Crazewtboy

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Crazewtboy
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  • I agree that no one really wants just an increased gen time. I think a mandatory second objective would work much better, but not really sure what that could be
  • The way I see it is Distortion cannot go anywhere unless aura reading as a whole is looked at. The biggest issues people had with aura reading perks in the past was that unless you were by a locker and able to access it in time, you had no way of countering aura reading perks. This completely ruined stealth gameplay. Now…
  • It's possible they changed it. I don't really play Nemesis, nor do I play against him super frequently so I can't say for certain. I will say I got sniped at a safe loop on Toba Landing yesterday in a way I didn't even think was possible, so who knows. Hitboxes have also been extra terrible as of late I've noticed with…
  • Global surge after a down seems like it could be an interesting concept. Question is would it use one of the regression events on the generator or not?
  • Yeah I've been saying for a while that a secondary objective would be the best course of action. The only issue is if the objective is not mandatory, people will just ignore it like the totems and then nothing changes
  • I think you're right. If it is changed as a whole someone is always going to get the short end of the stick, and the only way to really fix that would be to alter it for individual killers. I can't imagine how long that would take to implement though or how many issues it would create in doing so (bug wise)
  • I agree with this 100 percent. As long as survivors know how to read the HUD, you could play with minimal mistakes as killer and still lose due to gen speeds. I think the early game collapse would be a good idea, but I also feel like having a mandatory second objective could work as well. Not exactly sure what it could be…
  • I feel like there is somewhat of a hard cap to regression with the regression events, but there isn't anything restricting progression stacking
  • I don't doubt that is the case sometimes. I can truthfully say that even playing survivor in solo queue I've watched killers do everything right from chases to map pressure and still end up losing simply because everyone on the team was moderately experienced and on gens at all times, negating any kind of possible pressure…
  • I don't have access to the PTB so haven't been able to judge for myself. I'll probably wait till I can test it in my matches before I form an opinion. I agree about the Weaving Spiders part as well. Feel like anything affecting gen times will always be controversial. My worry still stands though that a bunch of regression…
  • That could be an interesting concept yes. You're right. Perfect games are extremely rare. But what isn't rare is feeling like you made less mistakes than the survivors you play against and still losing. Unless you are running a killer with a decent chase power, most competent survivor teams can usually undo any pressure…
  • I think my biggest concern is they are introducing a new perk that boosts repair speed (which is pretty decent) while also buffing another perk (not that Invocation: Weaving Spiders didn't desperately need it), but the counterpart only saw nerfs. That almost never ends well for balance
  • Chases start to feel more or less the same after a while because a lot of people tend to prefer one type of killer. There is essentially three types of killers in the game. There is killers who are able to end chases quickly and counter looping to some degree, killers who are able to get around the map for easy…
  • Only way to really find out would be to test it I guess. If they nerf the speed of toolboxes though my question is this: What would their new purpose be? Just sabotaging hooks? I'd also have to personally disagree on some points though. There is plenty of instances where you can play a near perfect game, but a team of…
  • Console player here with about 3100 hours. Can confidently say that it isn't your fault. When you get matched against PC, you are at a significant disadvantage as their sensitivity is not capped, letting them 360 easier. Also the autolock for hit detection sucks especially hard for console, and I've lost track of how many…
  • Yes a lot of people will still use all the perks that were nerfed, most likely because they feel like there is no choice. Everything that affects gens on the survivor side was not touched, while a bunch of gen slowdown stuff was. This is not going to stop people from using the perks, it is just gonna make using them less…
  • The UVX takes some getting used to honestly. Unknown is gonna be a killer that takes a while to fully master. Some things I would want to see changed is the way the projectile bounces, as at the current moment it feels really underwhelming, and I'd rather just save it to hit normally than try to get a ricochet. The range…
  • I've seen a few people say you can place his teleport, but the power description said it happened passively, and since there is no button prompt I assumed it was random. How are people placing hallucinations where they want? And I agree. He can feel strong in some aspects, and really weak in others. Good survivors aren't…
  • What you described can happen with any killer. What many fail to realize is this: Anyone who gets a buff is going to be more gruesome to play against when the person using said character is a master at them. That applies to anyone receiving a buff in any game. But not everyone plays at that level, and not everyone is a…
  • Thanks! I've played some more and gotten a bit more used to the window now, so might draw it up to I was just playing poorly. I appreciate the tips nevertheless
  • I noticed that I went over a few games ago. Played one more after spending a few and sitting and 2,001,000 bloodpoints to test it. Still earned points from that game. Unsure why but maybe it is something to do with the bonuses being active currently
  • Perfect! Thanks. I am still questioning how I am earning points via matches when I am over 2 million bloodpoints. Don't know if my game is just glitched but never had it happen before
  • Sounds like you ran into an impossible gen Doctor. This shouldn't be much of an issue honestly, at least for the first few gens. The final 3 is where it gets really bad if you don't plan accordingly. Not being able to get a single gen done seems like it could be more at the fault of some newer teammates who struggle to hit…
  • Mate I've been playing since release. Please don't assume I don't know how far he has fallen. I know it is more difficult to cross map now, I know about all the tricks to avoid the chainsaw, and I still place him with top tier killers. Lery's has always been an issue for Billy. Certain maps just aren't good for certain…
  • The issue with this though is how much times you waste forcing the pallet down at each loop. If it is one you can't mindgame, you get really screwed because being a 110 speed killer, it allows them an extra loop or so when done correctly. Then in the time you use to break the pallet and catch up, they have time to make it…
  • This is a fair point. I didn't take that into consideration, however I don't see a lot of people playing those killers that do either. Not saying that it doesn't happen though. It is also hard to tell what people mean by tunnelling because at this point the definition has changed from "I got off the hook and the killer is…
  • It terms of MMR it might not count. But you are still leaving the match alive are you not? Hatch has been programmed in the game to give that last survivor a chance at escape for when the rest of your team dies and you didn't get everything done. That sounds like pity to me
  • As someone who still plays Billy and consistently kills with him I have to disagree with him being trash. His chainsaw autolock is one of the strongest in the game, almost ensuring you are getting a down when people are moving between pallets. People pre-drop pallets to avoid being hit by the chainsaw, and the map…
  • Clearly you don't play a lot of killer if you truly believe that. Either that or you are insanely bad at survivor. Without playing the top killers, an above average team is going to absolutely slam you. Again, NOED can be countered by cleansing totems. That is the whole point of perks. If the killer is losing as you stated…
  • I'm done discussing with you as you have failed to read any of my posts fully. You continuously go in a circle with discussion and question which side I'm taking even though I clearly stated in my initial reply to someone else I am not picking sides. I am simply giving the viewpoint for both.
  • Thanks. I knew the rest just never caught the start date
  • Again, from an argument standpoint one could still say yes. It is the survivor's fault for not managing to adapt and hide if they know they are being tunnelled for an inability to run tiles well. From the other standpoint no. The matchmaking can be especially brutal and crazy at times with putting people who are clearly…
  • Personally I never agreed with the concept of NOED anyway, but let's dissect the issue with that argument. When a killer plays bad, we are assuming doors are powered, everyone is still alive and they don't have many hooks. There are perks to fix this yes. However when survivors go down to this they also have things to…
  • Not picking a side here, but should be worth mentioning that if the killer is focusing on one person and only one person, it gives the team plenty of time to do gens without being phased. There is enough pallets that a good survivor could properly loop for that entire time assuming the rest of the team did nothing but…
  • In case you haven't noticed mate, this isn't a movie. Movie logic doesn't apply here, and the entity wouldn't exactly have mercy on survivors. Regardless though, doesn't change the fact it is a pity escape and a fair chance for such should never be a thing
  • The hatch and doors at Endgame Collapse is a pity offer to the last survivor despite having failed at your objective. If RNG happens to be on your side then great. If not then it is what it is. A pity offer shouldn't have a fairness aspect to it. It should be just what it is: RNG. Honestly lore wise a pity escape doesn't…
  • I remember ages ago making a post similar to this. I was met with the same response over and over that eventually sunk in with me. That is what I will tell you. If you are in the Endgame Collapse and it was not because you managed to power all gens and open a door, it means that your team has lost. The doors spawn randomly…
  • Personally I haven't had any validation issues but I can understand why that turns people away from the perk. A lot of people playing killer lately have forgotten about Dead Hard. Even after it being used against them, I find I can pull it off a second time because people are just that used to seeing something different. I…
  • Not every new feature coming this year was announced on stream. Everything announced is what has been worked on enough to where they feel confident giving a release window. It is very possible we might see a requirement like gas cans for generators coming in the future. Now for the rest. I agree nerfing gen regression…
  • Heavily disagree. You are now just limited to the amount of times you can use it. This does seem a bit much for an exhaustion perk, but then you have to remember it is still a free health state that wastes time (which is now more important than ever). Honestly I still see the perk used, and I even use it myself sometimes…
  • The issue I have is I honestly prefer survivor more. When by myself with no one to talk to I get bored easily so killer will get stale fast. To help this issue I try to play just about every killer but I feel like when not playing Nurse, Blight, Spirit and (I know this will be debated) Billy I start the match with the odds…
  • I've experienced this feeling too lately. It feels like no matter what I do, no matter what perks I run or how I play, if I am not playing the top three killers I am getting destroyed with no hopes. After a few matches I look back to see what I did wrong and try to change things. Sometimes I chalk it up to a bad day on my…
  • Sounds about right. Just mad that her whole purpose is to make loops more interesting and lately just feels like a lot of walls can't be thrown over. Oh well. Guess I'm playing Deathslinger in the meantime
  • I've played a decent amount of games lately. Some as Huntress and some against her when I play survivor. Every experience I've had has been that Huntress struggles to throw over most walls at loops due to their height, forcing them to follow round till the pallet is dropped. Some of those games (as survivor) we ended up…
  • Exactly my thoughts. Don't know what this person is thinking. Even if I am losing, I still want everyone to finish the game. The only thing less fun than losing is winning on the technicality of a disconnect
  • Boil over and sabo builds have been extremely popular for a while now. But yeah, what you mentioned is a massive problem and most times if someone is using it, they are trying to abuse second story buildings and force a slug. The easiest fix to this would honestly be to just revert the change that gives you wiggle when…
  • The atmosphere. I remember back to the Scorching Summer BBQ event years ago. A time when the game still felt genuinely balanced (or as well as you could get for a game like this) and people weren't constantly at each other's throats, constantly complaining at every little thing. The game was a lot of fun to play at the…
  • I miss the old days when Billy was classified in the top tier killers with the rest of them. Now he is forgotten completely. It is such a shame because he was one of the main top tier killers that genuinely felt like he had counterplay. Whether you lived or died boiled down to skill of each person. It just feels like they…
  • I have my first thoughts on the changes, but I agree that I want to wait and see how things play out. As mentioned, there will without a doubt be a change up in the meta. The only thing I am worried about is that this will bring a gen rush meta back harder. Instead of healing people will start using Resilience and pair it…
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