DrunkenXSMonkey8456

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DrunkenXSMonkey8456
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  • This just cements what I've held in form belief for pretty much most of my time playing dbd, it's not the games balance that's the issue, it's the people who play/abuse it. Proxy chat would be a great idea to balance swf and solo and it would overall make sense, communicationing with nearby teammates etc while removing…
  • I've played the game for a long time and know the game almost inside out but I never. Ever. Play enough to get me to red ranks. It just makes the game boring and repetitive as it's the same build every game with sweaty survivors or killers looking to crush your day within the first minute of play. Like I've always said.…
  • I'm not gunna jump into the firey pit that is 'nerf this perk' because that's a whole can of worms I don't wunna rummage around in. Personally I don't consider DH that horrible, yes it can extend a chase and for a survivor get them out of situations that would be game over for them. But it's not uncounterable or has no…
  • It also adds a whole new level of gameplay. The survivors have to figure out what's going on themselves, who's in a chase? Are they still in a chase? Who's going for saves? Who's doing gens? Etc. Effectively communication outside of the game can turn a bunch of morons into a force to be reckoned with. Telling your team…
  • Can't disagree with that, afterall it's not exactly even teams so it's hardly a great tournament game. But some people find a weird joy in making any game competitively viable
  • Just because a 'famous' YouTube has ideas for a tournament doesn't mean he actually has good ideas. Firstly, you need to understand the game your playing before you can set any ground rules. This is an asymmetrical game. The game isn't going to be balanced just by looking at perks alone. So talking about having some perks…
  • I'm gunna sound like a broken record at this point, but if the situation demands you get to second stage (like if everyone is doing gens and finishing up for the door) then I don't see why you need to be saved? If it's early on, then yeah I can understand. But later in the game as long as you can keep your 4 man advantage,…
  • Personally, I believe the average across all platforms might be early 20s.
  • Ehhh only issue I see with the totem build is your not really using undying as much as you could be, since all spots are taken half of undying doesn't take effect. Im wondering tho, does undying and haunted work??
  • You do know the best counter to this? Focus gens down. Secondly. Pop is useless on this combo so be thankful. Also I can think of worse. Devour and undying. Ruin won't stop decent survivors who focus gens and ignore ruin. If it was old ruin and undying, I'd agree. But new ruin is just an inconvenience. Not a real threat.…
  • If you can't end a chase quickly, then move on. Wasting time on a single survivor won't benefit you.
  • So if your being camped by a bubba in suppose to save you? ASAP? More survivors waste time by waiting for a moment to save than actually doing gens. If you die so the team can get 2 or more gens done, your sacrifice was a goodie. Yes of your team isn't doing anything productive and the killer isn't camping then I don't see…
  • Short answer, no. This game is an asymmetrical horror game. Asymmetrical being the key word. It's designed to be unbalanced. If you want a balanced game go play cod on a symmetrical map with everyone with the same weapons and equipment.
  • Uhhh please explain how he is wrong? I would genuinely love to hear what's going on inside that thing you call a head? Among us is similar to another game known as town of Salem, a text based version of basically among us. Throwing the game by using voice comms to basically tell your living friends who the killer is so…
  • I see your point but I again point to one factor you haven't considered and I doubt many people have. Among us isn't competitive and most people tend to play fair. Even when I'm in a group of friends we ######### our mouths about ingame activity because we hate game throwing. People in dbd are toxic asf and want to win at any…
  • I'm not going to pretend I know what all the new perks do as I haven't played since deathslinger. But from what I've seen of undying, it's a slow down perk on top of a slow down perk that just grinds the game to a halt if you focus on totems, now I'm definitely glad that ruin is what it is now and not what it was as id…
  • Jezzz been awhile I said anything and for good reason, like I've been saying for the longest time. The players are the issue here. Not the game. I stopped playing some time ago because the game is so toxic its just unfun to play either side anymore. I think the game has grown to a point where balance isn't really possible,…
  • This is why I completely stopped playing quite some time ago. Because this game is so toxic the fun element is just gone, I love this game. But I just can't bring myself to play it in this state. I'll just wait and by my time.
  • Ughh people complaining about perks again? You know what the real issue is. The players who use those dumb builds, the perks by themselves aren't op. You know what would resolve this issue. Perk limits. But everyone would go nuts if that happened so simply put. Nothing can be done. Just live with it. Fair or not its in the…
  • Yeahhhh...then you get hit by lag or high ping and DH becomes easily the worst perk.
  • And how do you suggest they hide them better? There aren't a lot of places to hide when you really think about it and a decent player who's actively looking will find it easy enough. If the totems only spawned In well hidden spots they'd actually be easier to find because it'd narrow down the options, all you'd be doing is…
  • Firstly, I understand your English and formatting is fairly poor, it's part of the reason I didn't read it all. Regardless. I know the changes fairly well. And from a killer perspective I can understand any anger towards it however, personally there are only two situations I hate this perk: First is when multiple survivors…
  • Tbh, just better hit detection on objects and slight add on rework and we're good. Seeing a lot of good suggestions for add on reworks, she's very powerful in the hands of a skilled killer, which should be the point. Her hatchets are a pain to use but they reward greatly for using them well. Should be the principle behind…
  • Agreed, eliminating even one survivors early as possible creates a huge advantage for the killer that can't be ignored. A 3v1 is much better than a 4v1, taking away the survivors advantage in numbers is just the simple tactic of divide and conquer. Using a single powerful force to take out a larger force by killing it…
  • I'll admit, for once I kinda agree. At least with the change. Reducing it to 30 or 40 seconds is plenty. For proper tunneling (plus a bit if time as a buffer) nobody in reality needs 60 seconds. As I think it should disappear if you go in a locker or start a gen. Or somehow get healed in that time.
  • Yeahhhhh I'm sorry but this is easily the dumbest suggestion as it actually doesn't help the problem your trying to solve. Killers mainly camp when they know survivors are nearby to counter bum rushing survivors and waste survivors time as they could be on gens instead they're sat near the hook waiting to go for it. There…
  • Yeah gotta agree here, ds doesn't need a buff. 5 seconds is alot of time. Besides that it frees you from the killers grasp saving you from being hookef or at the very least waste more of the killers time. Plus every survivor can use it in a match. Sooooo yeahhh still think it needs a buff? Name any other perk with as much…
  • Just for a thing to note, deathslinger is basically just a weaker huntress so putting him above huntress is out of the question, he only has a single shot before reloading (but can reload on the go) he can only injure survivors easily but isn't as good at finishing since unless he drags you to him for the finishing blow,…
  • The reality is, the game is fine. Perks, items, etc aren't necessarily broken. They're only broken because people choose to play a certain way. Now think what you will. I'm not a sweaty high rank killer or survivor who needs to justify his or her existence by only sitting in red ranks but I have 2 years of should…
  • What I genuinely don't understand is why the game stopped using averages, yeah its not perfect but it's better than this garbage mms now. Or even better. Introduce a unranked mm for times when ranked is quiet and for lower ranks to get games easier. Simple solution, yet I'm baffled as to why they can't implement it?
  • In terms of balance and fairness it's actually funny to see this mentioned. As killer it's usually a way to grab your attention and force you to chase them or to annoy you because the survivor is safe. As survivor again, used to draw killer attention, as a strange way to say hi to other survivors or to thank them. It…
  • Stake out, usually find myself trying desperately not to be found by the killer only to be seconds away from being caught only for him to run off again as I crap myself. Plus I now have 2 stacks of stake out for my gens, woooo! Plus stake out really helped against old ruin since you'd effectively counter the regression…
  • I think the main think killers forget time and time again, and I do believe every single killer players has got caught in this mindset at least once. Getting 4 kills isn't a win condition, and getting less isn't considered a loss. Some games I play killer and I might not kill anyone or only kill 1 person. But I easily pip…
  • You know what would fix all this crap, unranked matchmaking. Done, problems solved.
  • Okay I'm sorry, did I put too many words for you to read? Maybe go find a picture book instead, seems more your speed. I have a extremely firm grasp of the game and stalking with myers isn't hard. It's not, even you with your infinite wisdom and your picture book brain can understand that. Getting to the point. Yes,…
  • Hahaha, you make it sound like stalking as myers is hard lmao. The amount of reward you get from these adds ons compared to the risk is nothing. Stalking doesn't take that long and if you get lucky and they all spawn together you've effectively won as myers. Hiding in a locker?? That's the best counter you can come up…
  • I stopped playing awhile ago. The game just takes too long and the match making is terrible. They need to just scrap ranked. It's just a headache. Mix people of all 'skill' levels so newer people can learn, and older people can have an intreating game. Lets look at it this way. If 4 high rank survivors face a killer. The…
  • 5 minutes is fine, like a lot of people have mentioned. If you dc once for a good reason. 5 minutes is nothing. If your complaining about 5 damn minutes. Then you obviously dc for a dumb reason or you just dc cause you didn't like the match.
  • Hate to say it but, dbd has always been a fairly toxic game. The games own toxicity is killing it. Not balance and such. I believe the dc penalty is fair. Tho I don't believe it should be applied harshly on your first handful. Just make them short timed bans from playing (tho you can still access your survivors and…
  • If a survivor commits suicide you can't do much about it. Struggling and failing to keep the tentacles from stabbing you in the face is part of the game and there are some stratgys to it. So no, Reworking it is not possible. But I agree if a survivor is just going to do that then why even bother playing? Your basically…
  • You'd go back to using it cause its meta? lmao. There are other killer perks that are just as good if not better than old ruin and work all game. Pgtw is amazing if survivors sit on a single gen and just commit suicide for you. And overall really good for destroying survivor momentum combined with overcharge and maybe…
  • Yeahhhhhh no. A good survivor can easily dodge the shocks with little effort. Just drop pallets early or just run away if he keeps shocking. The range is poor and it takes a sec to actually hit the survivor. Tbh I use static blast more than the shock cause the range is better and its amazing tracking. Shock therapy hadn't…
  • That...wont fix noed, you're better off with rancor and also this perk doesn't work with killers that do have abilities that apply exposed or if they're broken (cause your condition is two hits, not downing a survivor in general) even if you made it a down it'd still be broken as all hell as Billy, leather face, huntress…
  • Just keep moving and don't stay in the same area too long. But at the exit gates with last survivor it's a very strong perk as patrolling becomes unnecessary.
  • The game is tailored to work properly on each console regardless of input. Probably the main reason is because, why would you want to? The controller works fine. I don't understand why anyone would want to use a K/M over the controller on console, beaded personnel preference. If you prefer K/M just use a pc instead?…
  • To be completely honest. Most of you are moaning about the meta. Remember when people use to think self care was op? Or when brand new part was op or insta heals. Well guess what. All extremely medioca perks and items now. BT isn't that bad. Just don't be a tunneling ######### or use your abilities to your advantage or simply…
  • I wouldn't remove any specific perk. I'd only rework existing perks. As it's not the perks that break the game. It's the people who use them. Eg dead hard. To some killers it's seen as an easy second chance perk. To others. It's a ######### sprint burst that buys the survivor a few extra seconds if lag is on the survivors side.…
  • Firstly to those who simply say. Use anti slugging perks like unbreakable or no mither. Firstly that's called hindsight. Anyone can finish a match and go. Oh I should of used this perk. Every killer is different. And you shouldn't be forced to take a set of perks just because if you don't. You will 100% lose. That in my…
  • I'm not lol, never said anything about banning people. All I'm saying is if you don't like something in a game either avoid it, don't play or live with it. It's a choice not a 'ban'. And they are allowed their opinion. That's why we're all here talking about it lmao. But just cause someone's allowed an opinion doesn't mean…
  • Firstly, I can't 360. If I do. It's cause the killer is terrible or its the first attack of the game and he isn't expecting it. LF is far slower with his attack and running around him is incredibly risky if impossible. Best odds are run like heck. Or loop or just run him around something and hope he bumps it. Depending on…
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