Dead by Daylight should no longer be affected by an outage. Players logging into the game between September 26 3PM ET and September 28th 3PM ET will receive 1M Bloodpoints as compensation.

Ferazel

About

Username
Ferazel
Joined
Visits
81
Last Active
Roles
Member
Points
25
Badges
4
Posts
17

Comments

  • I agree that two protection hits would be better with this form. If it is a one time perk make it worth it! Not being downed by taking two protection hits in a row would be good. Another thought was to make it so that it was 3 hits but the perk resets after being hooked. Thereby needing to lose the chase and heal.
  • I think Dying Light needs a redo. It is promoting behavior that I don't think is fun for anyone. How about it has a multiplier against how quickly generators regress after kick.
  • I agree that survivors are not nearly as interesting as the killers in the game. I'd love to have a very minor passive buff when using one of their perks. Keeps their perks tied to the survivor more, and increases viability of some perk builds on certain characters.
  • Exactly, if the concern is that this promotes tunneling, I can say that myself as a killer I more frequently forget the hook count making myself accidentally tunneling. Especially, if the group is a SWF with similar cosmetics.
  • I think a lot of people are missing the impact that a mori has on the game. You are forcibly removing a survivor from the game. The idea is not to embed an ebony mori into every game. The point is to introduce a gameplay mechanic that allows for a Mori in the game without an offering and allow the players to play around it…
  • I fully support removing more of the randomness that the survivors/killers can’t plan for. I feel brand new part and moris being the biggest offenders due to the dramatic impact they have on balance. I like the the idea of bringing the mori into the main game mechanic. Not only for balance reasons but also for cosmetic…
  • I agree that the wiggle/struggle mechanic is bad. Spamming a button is not interesting gameplay. I think for wiggle they should make it so that the survivor holds a direction for 1 second and pushes the killer in that direction to give the survivor some strategic element of what they are doing, and maybe try to get the…
  • Yeah I think the idea is sound. No progress on a gen before you complete the first skill check that triggers immediately. It would make hex ruin stronger than it currently is though as you would degrade progress right off the bat at lower ranks.
Avatar