Comments
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also they need to add a 3rd exit to the game cos these twins can camp at both exits after the hatch is closed and stop you from escaping so really they can take the game hostage or add a cool down between the twins like 15 seconds or so that way they cant keep jumping back and forth in the space of a second to see if…
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no i dont run soon as it flickers but it would be nice to have it working seam as it works for other stealth killers i know victor is not stealth but he may as well be by time hes on the player its too late to do anything.
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yea its cos the dev's dont class him as a killer but he can take you down anywhere in the map im haveing a discussion here https://forum.deadbydaylight.com/en/discussion/212665/twins-being-to-op#latest
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thank you least you see logic of this. the ones who wont is the ones who use killer all the time so they will see it as an easy win for them all the time cos all they have to do is keep sending it out at you and you have no chance to do a gen or anything else so the surv's get screwed over.
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look around u heard ya self its that small it cant be seen in the grass till its too damn late
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my point is the spine chill should work when he is close to give a fair game
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yea but they don't follow you around the map unlike victor once the huntress throws the axe its a stright line and goes once a trap is layed down it don't move so why the hell should a 2nd char not be classed as a killer if it follows u all over and also can down you???