The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

CosmicScientist

About

Username
CosmicScientist
Joined
Visits
6
Last Active
Roles
Member
Points
27
Badges
4
Posts
43

Comments

  • Yes, since about her release. I did say I bought her around then and have been disappointed all that time, in the OP of all things. Doesn't really catch up if it goes wrong and if they've buggered off. Crouch, uncrouch leads to the same worst case scenario of just another loop. You can keep using your killers "properly" in…
  • M1 115%? So... not Trapper because he puts a trap on the window of if he's smart in the grass next to the door. I can't say I know many other M1s though... Ghostface could just break off and find someone else without caring since if he's in a chase, he's halfway to losing already. Can't be Michael since he has a longer…
  • No you never mentioned Sprint Burst, probably because you never read the OP. Sprint Burst doesn't just kick in when in the open, have you never played her? She's pretty visible on everything except full walls or maybe it's just that I play against maxed volume survivors. I called it stupid because we're in a balance forum.…
  • Then tell me, if I drop the chase, go after someone else, they run to the building, they go through straight lines, they drop a couple of pallets that extend the chase by minutes. Where does that get me? Breaking off again as another generator is done? Marvellous. Most other killers just get a down there and then.
  • Hah. You don't acknowledge my points at all. I did discuss what was brought to me and I pointed out how it was flawed or wrong. I accepted I made mistakes but pointed out how other killers don't give a flying fig. You're just bringing your side of things here and saying I have to accept your side through and through. You…
  • Respect? I wasn't near enough to try to respect that early pallet drop Alright then I'll just give up whenever a survivor goes to a building, sounds like solid balance, maybe that needs looking at Yes the LT I'd shave 20 seconds off of if your plan had worked Aye I missed him, no other killer cares though Oh no, 4 gens,…
  • I can't not let Bill set the route of the chase. I'm only an M1 115% movespeed killer. You did see the lead he got from the start, no? Cut him off? Pfff, he's miles ahead in a straight line. Loop him to used pallets? Pfff, he's used 3 and pushed his nose up at plenty more. Even worse, to herd him to those 3 I'm going to…
  • Good point. Counter point, few other decent killers would care at that single mistake. Trapper would have caught him on the window. Wraith catches up. Billy wrecks shop. Nurse laughs. Michael hits that one. Hag sets traps. Doc would have interrupted under best circumstance mind but we all know how that goes. Huntress…
  • Down the garden path we go again. I pointed out how at the 2 minute. Thanks for pretending I just held W all the time though. I never said he was a god, perhaps I should make my posts 10 words long so you can read them since I know mods are always busy on forums. "The Bill didn't appear to do anything wrong nor exploit…
  • It just seems that if you can't point out why I'm wrong in saying even with your advice there's two sodding minutes of dead air gameplay to get two hits, that you don't want to actually address the problem: Pig's #########.
  • Then we'll have to disagree on whether or not he's an observant survivor. If he knows how to perfectly run routes between everything, and doesn't need half the pallets along the way because he has legs, he doesn't need mind games. The first and only time I got to test him was heading him off at the part you said to crouch…
  • Ah that's better, some actual analysis. At 1:12 there's a Maccy building to the left. I'd lose more if that moonwalk failed to catch out the very observant survivor. That also doesn't excuse the 70 seconds wasted thus far on getting zero hits and that would have gained me 20 seconds in the 3 minute chase. At 2:06 the left…
  • You can actually bog off with your comments about the LT walls too. I spent next to no time on those and got both my hits on LTs. Nice work, you've told me to hit them elsewhere I need to crouch in the middle of a straight line chase. What utter tripe you spilled out of your keyboard.
  • The crouch takes time, the uncrouch also takes time, they've already run away. "You will easily catch up" may I refer you to the three minute straight line chase in the video. "If you know how to play them right" uhuh, nice job on proving there is a right way. "Which I will not bother going into as it is not worth my time…
  • Many other pallets? Like say... the one at the start of the video... no that was dropped immediately before I could get to it. Or the shack one... that was also dropped immediately... no you said only dumb survivors fall for mind games there. Oh but there was the third one... that had cover with holes and an LT they could…
  • You can't Ambush the shack, LTs or most map buildings with I'm all Ears. I'm all Ears activates, at most, once every half a generator, and not on your command, it is unreliable and only provides one hit at best. Please do not overestimate its worth. The survivor was too aware and the windows offer safe visibility of the…
  • Oh no, I use a feature that kicks in when I fail to hit a survivor, i.e. a mistake, to uplift me into correcting that mistake, I should tell the developers so they can fix it so my point is no longer valid. If map design was fixed, you wouldn't need a faster Huntress. So obviously she needs more movement or double the…
  • Mayhap a shrinking map would also be interesting. I can see killers having a field day if they have to search nowhere for survivors though, especially movement and one hit down killers. I was thinking more about slowly removing pallets, jungle gyms & immersion friendly objects where there are neither uncompleted generators…
  • Her mechanic of being sick isn't too fulfilling. Bloodsplatter on corrupt purge hits is annoying. You aren't the one choosing if a survivor is to be made sick or if you're an M1 killer. i.e. short, tight loops, with walls, are your bane (think if you would enjoy Huntress' weakness if you were a normal speed killer with…
  • As per the wiki (remember each emblem awards 0-4 points each, so there are 16 to get in total): Rank 20-17, 9+ emblem points to pip Rank 16-13, 10+ points to pip Ranks 12-9, 10+ points to pip Ranks 8-5, 11+ points to pip Ranks 4-1, 12+ points to pip As you can probably see, it gets harder to continue to pip unless you…
  • What you're replying to is childish. Increased movement for killer failure to make progress already exists with bloodlust, which unless I'm mistaken Huntress still turns off with a single hatchet throw so she gets less compensation for failure than every other killer. Survivor hit movespeed is for failure to prevent…
  • Care to explain why rather than make an empty response? I never asked to escape. I asked to be able to force the killer's hand, not let them make me do gens, solo, for 7 boring minutes, whilst they don't intervene because they don't want to kill me right now but instead later.
  • Cough cough. This is in the OP, please read it, I put effort into it: "I understand it's not holding the game hostage as I could do generators." You didn't even read the title of this thread: "Delaying" not "Stopping". I don't know why you're insinuating cheating occurring. I never mentioned cheating. I don't know what…
  • So you want the game to end slower when the survivors have lost totally because the killer doesn't want to end it? You're suggesting I change my entire perk loadout to combat this rare occurrence, the fourth perk would need to be an aura read prevention for Bitter Murmur. This would make every survivor hate me for bringing…
Avatar