Chaemeleon

About

Username
Chaemeleon
Joined
Visits
579
Last Active
Roles
Member
Points
56
Badges
7
Posts
24

Comments

  • Recommendation for survivors. Just run pebble and shadow the killer and distract them with pebbles every now and then and keep the killer off gens. 60% of the time it works 100% guaranteed Just pebble btw. No other perks
  • That would be ideal honestly. Or if I could hold like 2 or 3 in my pockets with like a 20 sec cooldown between throws like Stake out or something.
  • Well it wouldn't work then would it? But I'm talkin about getting slugged and theres still other people left and this is a satire post my man. I'm a pebble main. I just wanna see my signature perk get a little QoL you know?
  • It's the other way around. The survivor is dragged towards the killer in the pick up animation. This is how dribbling with DS used to work. So yes you can "drag" a survivor away from an undesirable position during pick up.
  • What it all sounds like is what League currently does with their Mastery system. For instance if the average jungle graves plays X kind of way and you exceed those expectations then you get a mastery rank based on your performance throughout the game. This sounds like a much more accurate way to base someone's rank off of…
  • Unconscious? Try dead man. If the streams even 30 minutes long everyone drinking would die of alcohol poisoning.
  • That's a fair enough point honestly. I do guess a lot but they're educated guesses. It's also true that there's nothing like having eyes around the map with SWF. I just try not to rely on it. I'm definitely not debating that it's certainly more helpful to have a team communicating to you stuff. I'm only saying that all…
  • Sure that's fair enough but what I'm saying is it's not that detrimental to gather all that info as a solo because it's not that hard to just use game knowledge. No I dont put out videos. It's not hard to judge the amount of time spent in a match. It's part of my job to judge time. Why would I not be able to know this if I…
  • On average yes. Most people want to get out so they will focus gens done. I would say on average every 6 of my ten matches are over. Sorry I don't stream. Yes altogether, waiting, going for save, healing and getting back on gen take maybe a minute. It's not a big deal man. I'm assuming sure. But I'm usually right. I'm not…
  • I tend to look around while I'm on a gen not mindlessly hold M1. That's how you get grabbed. It's not hard to stay alert while you play survivor. Most matches on average last maybe 6 minutes. If it lasted 10 minutes we survivors were being monkeys the whole time. I run WMI so healing someone else off the hook takes max…
  • No I'm usually the type of person to stick it till the last possible second. I'm not one to waste time in the real world I certainly don't do it here. I usually wait 20 seconds unless someone gets hit before then. Either way after that person gets saved I heal them and have them follow me to my gen. The time lost either…
  • Honestly my man, playing solo, it's easy enough to figure out this information on your own. Killer busy chasing someone: Do I have a heartbeat Yes - killer is about to find and chase me. No - Killer is more than likely chasing someone else. Should I go for save? Yes - It's been approximately 20 seconds and I can safely go…
  • I used to play that way all the time because i got bored with running the same favorite perk build. Now I just roll the dice and have my friend pick a bunch of random useless perks for me to use.
  • Broken keys won't open a black lock though. You'd need addons attached to those keys for it do work like you say. You have to have a dull key or a skele key to open a black lock.
  • What if totems were like hooks or something? Broken for 30 seconds and then a new totem pops up somewhere else on the map. Then even if it's destroyed within the first 10 seconds of the match, no fear cause it'll come back 30 seconds later. This way, maybe half to 3/4 of one gen would get done then we'd have to go find it…
  • I find flashlight saves more so the same with this patch. I can still consistently hit them, there was no learning curve with the animation. The killer doesn't have to be a potato to hit the save. The survivor just has to be competent enough to be in a position to do so.
  • I think it would be cool if Killers could interact with totems as well. For instance: no hex perks begin their effects automatically and similarly aren't lit right in front of survivors faces. The killer can then go find a hex totem or even "place" a hex totem in a spot of their choosing and activate the appropriate hex.…
  • I use WMI almost exclusively in almost every build at rank 1. It always works out for me, it's fantastic.
  • What I think would be interesting to see is instead of a part you need to fix a gen, you have to flip the switch on a circuit breaker box to activate a corresponding gen so that you can then work on it instead of just spawning in and hooking yourself to the first gen in front of your face. But have multiple breaker rooms…
Avatar