Darky77

About

Username
Darky77
Joined
Visits
118
Last Active
Roles
Member
Points
42
Badges
9
Posts
52

Comments

  • Yeah this is the kind of response I was expecting. Actions that do literally nothing to further the game and serve literally no purpose but trying to antagonize and aggitate the other side is definitely NOT the definition of toxic. At all. But yes, I do concede that having blinds be paid only would be a bad move. I didn't…
  • That's what I'm saying. Flashbangs and Blast Mines just feel more earned, and they can be just as effective. Flashlights are just outdated and leave way too much room for exploits and abusing. It just promotes toxic behavior and makes people waste time.
  • UPDATE: Just saw the same thing happen again, definitely looked intentional. Didn't catch exactly how they did it, but they really looked like they knew what they were doing. It's kinda sad sitting there watching these people abuse this bug to become essentially invulnerable and bully the killer. It's not right watching…
  • Oh sweet. That'd be awesome. Honestly, sometimes (especially around rank reset weeks) the game just gets to be so try hard and stressful, it'd be nice to be able to have a few casual rounds against dumb bots and just have fun.
  • It is unfortunate that so many people elect to be toxic and negative, and more unfortunate that there really isn't anything to be done about it. They want a reaction, they want to anger you, I guess it might be a tactic to agitate the Killer so they make more mistakes or something? In any case, the best thing you ca do is…
  • May not be entirely untrue. But even on my crappy laptop I never saw this until the Nemesis update. It's not common, but it has happened a handful of times on a variety of killers and survivors. Round starts normal then just completely breaks.
  • You do have a point there, when I do get fairly balanced matches, or matches that are unbalanced in my favor, people are far less likely to be toxic. They don't have that confidence knowing you actually can pose a threat to them. I still say the original Rank Based match making was way better than what we have now. Sure,…
  • This is exactly my point. I was kind of angry rambling in my original post, but this is what I was trying to say. I don't care about "winning" or "losing" matches, I play for the experience. The new gen speeds have definitely made this more of a problem as now if survivors have any idea how to cooperate or gen rush the…
  • Honestly, as someone who really tries to get somewhat good with each killer, Nemesis is severely disappointing. His power is to hit people over pallets and through windows and attack with essentially the range of a lunge attack, but only if survivors are already infected. And they never stay infected for long. And it's a…
  • That's what the Adrenaline Vial does. It's a give and take. It gives you 2 additional rush tokens but takes your ability to turn. The description doesn't make it very clear, but Look Angle is your camera movement ability, where Turn Rate is how fast and sharp you can actually turn your Blight. Couple it with Turn Rate…
  • Agreed. Matchmaking definitely needs a lot of work. For the last week about 90 percent of players I match up with just walk all over me, both Survivor and Killer. The imbalance of actual skill level is getting ridiculous, every round I've played in the last week has had at least two people at double my rank. Lately Dead by…
Avatar