The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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A very interesting rework to NOED. In fact, It's one of the few that I could get behind and I would love to see it be tested. I think that NOED is already balanced. It's a very strong perk with very reasonable counter-play. A perk that only activates after the doors are powered and can be prevented beforehand seems…
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In case anyone is wondering, here is the table for the 3 second DS. I think DS is good at this state. The point of contact at a 1 second DS is 14.695 sec. Way too fast for DS to be useful.
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Here's your proof. MATH!
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I think it would be interesting if the time would stack if you hit a survivor multiple times. Just using the times I used as example; if you hit a survivor twice, that survivor wouldn't be able to escape for 14 seconds at Tier 3.
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I imagine so. Being able to block the exit would be a powerful ability to have without it being a hex. That's just my own opinion, though.
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I also hope they add more hex that change dull totems. I think it is also annoying not knowing how many totems are left. However, I think I will have to disagree with the totem counter. My reason would be that it gives a bit of urgency to survivors not knowing how many totems are left. If there was a totem counter, it…
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I understand and share your frustration as someone who prefers to play Killer. I just think that there are so many other methods that we killers can learn and adapt to rather than relying on a perk that requires zero skill to use. At least BT and DS require a little bit of skill to use (ex. timing of grabbing a survivor…
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these are nice and simple solutions.
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That is a very interesting tweak to keys. I like this idea.
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I like how there isn't a: It's my own fault I died and I need to get better option Let's be honest, it's probably our own fault most of the time and we need to stop blaming others for our own inadequacies
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The Devs said, in the the most recent Q&A, that they are not looking into "fixing" face camping. They said they want the killers and survivors to make choices and react to the others' choices. They said that face camping is a legitimate strategy the killer can choose to use. They did emphasize that it is a BAD strategy and…