The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Hey, got impatient and figured it out myself but I still appreciate these cause it confirms I didn't miss anything lol. Thanks!
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Thank you for this. I've never bothered to search up a tool for steam server status monitoring so this is very helpful.
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Man, beat me to it...
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I think the idea is great but the effect is too easily abusable. I think a cool alternative(and even this is super iffy to me) would be something along the lines of, "after hooking a survivor for the nth time, one random completed generator deactivates, regresses 20/40/60% and begins regressing normally from there."…
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100% this.
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download/upload Speed is almost irrelevant when determining the stability of your connection. Games mostly just send player location information, actions, and world status updates in small bits as far as I understand. All the animations and graphics(things that take up the most memory) are handled client side. As far as…
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One of two reasons. One, people are being toxic and shooting down differing opinions over having healthy discussion. Or two, you're being overly sensitive about criticism of your ideas. As far as your suggestion for a hex totem, I think it is cool. However, there are some killers that already have very powerful slug games…
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I mean, I feel like I kind of have to agree with you...