Comments
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Any time u land a hit with his power the camera stays locked vertically for atleast 5s preventing you from seeing the downed survivor
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I'll try rebinding the attack button from left click to my side button
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It's possible but it only happens like 10% of the time. Idk guess I'll have to buy a new mouse and find out unless it's a known issue
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Yep that's why i'm gonna use them. No point using exhaustion perks, windows or any chase perks when the killers don't chase me anyway. Let me run prove thyself, resilience, deja vu and Bardic when I unlock it so I can tunnel those gens and get to another match where a killer might chase me.
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Yes looks like Deja Vu & Resilience is back on the menu
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Yeah that's what I tried and had some success also cut down on using my power in chase unless i'm certain i can get a hit with it so i can blood lust them.
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I'd be okay with Deadlock being nerfed if adrenaline gets nerfed too. Something like adrenaline only heals you if you haven't taken a protection hit and, if the killer is currently chasing you, you don't get a speed burst. Also, make it not heal hooked survivors.
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I really enjoy it when playing Wesker and other 116 melee killers but despise it when playing Deathslinger and Huntress. The map you really need to look at is Mother's Dwelling imo. Specifically, the main building is too strong. Even with bamboozle the 2 windows and 2 pallets can be abused way too hard and make good…
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No i'll still complain thanks. It's a ######### thing to do to wait at gates tea bagging to gloat
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No thanks
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Yeah and against any good survivors equipping this perk will have no effect because they'll sabo all your scourge hooks or be so strong loopers that you don't down any of them near a scourge hook. Skill issue
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I've been playing Legion.... gets boring when people stop you from using your power by body blocking though
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Turns out I wasn't on the latest version didn't realize there was an update!
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Yes & yes I checked and it's 100% to survivor queue now though
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Nvm it's 100% to survivor now EUW
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My main issue with him is that he's just way too small so getting "mind gamed" by him at loops feels like #########. Like congrats you got that hit on me you really outplayed me there... if you were playing any other killer I'd be able to see you and you wouldn't get that hit. I think if he just had his scamper and the ability…
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As a killer main I think it's okay all it really does is even the playing field between survivors that know the maps and people learning the game. I'd much rather they had windows than an exhaustion perk, dead hard, ds, otr, adrenaline or hope
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Fun until he corners you and places 2 guards on you to down you with 0 counterplay
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The reason why pain res doesn't deter tunnelling is you're not guaranteed to be able to hook someone on a scourge hook because they can all spawn on one side of the map. If it worked on any hook i'd tunnel less
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If you're not sending yourself to a small map like The Game or Midwich when using distressing then you're doing it wrong anyway.
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The devs have already done something about it by making BT base kit and giving you haste after getting unhooked. You should be able to guess if the killer will return to hook and play accordingly rather than be greedy and always heal under hook. For example, if the killer hasn't started chasing someone else after hooking…
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You shouldn't really be kicking gens unless you have a gen kicking perk anyway and if you had a gen kicking perk you wouldn't be worried too much about them tapping it.
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Yep I got it against a trapper that put me in the basement this morning. Sounds like you were preventing the anticamp from filling because you were too close to the hook
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All I know is if you're an m1 killer and they take you to the house in the middle of the map with 2 window vaults next to the hedgerow don't chase them because that's a legit infinite. I had a match as clown with bamboozle and wasted so much time chasing 2 survivors that kept taking me there because I didn't realize…
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All you have to do if you're getting tunnelled is pre drop every pallet. Chances are the pallet will be safe and the killer will have to break it which will give you another 10+s to get to the next pallet which you should loop around a few times until the killer is slightly further than a lunge away then pre drop that…
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I think just making it so no survivor within the SWF can use the same perk would make it a lot fairer
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I've been using Wesker mostly
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Consider you are the killer and just hooked someone and 10s after you hook someone before you catch sight of anyone else the survivor gets unhooked... It'd be really stupid not to return to the hook cus you could spend over a minute looking for the other 2 survivors or return to the hook in 10s and find 2.
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I'd allow it if the killers get to ban an equal amount of perks that the survivors aren't allowed to use against him
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Thanks for all the tips :D. I've been using pop and rarely caging mostly just using Final Judgement and feels much better. Some maps like RPD are so painful but i'll keep at it
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Bro that never happens in my games both as killer and survivor. It's way more likely that 3 people will try to save 1 person than no one will come for the unhook.
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This is what makes me play killer sometimes. But then I've become good enough on killer that I often face strong swf which are 10 times better than the survivors I get on my team when I play survivor.
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What happened was he was slightly further than a lunge attack behind me so if I vaulted the pallet it would be an easy tail hit for him so instead I dodged it but I couldn't vault the pallet afterwards because of the dodge.
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Will calm spirit be enough or do i need to use distortion too? Seems unfair that I need 2 use 2 perks to counter 1 if that's true... UW is so OP seems P2W to me (and i'm a killer main)
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Ooops to be clear I couldn't catch sight of them despite following their scratch marks (chasing them) for over 30s because I was using such a slow killer so I could never catch up to them because they would run as soon as they heard my terror radius