Comments
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what? for what? They get no bloodpoints. OF COURSE there are trolls, but if you are gaining nothing from it, number of people stealthing will reduce drastically. As i said im just proposing a existing problem of hatch mechanic, which is toxic, and makes people to just stealth, abandom their teammates, or slug in case of a…
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repair gen and chase with killer? as i said there is no reason to just stealth. Now there are reason as it gives you escape which is ultimate goal of every survivor game.
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And why do you think those survivors hiding? Hatch is a cause of hiding problem. There is NO reason for survivor to just stealth and not repairing anything if hatch removed.
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this "chance" is just killer being too bored to slug for -4. If killer wants -4, he will get it because no way you wont find survivor until slugged person bleeds out, this happens very rarely.
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they said 3-gen "solution" is coming, and we had basekit borrowed time added to survivors. If you dont have to do this, that doesnt mean this is isnt a problem. Why are they fixing facecamp if its player decision to facecamp or not? Because its a problem, just like a hatch.
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same can be said for 3-genning, tunneling, camping, etc... but we are getting "solutions" for those problems from devs for some reason.
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As practice shows devs create their own solutions instead of taking things suggested by community, so im just showing a problem. Nothing stops them, but at least last two survivors will try to play a game and repair gens instead of hiding. Im thinking of something like passive sole survivor which activates when there is 2…
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Im not saying this build is weak, in fact you could have used same build from late 2016 to the present day and it would be strong(decisive strike, borrowed time, sprinter, unbreakable). But buckle up+for the people is ultimate meta right now.
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this is not meta right now... buckle+for the people is a absolutely best perks and combination in the game. If there is team for the people+buckle up-they are probably not tryhards.
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game is survivor sided, and it is rational decision cause you need four times more players playing as survivor. 70% of killers are destroyed if playing against equal skill survivor. But thats okay i guess because if you improve you will destroy most games as killer(although dont expect to win against 5k hours party as…
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You give example of how 5000 hour survivor should destroy any killer because of how their less experience. But SWF with 5000 hours destroys any trapper player, even best one in the world, with 10000 hours experience. Thats just ignoratio elenchi. Problem is that most killer cant win against survivor of the same leve, its a…
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nightlight, while the only data we can get, is in no way accurate source.
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its a new killer. Thats enough really. Probably one of the strongest killers right now Quite easy to play, unlike Blight or Nurse, and not buggy mess like Wesker.
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HAHAHAHA, twins rework only in spring? Seriously? First you say in QA that twins long-awaited rework is just "number adjustments", then you dont even bother to release it this year? dont get me wrong, DbD is going amazing right now, but tf BHVR, you shouldnt just ignore it.
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currently only player cards are for buying Tiffany(maybe something for buying Renato legendary Tubarao). I guess we will get cosmetics for old stuff later?
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trapper, singularity?
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it will. When better option appears, it replaces older worse option, even if the latter doesnt change at all. If dev give something that grants same amount of advantage as tunneling, without disrupting other people gameplay (and main problem of tunneling doesnt that it gives too much advantage to killer, but that it gives…
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no, that punishes killer for doing his objection. Like, if someone intentionally bites killer by constantly flashlighting, spamming loud actions, bodyblocking etc...? Killer hooks him-other survivors the bonuses and toxic person is the winning one. Amazing. You should reward killer for not tunneling, but punishing just…
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so your question basically "lets find out which perks bhvr uses to bait people for chapter"? IMO its more relevant to killers, almost all new killers have at least 1 strong perk worth getting. Except skull merchant i guess.
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Light-footed, people really underrate this perk... Its always annoying for me when surv has it against me, and its always funny how easy it is to escape chases with it.
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i dont spam teleport entire match!
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Well, demo not anymore rarest killer, twins get their deserved first spot.
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Honestly im really bored of this copium "if you put work and keep trying, you will make every killer good!" Thats just straight up false. Onepunchwilly, BEST Onryo player in the world got destroyed by random SWF party(before rework). You cant make weak killers work, theyre weak, yes you can destroy solos survs or just bad…
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AKA hot take: im survivor main and having another trash killer is good thing.
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nah dbd has really nice monetization, with payback battlepass and regional prices(prices in my region fit salaries well). Only bad thing is FOMO but its comebacks every year and theres almost no skins that wont return ever.
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honestly its just disgusting how game is survivor sided, starting with game itself, and ending with obvious dev bias. How much it took to nerf Thana? And how much it took to nerf dead hard? its really disgusting.
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>So I'm unfortunately one of those people who can't help but have somewhat of a competitive mindset >But something about just listening to a podcast or some music while chilling and playing dbd feels nice. BRO WHAT? Do you even know what competitive mindset means? Competitive mindset- someone who is annoyed by loses, so he…
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this doesnt work like this, bruh. Like what a last time we got "powerful" killer not counting Alien? its wesker who literally glitched into TIER A killers. And they didnt nerf him.
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you dont understand, he does not bodyblock me, he literally threw me there with his ability and im stuck and cant move. His ability is most glitched things in the game, even more then twins
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just got a game against wesker after a long time and he just locked me inside a texture. Now im even more conviced Xeno is a blessing. I dont know why anyone would say THIS is better then Xeno. We live in different worlds.
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People really underrate BT. You basically give 26 seconds of speed boost and invulnerability to ANYONE you are saving. Its only save perk that works after last gen repaired. Its not bad and definitely not out of meta.
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wdym? i geniunely enjoy playing against xeno, at least much more then against wesker.
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Both sides lost their meta perks. Haha, really? best and most used gen-regression perk before 6.1.0- pop goes the weasel VS best gen-regression perk now-pop goes the weasel. best and most used exhaustion perk before 6.1.0- dead hard VS best and most used exhaustion perk before its recent nerfs-dead hard. Best and most used…
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they couldnt care less about knight, his rainbow addon is still broken and doesnt block survivors from exit, been like this since winter, his balance changes are probably generated by AI because no dev wants to touch him after release.
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we already have living example which is Identity V where every survivor is unique, and thaths what happens there. In ranked at least. But i love the idea of survivor having to use 1 of his signature perks in his build, in fact thats what i always do, so playing every survivor feels bit unique, and lets you to explore new…
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it does not, i play killer mainly and can say for sure survivor prestige has zero correlation to his skill level. I can obliterate full p100 lobby(happened only twice, but still, both were 4k for me), horribly lose to zero prestige. If i ever dodge, its when i have 4 survivors with the same skin. It does not neccesary mean…
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1- Springtrap, FNAF.
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isnt mmr supposed to solve exactly that problem??
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he is not strong just really annoying, if you do not have turret near, he just presses power into windows/pallet, if misses just blocks with his body and you die anyway. IMO they should make his crawler mode hitbox smaller.
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yeah now come up with something other then "m1 killer with some trap gimmick that wont help in chases anyway"
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i really doubt it... while it is obvious that SAW collab is extremely active, like Resident evil one(a lot of new cosmetics, whole tome chapter), theres not much you can do with SAW killers.
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werent myers and laurie skins released around new halloween movie?
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imagine bully squads... no
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tail its literally nemesis tentacle, same counter, same workaround. Just change direction unpredictably, fake windows vaults, etc... usually works, but its just day 1, so idk if xenomorphs will learn to use power somehow more effeciently in future.
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99% of xenomorphs use or will use 2 anti-turret addons, so yeah, just think of them as distraction for killer that may sometimes help
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i hope they utilize those gas traps in future maps and map reworks... so unique honestlz
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gender distiguishing exists only because of clown memento mori. Kill switching it definitely an option. They can also consider removing it entirely, which of course upset, but what can you if you cant code it properly
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bro, main building has LITERAL infinite, and devs do nothing about it. If you play m1, you have no choice but to abandon every surv who goes to abuse main.
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that's just not true, of course you can have troubles while playing against team, 99% of time i can win with tunneling and camping
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pick casette at the game start and learn to loop. You won't perform much better against any other killer then Onryo if m1 killer hits you so easily.