The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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How do you define best designed? Ask a survivor main and they will say easy to bully. Ask a killer main and they will see easy to 4k. I would say the best designed killer is the one that can at least draw against 4 man SWFs and theoretically have an infinite skill cap. That would be Nurse or Blight.
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She doesn't need nerfed. She is one of the only usable killers at high MMR.
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The test for SWF is an easy one. Would a killer dodge a match if they knew it was a SWF? If they consistently would, then SWF is an unfair advantage. The answer of course is to build SWF into the game, so that if you aren't in a SWF or a SWF-like, you are at a disadvantage. They need to add communication mechanics (voice,…
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I agree. You will never see a Nemesis doing well in high MMR. He is just as bad as the rest of the M1 killers. His zombies are a disgrace. They get stuck all the time and can't be directed in any way by Nemesis, making them very inconsistent as a part of his kit.
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Boons are the worst kind of feature. It made an objective that Survivors did anyway into a straight buff It added a new objective for killers who already are time crunched They are wildly better for SWF teams
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It can absolutely be fixed on the code side. The fact that is hasn't been, means BHVR doesn't care about stretched res cheaters - but then again - there are so many ways to cheat in this game it seems that BHVR might even think cheating is ok.
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At high MMR, unless you run Nurse or Blight, the survivors are OP. Even if you run Nurse or Blight, it can be a struggle. Sure it's killer sided at low MMR, but who cares about low MMR - everyone there is awful.
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Simple MMR that would be the healthiest for the game should be based on something like this: Survivor Team 1 escape = lose MMR 2 escapes = no change in MMR 3-4 escapes = gain MMR Killer - based on hooks Hooks mean actual hooks - not camping to second stage, or survivor suicide. Mori or kill by own hand counts as 1 hook So…
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Game mechanics don't prevent it so the devs must think it's okay. In fact against solo queue, it's probably a great way to rise in MMR since you can probably always get 2+ kills doing it. Instead of blaming players, you probably should take up any complaints about it with Behaviour. After watching Otz's camping Leatherface…
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A lot of killer mains think they are so good they deserve to 4k every match and that when they don't, the game was somehow unfair to them. They don't realize that if MMR is working properly, and they are one of the best killer mains, all they can really hope for is a 2k on average - ie a draw.
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SWF is what ruins the balance of the game. There is no way to balance for matches where one side may or may not have Comms and be working together. If there were no SWFs then you could balance the game based on the play of the best solo q survivors and the best killer mains and it would be fair for both sides.
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Perma tier 3 in one gen? He must have gawked at some afk or clueless survivors for a full suck. That's a loss no matter how you look at it.
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Farming is dumb and a waste of time. I never participate.
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Killer is not hard. It's why we need the DC penalty removed. If they play sweaty like that then we should be allowed to dc out of the game. Same with Killer main. If it's a bully SWF, you should be able to DC without penalty. Let DCs regulate the toxic play.
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It doesn't need reworked. It's a fun map for both sides of the game.
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Killers mains who use noed are garbage, but it's a perfectly legitimate perk to choose.