The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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He should be able to retrieve a trap from an empty locker. That trap would randomly take away an unarmed trap from the map. This allows for more convenient trap management.
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Cleanse. Those. Totems.
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Moonwalk into exit gate with a Leatherface saw revved...or bring Deathslinger, they'll DC or get harpooned out of the gate.
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@Umbrae_pk Compelling argument