can't even use it functionally with how predominate Thrill of the Hunt builds are, if you wanted to pair it with Calm Spirit to make it more sneaky to pull off. Both sides…
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As @vBlossom_ mentioned, the downsides of using invocations typically outweigh the good effects of the perks. Sure, placing a smaller BNP percentage on each gen is helpful — but what's the cost? Being injured all game, notifying the killer that you're down there once the invocation is completed, and the fact that you can't…
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I think more people are upset when this type of playstyle is used against solo-queue players, which most of this player base is. 46s for a totem to be cleansed and needing to use Counterforce (which makes the first totem 38s and with each totem goes down for four seconds per each totem that's cleansed). That's a lot of…
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Even though I like to use perks that involve the character (especially when their perks are good on their own). I don't think forcing both killers OR survivors to run a perk specific to that character. Huntress for example has terrible teachable perks other than Hex: Huntress Lullaby and even if the goal is to shift the…
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Yes, even with many of my games of getting Pain Resonance and Pop Goes The Weasel, once you know what the killer has - it's very easy to work around it. Letting go of the generator when a person gets downed to prevent further regression of the gen. PGTW is easy to counteract as the killer can only pop one gen at a time…
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Why are you so focused on a SWF escape rate when most pub games are centered on solo-queue and duo queued people lol? Even with that said, a 4 man SWF marginally does better than a solo-queue player with a 3% increase, wow. The point of my post was to explain that a highly competitive person like Hens and Otzdarva is not…
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Also, Hens I believe has thousands of hours and streams(?)/does active content on YouTube for the game as its pretty much his livelihood. With that being said, of course he will have a higher percentage of escaping with solo-queue than the average player does. People who play this game and load into a lobby, more often…
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Counterplay to Off The Record - simply hit the survivor off of the hook to delete Off The Record off of the newly unhooked survivor or hit the survivor unhooking the survivor with Off The Record. Counterplay to Shoulder The Burden - the survivor that normally does it typically will unhook the survivor — they literally…
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If this is the case moving forward, I would like to see a QOL improvement where solo-queue can see one another's builds. People like to say that survivors bring 16 perks to counter the 4 perks that killers bring, without recognizing how powerful these builds that YouTubers such as Hens and Otzdarva produces. At least with…