Deadeye

About

Username
Deadeye
Joined
Visits
3,930
Last Active
Roles
Member
Points
665
Badges
20
Posts
3,627

Comments

  • DBD released 14th June 2016. Why should anything happen so early in May? 4 weeks after midchapter patch would be even close to start PTB this week, I think if anything, we will get info earliest late this month
  • last time you checked? where pls? In your own games?
  • "less annyoing to deal with" I'd think you say this now, but probably didn't back then. Pretty sure I hated it back then especially when you had to find 4 totems. This new Eruption basically targets all reasons now why they nerfed Ruin back then. Annoying to go against, hard to counter expecially for new players and the…
  • Was already posted in here several times. You can talk about specific perks of course, but the "meta" kinda is "gen slowdown". And this is the same as before. Different perks picked to acuire the same result: gens taking longer. And also said that on survivor side, survivor meta is second chances. DS replaced by OTR for…
  • There were changes in meta, perkwise. Pain Res became less prominent, Eruption was a dead perk before, now is kinda meta. There are no changes in meta, purposewise. And same on survivor side tbh. Killers still run slowdown and regression meta, survivors are still using second chance meta. There is almost no survivor…
  • Even more. Once I saw how Kindred revealed a shrouded Wraith to me. Also Wiretap showed me a killer aura while I was in a locker. There are several aura issues atm
  • Duo lockers are majorly broken. If you talk about what needs to be adressed, then you have 2 factors: frequency and impact. Impact is definitely a 10 out of 10 and as bad as other things like the infinite Reassurance which HAVE to go. If it has an impact of 1/10 but frequency of 10/10 then in all environments I know, the…
  • Im not talking about "possible". I said in my experience it is like 1 of 5. If you waste 4 chases by losing too much distance and wasting your ultra rare addon to get one good effect, then this is not really a problem. And as I said, I get also other responses that the "free heal" is the problem. I'm not saying this is not…
  • Is the group of people you know and play with big enbough of an example size to say that it is valid to call out such a thing? I think learning flashlight saves is a pretty rough thing to learn, if not the hardest on survivor side. I think even looping is easier to learn (excluding having to learn every killer power to…
  • I like the idea. I like running calm spirit as well, there is so much in the game now so that Calm Spirit is useful in many games (killer powers like Freddy snares, doc as you mentioned, Clown gas, , as well as perks like Infectious Fright, Iron Maiden, Dragons Grip, Eruption, Pain Res, Deathbound and even addons on…
  • Well, my experience is that neither survs against me nor I can pull midchase heals that often, feels more like every 5th time. And it IS a complete loss for you, at least I wouldn't define a 12 second mend compared to a lost chase + hook state as "not a loss". Or do you consider a successful DH as "not a loss" when you…
  • I said that already before, healing in chase causes you to stop, then it takes a second before the healing prompt appears and then you still need to start healing and press space which might take x milli seconds, and that buys time for the killer. a second of just standing is 4m of less distance the killer needs to cut,…
  • Yeah but once a match it should normally work, and you don't have to get out of your way to force value. You just play the game and on average get 1 heal per game. Basically the same as a syringe with the potential to be twice as good. If the free heal is the problem, then Second Wind would be a game changer and heavily…
  • I dont think this can happen. It is about the delay you are granted now, if you were too early, the pickup animation will finish and then you get the save. If it was a save before, it will still be a safe after the change
  • Disagree. I enjoy playing with and against tombstone Myers. Normally it is clear that he has it and you can dodge it by keep working on a gen or jump in lockers, if some randoms get moried, it becomes difficult but still challenging to get around it. Tombstone is no insta loss, especially because many Myers players focus…
  • the best match making so far was BP based. as far as I remember. but I think the MMR system might work at least somehow. the problem is the "soft cap" thing they explained which means that at (if I remember correctly and the info is trustful) MMR 1600 basically means that you can get matched with everyone at 1600+ And this…
  • that was spiced with a lot of irony. although I really think that the killers that stay will tunnel even harder than they do now
  • Nah everything will be fine. Killers will keep playing. They will just do what they are forced to do. It will be the survivors that quit. There are enough tools and basekit changes now to counter everything "fair" the killer can do to get pressure on survivors. Split hooks, split damage, pressure gens/multiple survivors...…
  • First: 50 seconds of extra gen time is A LOT. Old Thana was viable and did way less than extra 50 seconds. I think it is clear how painful old Pop was, that required 3 kicks to get an equal amount of slowdown. Eating 6-8 full pop regressions was a pretty unwinnable game in most scenarios. The problem with the recent…
  • it is, but reassurance with comms or kindred on the hooked guy will completely counter that I think this is exactly what I said, right? Tunneling is harder, but makes more sense, because waiting out the BT isn't worth it anymore and therefore you have the option to chase a survivor that needs 2 hits or a survivor that ...…
  • He cant shut down small loops, loops need to be decently long so it makes sense to vault them, otherwise you will make it to the vault again without risk. His mobility is not even close to "extremely fast". He has a charge time where he slows down and a recovery after that. He is faster than regular but NOTHING compared to…
  • Hmmmmmm tons of echoes of "D34D HarD is D-E-D" resound through my head... xD
  • Off The Record does nothing if you are camped AND tunneled, otherwise 80 seconds is insanely strong. If you just roughly manage to start a good chase without dropping pallets because you are safe and AFTER the hit start dropping pallets as well, you can waste so much time. Regarding tunneling: the tools to counter…
  • Well, if you read anger in my posts I dont know what you are reading.
  • Any nurse reference has nothing to do with this topic Did you even read my post?! I said M1 should be what to balance around but the maps are a problem. So yeah, Im not joking. The solution is not to design busted killers but to balance maps. Then you don't need nurse Again, did you even read me? Of course are open field…
  • yeah... I totally disagree with most things. I don't know why you compare Nemesis to nurse. Nurse is a problem because she ignores everything survivors use to protect and will always be a problem in the state she is as long as she isnt't nerfed to a point where she can't blink (which is kinda what you suggest). She already…
  • If this is how it works, would it be an idea to losen the strictness of MMR adjustments at least a bit after each midchapter/chapter? Because everyone needs to adjust and especially people that stop playing for a few months might be confronted with a big bunch of changes. Like new killers that you don't play against from…
  • THis already might already be busted because you have, unlike Healing sprays with Wesker, a very limited amount of cures through the match, which means like half way through the match the entire team runs at perma hindered, which is a big thing for a 115% killer Btw I think his anti loop is way stronger at pallets when you…
  • I think it was obvious (I even would say the "period" lol "period" notation were intended) why th does it need a streamer reference? is DBD only related to streamers? not sure what your list is explaining. what does predropping has to do with the hindered effect? and I think survivors granting free infection without you…
  • I think it will be 120% because it is like that in almost every case. 120% movement speed for 0.25s gets you 1.2m away. add 0.2s of 100% speed is another 0,8m which is 2m total distance for a normal tentacle strike hit. Using the addon will get you 2.16m away in 0.45s so an additional 0.16m which is truly a really minor…
  • and you have no sense of humour, I guess you belong to the minority that didnt get that But anyway I think the post is a trolling attempt. Why would you want hindered to get nerfed. Free distance for what? Tentacle hits are already lower cooldown than regular M1 hits, kinda like hatchets
  • At first: for killer adepts you need a double pip, as far as I know you don't need a 4k. SUre, a 4k gives you at least 1 more emblem points, so you can miss that point on other emblems. Just for info. In general, maybe take a look into the emblems on the wiki page to understand how you need to play. And tunneling the first…
  • The game health is not the problem when people DC against a Freddy that got them down within 15 seconds. So: No If a single person just doesnt feel like going against nurses, this is not justifying ruining the game for 3-4 other people
  • Tofu had a theory that this "bugfix/nerf" is just an accidential change that came inline with the new perk as it used the same mecahnic behind to trigger or whatever
  • Can be combined with Repressed alliance to keep your radar active and the killer cant kick it. And I love Wiretap on multi floor maps because it tells you if the killer approaches you or is on a different level. That saves so much gen time. And knowing from where the killer approaches if he really approaches you also helps…
  • I think there are homo sexuals that could write an equal post about David. This has nothing to do with sexual orientation
  • Not too often. Currently I run brown medkits with syringe and gloves and hope for that one great skillcheck so I can get 2 heals out of a brown medkit. But I do that as 2-heal medkits is generally all you need, emergency medkits with 3-4 heals normally never get fully used unless you deny your mates to heal you. Mostly I…
  • I think nothing in this post met anything I was typing before xD I did NOT say that Deliverance is a bad perk, I said that using it as last option while being last survivor is a waste of time and the only occurrence helping out is when you combine it with another perk, but then forcing killers to stare you to death for a…
  • you still request a change that will only work if you pair it with a second perk, which will cause killers to stare at the hook and wait for it to happen and this is a waste of time for both sides in 99.99% of the time. and as you insinuated salty killer mains already: Im 90% survivor main and dislike a lot of changes like…
  • btw survival category gives 7k for escaping and since last patch, where they added a lot of survival scores, I regularly get BP for eswcaping and still 1-3k when dying. I dont think survival BP is still that hard to do
  • because gen greats BP were buffed, when they nerfed the bonus progression from +2% to +1% of gen time, due to the gen speed nerf when they also nerfed toolboxes etc and Ruin from hex skillchecks to auto regression. the increased BP reward was to incentive still doing great skillchecks
  • First: I think there are always survivors that give up for no real reason. Like Going against nurse, even Legion and whatever. Some people DC against every killer when they go down within 10 seconds. Some DC against exposed addons. You will never fix that. Some even DC when they go down and see that right in that second…
  • I think it is based on whatever is needed. There is no specific rule for region or time of day, because there is no rule when people are online and which role they play. This is only probability. I think the only thing that makes sense is MMR and that seems to be true because I got a 100% survivor boost while my brother…
  • People dont "force a 3v1" to win, but to piss people off. Sandbagging is also not done to win the match, Makes sense, right? The issue is the infinite hook state, that got adressed, and try to camp against my mates when I run new reassurance, and I'll show you that it still is worth running it
  • No not really always the killers fault of camping. Survivors play greedy and offensive enough to show themselves to the killer while rushing for the unhook. You can't always blame that on the killer, survivors are OFTEN mindless enough to rush it like that. And as killer, if you hit one survivor near the hook, it is most…
  • I think you and Crowman dont disagree. He said that it is still very strong, he said that the PTB version was nuts and needed to go. The PTB perk effects problem was the infinite hook stage hostage which is simply bad design and shouldnt be in the game, no matter for what reasoning
  • To OP, this must be trolling right? For the Reassurance nerf, read below. Bad design needs to go, period. 30 seconds is still enough to allow a lot of gen progress, you can even do a gen near the hook and activate it a second time on the next hook stage, which basically allows every survivor to finish a gen. 3 gens for a…
  • So you got nothing out of what I wrote? You dont want to understand or you cannot? I try to repeat. An anti loop power is meant to give you easier hits at loops, right? So against artist you cant loop windows and pallets that effectively because you have to cross crow paths that are easy to place. Which you cant do near a…
  • Basic info on the update: you now dont have teachables anymore. you unlock perks by prestiging. prestige 1 on dwight for example will unlock his 3 teachables bond, prove thyself and leader on every other survivor you have at tier 1. meaning you dont need to find them on others bloodwebs anymore, you directly get them into…
  • dumb... ok... you still cant use her anti loop ability near a hook and have to M1 and, comparable to huntress hatchets, landing a power hit can sometimes lead to a quick down right after that because the cooldown with power is way less than with an M1 hit. And still you have your M1, it is not comparable to old DS. you…
Default Avatar