The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I play both. I pretty much only play survivor if I'm playing with friends, which is why this increased wait time is so annoying for SWF.
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I'll try turning off crossplay and see how it goes
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I wish we could see our "skill" level from the new system to try and figure out if thats playing a role in queue times, since Rank isn't the determining factor anymore
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Thats interesting. What times do you queue survivor/what system?
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Thank god its not just me. I've been searching the forums for awhile now and didn't see that many people talking about it. I get that either killer or survivor are going to be skewed to some degree, but maybe the DBD queue system should cater to "time spent waiting" over these rank systems because this is getting kinda…
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The way legion is right now he's not even fun to play against. Skill in the chase can only go to far, if Legion wants you he has you. I just quit whenever I see a legion now, its not even worth the time.
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I actually really like this idea. Thinking about the self care nerf, nurses calling is definitely going to get used a lot more. Nurses Calling, Distressing, Coulrophobia, and Thanaphobia/Ruin sounds like it'd be a lot more viable to run then it used to be in the meta.
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I agree that rank 1 should have more meaning than just plowing through the rank but right now it doesn't. If rank 1 had a reward for achieving it each season I could see removing the extra pips as being justifiable but as it stands right now all it is is a title. If its only going to be a title, it should have extra pips.…