Comments
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1) You're absolutely right. 2) It happened within 8 seconds for sure. 3) It was against a Spirit
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Come on, man. You know how tribalistic and defensive this community can be. Don't play me like that :(
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I mean, I specified that I rarely, if ever, use it. I barely even used the original version. I actually rarely see anybody use it...
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-Our ranks currently ranged from 4 (me) to 12, I think -I'm currently using Adrenaline, Lithe, Resilience, and Spine Chill. Among our group, we have a pretty even spread of perk use, almost in an architypical-class sense (Highly aggressive to full support), which we never structured ourselves, that's just what each of us…
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So a survivor must FIRST be perceived as nice via post-game lobby chat, BEFORE the hitboxes that occurred during the actual game can be better?
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Which would be achieved...How? A survivor standing still once the killer finds them and allow themselves to be downed?
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How about - It's a random chance one will be picked over the other?
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He better have an obnoxiously hairy chest w/ some gold chains - He's a gambling man, he needs to flex
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That's actually hilarious looking. The fact that it's right next to a rock and tree but still out in the open and clipping through the ground. Such a slap in the face.
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Yeah, I loved Balanced Landing but it 100% needed that nerf, and even then, it's still a great perk that still opens-up the map while in a chase.
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You seem biased.
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Did you even read the Spirit changes? They're not even changing that much. You can still stand still at a pallet and a survivor will have to guess what you're actually doing, cause "Muh mindgamez lul".
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lol "Gen camping" holds as much water as gen rushing.
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Yeah, I don't think so.
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I think the Huntress already has a lot of good skins, but this sounds cool and would match the Red Forest map offering.
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I mean, that's just the risk you run while running hex perks.
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I don't understand the people who want looping removed. I understand there are a few situations where loops may seem quite difficult as a killer, but you need to figure out when you should and shouldn't break a pallet during a loop. What do you expect survivors to do? Run in a straight line and take a hits every time?
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Ace, For that smile, That damned smile.
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They pushed that "degree of skill and chance" to such an extreme though. The fact that survivors have to wait out the entire pick-up animation AND hope the killer does abuse m1 to cancel the drop animation from happening isn't right. It's essentially to the point where these sorts of plays are nonexistent, save from the…
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Yeah, saves were way too easy to make then, and I understand making flashlight saves as difficult as they are to make now, but pallet saves should be fixed tbh. Not so that they were as easy to hit before, but it's ridiculous how precise it needs to be now and how it can be completely avoided w/ m1.
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Last one I attempted, I waited longer than usual, and they still blocked the drop with m1.
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Can people really make situational builds if they don't know who they're playing against?
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I've literally never had a single killer camp special gens during the BBQ event. And you don't seem to understand the point at all. Killers have their event condition tied to their normal win condition - Hook. Survivors. Because survivors have an event condition and win condition that are completely separate, the…
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So by that logic, there are potentially double to totems to get, which means double the time not being spent on fixing gens or helping survivors, AND decreases the probability of hexes being cleansed? Cause with the speed at which games progress now, survivors aren't able to spread themselves that thin. Maybe "bias" isn't…
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It's simply just not as profitable to play survivor now when you can secure easier wins as a killer going against nectar tunnelers. PrettyGoodBlunderSoFar/10
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Has anybody significant brought up how unbalanced this event is yet? Or are devs completely aware and are just shilling out to killer crybabies?
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That's actually and interesting and way more fair concept, having to fight over nectar with the killers. Either way, this is a HUGE killer bias. Asymmetrical AF.
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It's not even JUST the fact that people are prioritizing nectar over gens, but they also place nectar before unhooking survivors, making the fact that survivors have separate survival and event objectives now exponentially worse.