The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Rework this map entirely and also, why sometimes the hatch or totems can spawn on the edges of the may? WHY???
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Do something with the main building, and reduce a bit its side, thoose two loops on the edges can lead to a innevitable death to survivors on an easy to defend hook, or a massive waste of time for killers with low mobility.
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Middle of the map: deadzone once you get rid of the pallets. Rest of the map: heavilly survivor sided with A LOT of GOD windows and potential infinites.
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The map is too bright, make it a bit darker please. Also, a lot of GOD pallets but once you get rid of them only deadzones. Also still feels really big for M1 killers.
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Rework this map, too many strog pallets, some houses are ridiculously strong for surv and its windows, and some of its variations fells too big to play as a M1 killer.
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Do something with the main building and this map would be easily one of the most balanced.
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Rework the main building and its ridiculous windows, and make the map even smaller, still feels too big.
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Too many things in the map, but all useless for looping. Very big to traverse as a M1 killer, but nothing to play with as a survivor. Make the map smaller, but put something to play with.
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A very balanced map, with a strong main building with some strong wondows, but not too hard to handle as killer. And also, it has Maurice!! What else do we need here...
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Way too big map, sometimes, a bit confusing to traverse. Also the RNG can create way too powerful windows, stealth killers are really strong here, the rest are simply unplayable.
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A very killer side map, every room has a pallet (sometimes good sometimes bad), but once you break it that classroom becomes completly unsafe and obsolete for looping. A map where is super easy to create deathzones.
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Too may pallets, but all of them very unsafe, also the second floor is a death sentence for survs. Also, very uncomfortable to navigate.
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Map with a very strange RNG, that can lead to a very annoying main building or a super ridiculous 3-gen. Also, remove some of the breakable walls of the main building, the 90% of the matches the killer will break them, so remove them in the first place, its just a waste of time for the killer.
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Do something with thoose GOD pallets, always the same. Surv sees pallet, survs drops it, (unless you're a top tier killer) killer breaks it, repeat the process, still where ther're no more pallets or the match has already ended.
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Oh, Garden of Joy, what a map!! Has everything a map should NOT have. Is way too big, the main building and its "funny" windows, terrible hitboxes (sometimes) and super safe loops. Please do something with this map, probably the worst map for killers, super unfunny and frustrating to play.
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Cool aesthetic, but too confusing to navigate. Also some loops are very unsafe, and the main building makes feel this map too big.
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The easter eggs are a very cool, thing that you should keep adding them in the future, but the map feels too big.
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Just make the map less red.
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Two massive death zones near the main building making it really unsafe for survs, also the main buidlding only has decent windows because its only pallet is very unsafe.
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Good map, but the only issue I have is that feels too big to traverse as a killer form one side to the other.
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Two deathzones near the main building, then too much stuff on the edges. Also Killer spawn on the main building is really bad, the survs spawn on the two sides splitting up, amking very hard to get a good start (sometimes).