The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
I would say that in 2016 the game was probably objectively in it's worst state for killers because there were quite some infinte loops and very unfair spots in the game. Yet, it did not feel like it to mebecause the majority of the survivor player base was not good enough to utlize it. For me as killer the absolute worst…
-
As killer main, I dislike several things about the singularity: This is very subjective but his abiltiy to place cameras and to look through them takes away the pacing of the game. They are easily dodged and countered. I feel like his power is almost useless on some maps. Even if you get overclock, it's not a guaranteed…
-
You clearly put a lot of effort in writing this. Some ideas with perks and things like Freddy might be interesting. As killer main though there are several suggestions that would heavily bother me, some of them would be extremely harsh nerf: no bloodlust: this is a terrible, terrible, terrible idea. It will not only be the…
-
That would not be the point of it at all. I already assume that people know that the 0.X% best players will definitely have a very high killrate or if you take survivors escape rate. So do all very good players in all games I've ever played. The interesting thing for me would be to see the differences in killrate with each…
-
-
In my opinion the main issues for the trapper are: -> He needs time to setup early in the game. This is sadly during the time when disturbing survivors is most valuable. Once survivors need time to heal, unhook etc., their progress slows exponentially. If you are not effective early in the game you are massively behind. ->…
-
Can only speak from the killers perspective: -> map looks nice designwise -> some interesting spots -> lots of clearly visible open area with quite some open-vision-pallet loops that are a bit boring because they dont even allow mindgames. -> That being said, these areas highly depend on the killer; Trickster for example…
-
I have also encountered this bug. Heres More information: Platform: PC Issue: In the map Raccon City Police Station there is a corridor on the 2nd floor with a tiger pelt. If a pallet spawns in this corridor it is unbreakable because the floor architecture seems to narrow to allow break animation. Seen on the Wraith. Not…
-
Here is the thing with DS: It technically is an anti tunneling perk But even in games in which you are not tunneled, it is extremely powerful in a number of situations. Here are some examples: it counters people being killed too fast it enables misplayed saves in stupid situations when the gates are up and DS is still…
-
I get what you are trying to say. The situation described in your thread is indeed hard for survivors. But have you every looked at it this way: this problem only occurs if: ...you failed to escape the normal way ...the rest of your team is dead ...no gate is open or gens are even up ... then you failed to find the hatch…
-
Here is what I think of DS: Decisive Strike currently is in a better and fairer spot than it used to be. DS is, as it has alyways been, easily one of the very best survivor perks. There is no better option for that slot. It is vastly superior to most other survivor perks. It is somehow meant to counterplay tunneling...yet…
-
Dear fellow forum member, I am not "spitting nonsense." Seems like you are not really interested in leading a discussion. You just seem to like insulting me. Also, after being consistenly on rank1 on both roles for well over a year on both roles, can say from my expericence that DS does not punish camping at all and does…
-
I don‘t know what you are Talking about? I meant that DS feels cheap and does neither really counter slugging nor tunneling if a Killer really wants to do that.
-
The issue here is the mori. Moris, as well as keys feel frustrating for one side and extremely fun for the other. If a person uses it, it is meant to tamper with Balance.
-
I dont complain. The Thread asked what I would remove. DS is my choice. DS does by the way not really counter either of those things.
-
I would remove perks which are often used and very annoying. Survivor: Object of Obsession: the skill is fine in random games but morbidly overpowered in 4man swf decisive strike: basically an extra healthbar or an extra 40+secs for free. Feels super cheap. Especially when 4man in the game have it. Killer: Rancor: because…
-
I am not joking and find your accusations unfriendly and unwarranted. I do not see where any of those changes make me a person with no regard for other human beings feelings. That is an extremely unfriendly way to talk to another person who just made some suggestions. But that is sadly the way some people like to…
-
I've never stumbled across that explanation. But even If that was so, it would not really change the the rest of my points and the rest of the data i'd be interested in would still matter.
-
Having been R1 as survivor and killer for a long time, I find these statistics interesting. Yet, I feel that we have to be careful in interpreting these statistics and especially careful if we want to use them as reference for game balance. All the following thoughts are my ideas and based on my long experience. 1) Red…