Comments
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I absolutely love this idea. it combines a reward system with a punishment for not doing altruistic actions. I think the killer would benefit from a small passive as a basekit. maybe like an option to be able to send out a doctor blast with less range and big cool down.
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Funnily enough, as of the patch, that info is false. Victor glowing white means you have 3 seconds to kick/be kicked while red means you have 5 seconds (more or less if victor is idle) to kick/be kicked. victor will glow white when he downs someone and will glow red when idle or after missing a pounce.
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your posts are awesome :) love getting to hear other's opinions so that I can be either less toxic or prove things aren't toxic or don't have to be. Also Background player doesn't need a nerf, I just think it needs more counterplay or people running the current counterplay more. OOOOOOH like a killer perk that exhausts…
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Quad Flashies with flashbang and background player for all 4 survivors. lightborn feels mean because I've been on the survivor side and it hurts to want to try a build or strat and have 1 perk kill the entire match. so I run Fire Up. it makes your pick up speed faster so background player and flashies are increasingly…
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Hopefully this channel will help the community stay more up to date with the small mechanics that can be the difference between a 1K and a 4K. Also hopefully it helps with counterplay on the survivor side so that they don't constantly rage and DC because they think something bugged.
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nvm this bugged out and I meant to put more options lol
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They aren't trying to "buff" twins. the point of the update was to address their issues and things that felt boring or slow. I personally am happy with the changes that came out yesterday. they made twins stronger and smoother without removing the counter play.
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what if we made the different effects as like nemesis tiers. and the killer would be able to absorb the clouds to tier up maybe? Btw I love the concept you created 👌
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Solution, enduring. so stop squabbling you infinitesimal worm (don't mean it personally it's just a cool singularity voice line)
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Stop Squabbbbling you I-I-I-Infinitesimal Worm
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Solution to background player, FIRE UP. it makes you pick up 4% to 16% faster.
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has anyone ever had the unfortunate circumstance where you are queued against a good player who is playing your killer main? I always find myself losing against Xenomorphs and singularities on the very off chance that I get one (Dammit people, use killers other than bubba, billy, nurse, and blight, PLEASE!) btw I am a…
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to me, as a killer main, I hate playing against all killers because I know it is gonna take me a while to learn how to deal with the vast open sea of killers. All of what I just said is completely untrue when I play with people on comms.
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Majority of the maps aren't inherently good or bad. Rather, as a community we state how maps are good or bad when it is really our understanding of our own strategies. it's more that WE don't know how to deal with the map rather than the map being bad.