The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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No worries, I definitely used Hyperbole in the title to get people's attention. I suppose the point I'm trying to get across is that early game facecamping and tunneling are pushing people away from playing Survivor. I still believe that Facecamping and Tunneling and relatively toxic and sort of needs to be addressed…
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I don't believe anything I said even comes close to this. Both sides should have a right to play and have fun. If your sense of having fun is just getting 3k/4k, then maybe you should consider just playing bots? Because I've had several games as Killer where I'd catch all 4 survivors in a very unfortunate place, down all 4…
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And honestly, I like the idea of the Emblem system being a bigger indication of winning or not, but I also want the system to be overhauled to encourage healthy behaviors. For example, Survivors can only get Iridescent Survival by not being put into the dying state even Once in the game and Gold if they escape. Honestly, I…
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I absolutely do believe my ideas will still work out because there isn't a hard penalty for distributing hooks evenly, I believe I mentioned a reward incentive for distributing hooks evenly though. If we're talking about the penalty I suggested for a Survivor dying on hook before at least 2 hooks have been made on other…
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And really this "have fun/don't take it personally" mindset is something I believe the BP/Stage system should encourage. If you aren't going for a sweaty win streak or playing competition, it really isn't healthy to be unhappy just because you got out of a game with just 1 kill. While BHVR can't really address the…
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And all of these are valid points. I'm assuming you're in the 3k/4k as a win killer, 2k is a draw, and 1k is a loss? And my suggestions don't really impede on this if you REALLY want to play this way and prioritize "winning". Personally, I play for fun and for Blood Points. The Blood Points are just to complete my roster…
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So I'm a Killer main and I'm honestly not going to argue against most of your points because they're valid. But I believe my suggestions accommodate for the situations you have trouble with and, again my point isn't just that Camping and Tunneling should be 100% be eliminated from the game or even be punished if it was to…
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https://www.dictionary.com/browse/bigot noun a person who is utterly intolerant of any differing creed, belief, or opinion. Sorry at this point it's pretty clear you're just here as a troll for attention and there's really no intelligent or productive conversation to be had with you. You first take my words completely out…
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Well I'm sorry if that really was the entire point of your post and yes, you can certainly criticize that specific part. Though I have been making valid arguments that trying to win can indeed be toxic that you are continuing to brush aside to fit your own agenda. But honestly, in a suggestion forum if your main concern is…
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This would definitely be a great argument if I was indeed arguing for Camping/Tunneling to be completely removed from the game, but I'm not. Even the changes I suggested state that the penalties and whatnot for doing so should be removed once there are 2 or less Gens left to be done. This is specifically to counter early…
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I don't see how in the context those separate quotes were taken from you somehow got that what I meant is that they wouldn't change things unless it was toxic? For someone who allegedly dislikes people putting words in their mouth and twisting their words, you honestly as the worst perpetrator of it. When I said "So how…
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So the reason my suggestions especially deal with Stage Progression and Blood Points is because it feels like that's the biggest incentive for most killers who do it from the start of a game. It's also meant to essentially compensate the wasted time of a Survivor that was Tunneled/Facecamped out of the game by essentially…
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Waiting outside gate WAS punished, they implemented the end game collapse for it? As for t-bagging, it doesn't really affect gameplay now does it? Not to mention, a killer can always do something about t-bagging, putting a survivor into the dying state, causing them to be knocked out of the gates or hooking them…
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I'm not putting words in your mouth, I'm trying to show you what you are implying by what you are saying. Sorry, but just because something can be part of the win condition doesn't mean that it isn't toxic and unhealthy for the game and is a completely invalid argument considering that penalties and rules can be adjusted.…
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Oh I see, so you're saying that an issue that pushes players away from the game should just... continue unaddressed? I mean you're saying that joining a full team will solve everything, but if a player gets singled out and Facecamped/Tunneled at 5 Gens, it seems like that problem is still a problem. Especially if we're…
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Relay info? like if Kindred was a global ability? Or do you mean like Voice Chat which isn't a part of the base game? Again, are you saying that Solo Queue should just be removed? Because that's what it sounds like you're saying and that's a pretty surefire way to kill the game. Or are you saying that people should just…
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Cool, this isn't meant to stop all camping/turbo tunneling. It's meant to discourage it and to compensate a survivors whose time is wasted when someone does.
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Sorry, but I don't think you got what I was trying to communicate. For the Tunneled player, how is it fair that their performance is now considered terrible just on the whim of the killer? Considering Stage progression and Blood Points? On the other hand, a killer who Facecamps and Tunnels will very likely at least…
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Oh no, don't worry I caught that. But let's be real, especially in Solo Queue, you don't control the actions of your fellow Survivors. Sure you can stay on Gen, but you'll complete maybe 1 by the time the Survivor dies on hook with 1, maybe 2 teammates camping around the killer, hoping they leave. Killers who tend to…
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Throw the match? what do you mean? Do survivors get a multiplier bonus for how many Survivors make it out? No. Does the Steve also get to "win" if the Survivors "win the match"? I'm sorry, but it seems like you're believing I'm talking about competitive play with some sort of cash payout for the winning team, but I'm just…
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So i know you think you're making a valid point by likening these things, but you're really not for a number of reasons. The first and foremost reason is that a Killer will eventually find and chase at least 1 Survivor throughout the course of the game and whether or not that Survivor goes down, the Killer is playing…
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So the reason why my suggestion is based off of BP and Stages is because I don't think a change in gameplay is necessary if the devs want to keep it as is for more competitive play. Certainly I do personally believe that mechanically speaking there should be more of a deterrent for Facecamping and Tunneling, but this would…
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I posted a subject on this a bit earlier here, https://forum.deadbydaylight.com/en/discussion/337716/a-newbs-opinion#latest, which I believe is honestly the best way to combat this situation. Overall, the only real time I believe camping should be acceptable is once exit gates are powered and/or there are only 2 Survivors…
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Just to add on to this thread to hopefully push action onto the devs, in a game where a Survivor either gets Tunneled out really early or just dies on hook early, that Survivor will earn somewhere from 4-6k BP. Meanwhile a survivor who hooks 2 survivors and face camps them will earn around 10k blood points. This is…
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So I actually did know this and did acknowledge it, but when I said merge the old and new system I kind of just meant when the shared perks were learned/gained which was around level 35-40 where you could already get all 3. The reason I wanted this is because in the old system you didn't need to prestige at all to get the…
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Mmm... while I understand the concern about the Anxiety suggestion, at the same time, I don't really see a situation where it would be unhealthy for the game considering the amount of time it would take to accrue a level of Anxiety. Like a Survivor can still be stealthy, but this pushes those survivors to actually DO…