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FrauZockinsky

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FrauZockinsky
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  • I can confirm this bug. Seems to be in the game since yesterdays update. we had one game yesterday and one today against franklins + wa and both games all of us started to see the symbol constantly. first game we were a 4 man and had dropped all items in the corner of the map. seems to be only the symbol, the killer didnt…
  • They broke DMS and made SHPR behavior really weird (killer doesnt get visual feedback of which gen exploded, but survivors still scream (if they didn't let go beforehand) and screams are directional, so basicllly still a noise notifictaion, if a weaker one). All to avoid a perk combo that is A) fairly unlikely to happen in…
  • The german city names Frankfurt and Leipzig are censored. Not that I need those very often, but ######### XD How does that even happen. If you need another argument why content filters are bad news, there you go.
  • I agree with Milo. Ruin does not do a thing if the killer can't manage to pressure survivors of gens. Also it's only one totem to cleanse, not 5. What you are suggesting would probably be similarly frustrating to noed (rewards killers that play badly). I know that gens tend to fly by frustratingly quickly in the early…
  • I mean, sounds nice from a killer perspective but it is never going to happen. At least not with those numbers (10-40%)*. The killer doesn't have to lift a finger for a very strong effect. Bc the effect starts/increases when survivors do gens. It's totally free gen pressure bc either gen speed gets super slow or survivors…
  • this is a screenshot from the doorway, when you go any further inside its pretty much pitch black. this was on torment creek just today.
  • Possible Alternative: Only apply the broken status after the perk has been used once (aka recovered from dying state). In addition, there is no reason for the killer to see the broken status effect. It only lets the killer know about various perks which they a) don't need to know and can b) still figure out when they pay…
  • Experienced the same issue today. Pig appeared to be crouched all through second half of the game. normal speed and terror radius but no red stain. Addons were video tape and john's medical file. Asked the killer afterwards, they said everything lokked normal on their screen. My teammate saw the bug aswell though.
  • Same thing happened to me just now. Iron will, injured, two unhooks (I'm sure they were safe). No progress. (I'm on PC.)
  • Not sure why this thread exists. Who thinks wraith is op (apart for very new players)? He has gotten a lot stronger, but not thinking he is op is the opposite of an "unpopular opinion".
  • Well, since they just did that without giving a reason, we can only speculate, but on the whole, this seems like a pretty ######### move, ngl. I get why they need some sets to actually be sets. But these (and some others) work perfectly fine separately. And even if they had to sell them as sets for licencing reasons, they…
  • Didn't read what you quoted did ya ^^ Not asking to get rid of the decay, just the passive nature of it. Obviously survivors should be able to rid themselves of laceration once they escaped a chase. Similar to mending or snapping out of it.
  • I only played 1 survivor game today but I really think this is a bug. Seems to have something to do with either luck or chest spawns. In that 1 game I opened 2 chest and found a rainbow map and a purple key. Without any perks or anything that affects luck. Also, yesterday my teammate tried to jump of the hook one time and…
  • Can we not make this the tired survivors vs killers debate like everything else... That doesn't even make sense bc survivor times in lobbies are really bad, so if anything, they would want to motivate ppl to play killer. Which it seems they tried to do by creating a fun killer. And I'm sure trickster can be really fun, if…
  • still bugged. 4K 10 hooks (all died on hook, no dcs). silver emblem. it's hard enough to get gold devout and this challenge is blocking all the other killer challenges. this is really frustrating. (p.s. matchmaking...)
  • Honestly, WIP UI already looks a lot better. But that's prbbly bc it's a lot closer to the old one which was great ^^ Not sure why power/item and addons get so much space, bc they generally don't change much. just put them by the perks -> more space on the bottom left. Here are some points that worked well on the old UI…
  • bc before the update it would have been still (as in NOT animated) when you did not press the indicated key -> visual feedback didn't lie to you -> less likely to die because of stupid slip up
  • same on lery's. these are regular bp. (also, what is up with fengs hair in this screenshot XD)
  • Just had the same problem. I got 2/15 emblems in a survivor game. Next survivor game I had 1 gold, 2 irridescent, but zero progress on the challenge. I'm on PC.
  • There seems to be similar problem with the corresponding survivor challenge (20,000 bp in objective category). sometimes it gives little to no points, although i got a lot more during the match.
  • Just had this happen to 2 survivors and the killer on suffocation pit (PC).
  • This is not okay. I get frustrated often enough because as a green/purple rank killer I get matched more often than not with primarily red ranks. Can't even imagine how discouraging this must be to new players.
  • It is way too loud and also completely unnecessary. Who needs a 2nd audio cue signalling their madness went up besides the screaming? It's already pretty obvious I think.
  • I mean that IF they give the last surv a chance to escape it should be feasible. If I have lost and am dead anyway (which is basically the case right now once the killer has closed the hatch unless the killer ######### up), kill me and end the game. Not give toxic killers the opportunity to keep me hostage for 2-4 minutes.
  • @NuclearBurrito I haven't played a lot of killer in the past week but I have seen a few interesting situations in streams, thats true. I have nothing against the ecg as such, it can add an interesting element for both killer and survivor. But they need to address the situations were the killer basically holds the survivor…
  • The thing is, I haven't seen a big difference so far if the survs win. No one is afraid and 12 year old survs are still tea bagging at the exit gates. Because tea bagging doesn't take 2 minutes. ecg is anti hatch standoff only. and those have always been both players fault. Surv won't jump until killer hits and killer…
  • of course there is a difference. at the very least there is a huge difference in frequency. killers would sometimes slug survs to death before (and I've always hated that aswell, but I could live with it bc at least it was relatively rare). now its happening all the time. and there is no "as it should be" about it. when i…
  • Yes, there are survivors that tea bag at the exit gates. But you can just chase them out as killer, it's a matter of seconds. Personally, I leave when there is nothing else to do, never saw the point of waiting around at the gates. Also never did hatch stand offs. Because I'm playing games to have fun, not to get bored to…
  • well, at least there are no non stop fireworks.
  • I don't understand why this discussion turned into "who's got it harder". My experience is similar to Fibijean's, but that is NOT the point. The point is, that survivors can't get anything out of this event once their 30 vials are filled and it seems that killers can still get the extra bp. Which makes the experience worse…
  • Unfortunately, a lot of the randoms I played with so far just farm nektar and don't seem to care about playing the actual game. Some suicide, and even if they don't, by the time 1 or 2 gens are done, most survs have been hooked a couple of times and there no palettes left on the map. I like the halloween skins a lot and…
  • So same problem for killers? Well, that decision just sucks than. If I rembember correctly (and I'm reasonably sure I do) in the other events you could still collect the extra bp when you had all the coins (or whatever). Why would they take that away...
  • It takes 4 times as many survivors than killers to fill lobbies. The more survs switch to killer (what they likely will) the longer it takes to fill lobbies. You rather wait around in lobbies than play the game?
  • In my opinion the thread createor is hitting the nail on the head. A lot of people have their vials full already and its been 1 weekend. This event is supposed to run for 2 weeks. If survivors can't get anything out of their offerings anymore (or hardly anything if they're lucky) then they will at the very least stop…
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