Comments
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You can't realistically hook trade against a face camping bubba. He can easily down you through endurance and then you need to rely on the bubba being nice and letting the unhooked survivor go for a chance of a trade
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Rebecca will have some really strong perks, and I still wanna play Ada besides the nerfs to her heels, so definitely yes!
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It's not. Any fog whisperer can confirm that to you in their stream
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the survivor scream from pain res is a global sound, so if the killer has clues about where each survivor is they can still find out which gen has the most progress. It's less consistent than the surveillance combo, but still very reliable if you're good at tracking survivor locations. Also, I agree with your take on…
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About #5: a while ago I saw someone win a comp game with pwyf on iri fang pinhead, because iri fang could guarantee an injury without consuming pwyf stacks. I think that's the kind of synergy that the devs don't want for the perk, and that's why they changed it I agree with everything else tho lol
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it's easily one of the strongest perk combos pre-patch and almost every killer was running it. It's a very obnoxious build to go against if you play solo you can't trust the teammate in your gen to let go to avoid dms before it activates or to stay on the gen before the dms timer ends. There is also no way to clearly…
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That idea sounds pretty fun, but it kinda makes it concerning that they would just become another killer like artist or dredge that completely shuts down a loop and forces the survivor to hold W. PTB twins were... pretty much a joke lmao. The incapacitated status effect didn't exist at the time (in fact, the effect was…
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Hey mate, check this out: My cousin had a epileptic episode from macro flashlights — Dead By Daylight
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iw makes you completely silent which by itself is pretty strong... but yeah, you could just make people with iw have normal breathing sounds when injured and that would solve the problem
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Super tier III Myers: Bamboozle, Fire up, Brutal strength, coup de grace, lock of hair and myers memorial. Essentially, spam your tier iii and enhance the vaulting speed and lunge range on top of your already enhanced tier iii vault and range... It actually gets you some unexpected downs once you have a few stacks
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Perks that automatically damage gens like ruin, pain res, jolt, etc work for that challenge and that's how I got it done in my end... so even if they are not actively kicking the gens they should still be getting the challenge done depending on their build... also, the skill checks from the survivor end of the challenge…
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I would 100% play against 4 sprint bursts than 4 DHs because: 4 SBs on good survivors: Survivor is found and holds forwards with sprint burst to a safe location. I catch them up eventually, they get hit and take the speed boost to hold forward to another loop. I catch up again and, eventually, they get downed again.…
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STBFL is definitely his best perk. I've been having a good time with stbfl, dms, pain res and bbq. Remember to set up your portals around if you're in a big map so you get more value from your bbq aura reading. For smaller maps, don't use your portals so much because your teleport sound might give a clue for the survivors…
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you haven't played the artist have you my dear? the counterplay to her is proof of how much time you waste just by forcing the killer to catch up to you
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It's an exploit. If you hit the teleport button as they are finishing solving the box the survivor still gets chained, but because the solving interaction finished the pinhead doesn't teleport and can just walk towards them at normal speed. So, it's not really faking the teleport, it's just timing it right for the exploit
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I wouldn't remove them completely but I would rework them so they reduce the chance of being sent to a certain map instead of increasing it. In that way, you could avoid any really annoying map where you definitely don't want to play without giving one side a massive advantage in the match
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I would make it so they can just use it for distance (just like any exhaustion perk) but where they still get hit while using the dash. It would at least encourage a more intelligent use of the perk that could feel like they actually deserved to get away.
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I think you forgot our puppy is in this game
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Dead Dawg is disabled. That's why it didn't work. Since we are in this topic, can we just get rid of map offerings? This [bad word] is annoying af
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I actually think that a better idea would be to instantly make the survivor have idle crows if they are the last survivor if they are slugged and the killer has closed the hatch, even if they are moving. It would make it less annoying when the last survivor decides to pointlessly hide while slugged so the killer doesn't…
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I've noticed that too when I went against a team with 4 Iron Wills and I noticed that she was quite unplayable in that scenario lol. It was not in the patchnotes so it's probably a bug
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It's fun to play as and to go against a Blight, but I agree with you and I've had it with this build on every blight as well. But then the point doesn't become the killer itself, but the Blight players who always play with this build. It really sucks because Blight can do well with almost any build (thrilling tremors is…
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They're great! You no longer get stuck on the grab animation just to get no grab at all and let the survivor escape. They actually get an M1 hit now and I'm glad they've patched it
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I noticed that for Spirit. You can't hear footsteps at all when you enter phase, although I can still hear it clearly when I'm not in phase
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Brazil has a lot of DbD player and the server is used by all of South America, so it gets full sometimes and player are redirected to other servers in that case. I swf with friends from Brazil often (I'm in the US) and I always join their lobbies so we go to their server since I'm the only one not in the region and I'm…
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the problem though is that the game is completely rng-based. So, even if you were able to load into a custom game by yourself to explore the map, the pallets, totems and gen spawns would still be different in your actual matches.
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I think the perk would have a very nice potential if you wouldn't lose all your tokens in a single skill check. Imagine purposely not hitting great skill checks throughout the game to get a big speed boost, and then you lose all of it to ruin or pop. I think that making it spend only a fraction of your tokens instead of…
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Healing against the plague can be very beneficial if you know how to do it right. Think about it: NOED and Devour Hope are really powerful because at some point in the game everyone will be downed with only one hit. Now, imagine staying infected the whole game so then everyone is instantly downed, but if you cleanse, she…
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There was a time when I was playing Blight using Thrilling Tremors and after hooking a survivor I rushed to one of the unblocked gens. On the way, I rushed into an injured survivor who I downed because they scared the [bad word] out of me and I accidentally hit M1. I just looked down at that Zarina like "you wouldn't…
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Unpopular opinion: Spirit (I'm a Spirit main so I really like to go against another Spirit comrade). Also, Blight, Hag and Demo
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that's not quite the case. BHVR released a chart a while ago explaining how the distances between the killer and the survivor at the hit time could lead to a hit through a pallet, so that's definitely a thing. In general, think that at the moment the killer starts to swing down their weapon, you either need to have…
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this is a huge change that I think would only come in a huge game rework, but that's a fun idea. You no longer need to bring a key and it's a stimulus to do totems in the case that the rift gets closed. It also adds up to the backstory of the observer. I love it!
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That's true, which is also why focusing on getting a 4-3 gen set up is so important. Ideally, you're going to remain on that area to defend the gens and play around there (keep chases, hooks and so on close to the gens you want to defend). Especially if you're in a bid map like Coldwind for example. The survivors will try…
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Try to use the rainbow map and maybe a black ward if necessary. It allows you to track the hatch and you'll keep the map if you escape. The black ward will prevent you from losing the map if you die. If you want to use the key, add the add-on that prevents you from losing the key when using the hatch and then it will count…
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It's not toxic, it's just one side not understanding the objectives of the other one. It's a tactic that facilitates a win for the survivor team that can be countered by the killer. In the same way that tunneling and camping facilitates the game for the killer and yet it can be countered by the survivors if they work…
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If you have the teachables unlocked, go for surge, infectious fright, bbq and corrupt If you don't have the teachables, then go for sloppy butcher, thanatophobia, nurse's calling and bitter murmur
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actually, her animation resets when she starts phasing, so take a look a her hair to know when she's faking it or not (I tried it with a friend and it's hard to notice in the heat of a chase, but it's possible) Also, there are many ways that you can mind game a spirit during her phase, even by quickly changing your…
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But that would only happen after the offerings were burnt (like, in the loading screen). People used to dodge lobbies back then because they could see the rank of their teammates even before they readied up for the match. In this case, survivors wouldn't be able to lobby dodge because at the time they would see the perks,…
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I really like the idea that survivors will have information on the build that each one of them is running so they know what to expect from each other. Sometimes when I'm in solo queue, people will dodge my healing while I'm trying to stack autodidact in a healer build, or they won't understand when I only let them 99% my…
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To be honest map offerings, in general, should be reworked. To be sure that you know what map you're going gives an extreme advantage to whatever side has burned the offering. Imo BHVR should change it so MO reduces the chances of being sent to a specific realm instead of just letting you choose were you're going to play.…
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I'm gonna add to this trend and also mention that it seems like whenever you work the grind around so the entity gets a perk that you don't want the perk just reappears over and over again. I've spinned several levels of my blood web trying to get corrupt intervention on clown but it never shows up. Now, perks like…
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and that's the point on forcing altruism... If you see that the killer is camping someone and the four survivors get off the gens for a save then the killer has grouped up the survivors and generated map pressure, which is extremely positive for them... If the survivors notice the camp and instead just finish the gens for…
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It's not fun when a killer is just facecamping and tunneling throughout the whole match but often if survivors play it well they can punish the killer for that. If the survivors notice the killer is camping, they NEED to do gens and get out. You will get killed for sure but you other teammates will escape and the killer…
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I use sloppy, corrupt, bbq and discordance on them. Corrupt to slow down gens at the beginning and to set an area where you can leave charlotte while searching for survivors with victor. Sloppy to slow down healing and increase bleeding since blood trails are highlighted with victor. Bbq to find survivors and for…