Comments
-
Too big. Some rngs can be brutal. Main has 2 god pallets and 2 god windows that face, some times, 2 filler pallets that lead to shack. Brutal to m1 killers but good for ranged ones.
-
Although it has a lot of bad pallets, the map is too big for killers to patrol.
-
The map has too few pallets in some rngs. But it feels awful for killer because there are a lot of clutter around.
-
Sorry, even with your explanation, what does Freddy has in dificulty that puts him above Singularity/Sadako? His kit is not very unique, his blood pools are very easy to understand and the rest is just a m1 killer which the other two also have. Sadako's anti loop is way harder to understand and utilize. Hell how is freddy…
-
For me personally, tunelling is okay for any S below tiers, those killers offer enough counterplay in chase to a point where it's up to the survivor to make that chase not worth. Maybe Wesker as well because his power makes impossible to loop once you have the infection. But for most people I've seen 2-1 gens left it's…
-
I was until I saw the killer, which is a bumer because dredge is a cool design, but not for a aniversary release. If it is an og character it needs to be extremely good or a lot of people will just leave. Knight - Skull and a bad aniversary will be devastating.
-
The only way is to play agressive, all three survivors need to spread and don't care if they go down, just lead her away even if it means to go down, if you keep just doing the gen and forcing her to down you away from the other gens, there is a high chance to break the trigen but it requires all 3 survivors, some hooks…
-
Yes, I think hit validation is off/bugged as well, I have been wining 50/50 hits on pallets like I havent in years.
-
No, please no more indoor maps.
-
Dude enter dbd discussion on youtube, people were always asking for changes in the meta. Sometimes I feel bad for the devs, because the comunity asks something and then complain when they get it. For years people asked for mmr and then its a problem when it's implemented. The amount of videos complaining about dead hard,…
-
like a mettle of man proc. It can proc every match if you try hard enough, but how many time it will be so impactuful that will win the game?
-
Also it is about luck, a lot of things in this game are balanced around luck, you have matches where they are beside each other, in others they are in the oposite side.
-
In this case just retreat and heal, before going to the exit gate, in which scenario various survivors get downed on gates? The time to hit someons is almost enough to fully open the door if you pre leave it.
-
Sorry, no good team will ever lose to a trapper, unless they seriously ######### up (which can happen, but its up to luck more than skill).
-
Dude, its not that hard to find pallets and windows, the only thing of real usefulness windows does is give you information if a pallet is already dropped which is very nieche by itself.
-
-- Circle of healing is extremely important -- Try to always deliver the tapes until you have 2-3 condemn stacks. -- If you are on a SWF, make one person dedicate solely to turn off tvs. -- If you go down, try to waste as much time as possible going to a corner. -- Some maps have bad TV spawns with areas where there is…
-
Its not, its one of the worst has a lot of rocks and trees.
-
I have been playing him a lot, he's far from a bad killer.
-
Unrelenting + STBL (inicial iteration) Balanced Landing Old DS Selfcare + We'll Make it Object of obsession Mettle of Man
-
Fun is subjective, I love playing him, and don't mind versing. He's very far from a weak killer, not top tier, but far from bottom.
-
I think nurse is balanced at base, but the things you can bring along side her are the most opressive ######### in the game.
-
Shelter Woods is one of the worst nurse's maps. A giant forest fulled with rocks and trees. I think worse than it just Eryie and Lerys
-
Half the dificulty is for learning her, the other depends on how good the survivors are and there are very few that are really good vs her. There is an abyss among an average mm player and someone that practices vs her a lot.
-
Just play better and you wont end up in this situation.
-
It could have been a hacker, if a hacker has a self unhooking everyone on the match can use it. You need to check if there was any lucky offerings, if not when you start to kobe if there is a yallow prompt in the right side of the bar that means someones is cheating.
-
Good bait
-
It would not be consider game hostage, because both sides have a clear way to end the match, it would be consider as if both of them were AFK.
-
As long spirit exists, IW cannot be 100%
-
No, for the love of god, no. You just need to look behind yourself and you can see her pulling a hatchet it's not that hard.
-
Can't relate I have 7k hours but this maybe have hapened to me maybe 2-5 times.
-
I disagree this is the worst meta, maybe for survivor, but survivor since the begening was so broken that it means literaly nothing; it's just the same to say that nurse is the weakest she has ever been, it means nothing. The only thing I feel is unbalanced is Prove Thyself and Eruption, the rest is basically on the hands…
-
I think he will got some changes. But just next year: 1 - They wait some months to have a better understanding of the character. 2 - They are in vacation rn if I'm not mistaken.
-
No, OTR is just fine. For more unpleasant Tunneling and Camping are, the game is balanced around it, if you remove this ability for killer the game just doesn't work, unless you want to see just S tiers every single game. Dude, how many second chances do survivors need?
-
Billy as well, but that's not a problem.
-
But he's right, there is people that consider nerfing Sadako, how can you even start to talk about balancing nurse, when people think that Sadako is in a good spot?
-
Thats a bad idea, nurse would become a huntress, she forces you to jump a windows for a easy hit everytime, it's just not a interesting design.
-
I don't think taking matchmaking as evidence is a good idea, because a lot of people do not know how to play versus nurse, but for sure if you get people that do, specially knowing that she cant go through objects in her second one will make things easier, maybe even abusable, idk.
-
I know that this idea has some issues specially regarding lerys, but I think for any other map this is a good way to handle it: nurse can go through walls, but once. She can go on the 1st or 2nd, but just one of the two. Windows do not count as a wall, but pallets do. That means if she goes through a wall to and you drop…
-
For more disapointing than it can be, I feel the only solution is to give survivors/killers more information on what they gonna face, if I don't like billy doesnt matter how the match goes, I just don't want to face him, giving me this information before I get into the match, can lead to better matches, because you only…
-
They have adjusted her hitbox a long time a go, it made her less fun and removed some interactions with hatchets. On low ping you can tell the difference.
-
No i mean, its like you got vaccinated vs nemesis everytime you got downed.
-
I think the majority suggest this. Personally I don't think she needs to have distance, it's just too powerful, but maybe green distance and yallow recharge could stay. Don't see a problem with 3 blinks it takes so long that you better off just using 2. Yeah, it garantees a hit, but is just redundant.
-
This change on nurse would indirectly nerf lethal for her, because the chase is not going to be as short. Nowdays, she can have lethal with kavanagh and literally snipe you even before you know it's a nurse. I talked about the stealing the breath of survivors because it's on her lore, in that case you can supose nemesis is…
-
Yes, like nemesis, but you cant vaccinate (or maybe you can depend on how you want to approach it); this plus DH, can make a somewhat decent chase at the begening and nerf perks like lethal and starstruck because she needs to hit them prior to start to give damage
-
Another idea would to give survivors 1 more health state on their first chase, the nurse would need to hit them to steal their breath and then she becomes normal. That would give some breathing room in the begining of the match.
-
as much as I understand how difficult that map would become, you would only have trouble vs good survivors, the rest you would be fine.
-
In that case you don't understand advanced nurse gameplay, when you want a easy blink you start to walk until the survivor gets in a bad position, look at any old school nurse specially when someone enters their heads. A walking nurse is the most boring aspect of her gameplay because at this point she is going to hit you…
-
I would love the idea, but I think it would be very frustrating. If you get 3 randons just giving the killer hooks and the killer gets a easy chase on you, and you die because other survivors weren't that good, it would suck just as much I feel. Would be like a myers that fed on someone else but you pay for it.
-
I love the knight but I can see why some people don't know how to use it. For the longest time I waited to have a killer that would make me abandon huntress and I think I finally got mine. I have gone against some very experienced players from my region and I don't think he's that weak. He surely has a very territorial…
-
actually there is a way to down in that map, you just would need to walk a lot. Lerys is infamous for already being bad for killers powers. Nurse in the way she is now, people will keep refusing to play vs her for whatever reason, in which ends up in the same: she just cant play.