Comments
-
Hey, you might want to post this in the wishlist and suggestions subforum, this is the bug reports section.
-
I'm pretty sure stories of killer hillbillies count as American folklore...
-
When you eventually stop hosting servers, will you release the server code so people can host their own servers and keep the game going?
-
I don't see how this is supposed to stop survivors bming at the exit gates. The second gate almost always gets open very quickly. As far as I can see, the main effect this will have is undercutting the suspense when the killer is running towards the exit gate and you're about to finish opening it in a close game where the…
-
What about a perk that lets you hear a heartbeat that gets louder as the killer gets closer?
-
@redsopine01 Hold on I'm trying to understand but this is a single run-on sentence. You ever heard of a full stop?
-
@Milo Holy ######### someone read my post.
-
This is cool, but swf exists. The post game screen already gives away out perks and add-ons, we don't also need to give those groups info about where the hexes were and the hatch was. It would be great if this could be implimented so that only solo players could see this, but I am very skeptical that that is even possible…
-
She's meant to be weak at tracking. The hum allows her to be balanced. She already stops humming while she's in a chase btw.
-
I promise this is at least a semi-interesting exploration of your perk idea. If each injured survivor reduces the terror radius by 4 meters with a max of a 16 meter terror radius... I think this is a bit too strong. If you're dealing with killers that initially have a large terror radius, if 4 people are injured survivors…
-
I don't mind grim pantry as killer because there are always multiple ways to corral survivors so they end up with three gens that are really close together. The pantry itself has gotten a lot more manageable since they changed the windows but the ultra-safe pallets in the labyrinth still really bug me.
-
Definitely. Not being able to hear footsteps and grass is horrible. Same with the fog changes. You can't even see someone if they're far enough away now, it's ridiculous.
-
People are just new at the spirit and not confident at using her or her power. Because of this, they're camping and playing much more safely even if this isn't exactly optimal.
-
How exactly is wraith worse? The speed curve got barely changed.
-
This has to be hotfixed. You just can't have a killer whose attack just goes through the survivor half the time. Huntress was my favorite thing in this game and they just nerfed her into the ground for no particular reason.
-
Yeah, the game feels fresh again, I've had more fun playing today than I've had in months. The exhaustion changes and the perk buffs are really nice.
-
There are actually people in this thread telling people to "toughen up" and saying "why would you care what a stranger on the internet thinks". This is harassment. Stop attacking people who are being harassed. Comments like these have appreciable effects on people's mental health.
-
I don't know how you're supposed to rank up while camping. Tunneling is just basic strategy. If you camp, you sacrifice basically all your map pressure.
-
It as a pretty minor update, they're just using it as an excuse to complain. It's probably just symbolic.
-
From a killer's perspective, I don't think this perk should exist. High ranked survivors will already try to break chases for injured survivors if they're healthy. Often, you can get a free hit in on the entire team and only down one person because they're efficient about it. To put it another way, chasing survivors is not…
-
Your whole premise is flawed. It doesn't make sense to categorise killers based on one strength and weakness. Freddy, the clown and leatherface get pallet looped. This happens to literally every killer at baseline if they don't have a power than can nullify/reduce the effectiveness of pallet looping. Mentioning that a…
-
Just mentioning that the devs read the forum, but are never going to actually comment on an idea because then they'll have to answer to people when it doesn't get implemented (which is the fate of the vast majority of good ideas here). You don't need to bump your threads.
-
I like the backstory and flavour text, but I'm honestly in shock at how bad the killer power is. Not to say that it's not thematic or evocative or even that it couldn't be fixed... somehow, just that it has a particularly low power level. Not only does his power only reveal the aura of a survivor for three seconds, but the…
-
+1
-
+1000. More atmosphere would be amazing and a richer soundscape imo is exactly what the game needs.
-
territorial imperative is so fun to use. You get a surprising amount of people with it.
-
Just pointing out that this could easily be integrated into the current system without such drastic changes: Make all totems make gens take 10% longer, forcing survivors to waste time and do some totems. I think I like this more because the penalty for not having totem locations memorized in your suggestion is pretty…
-
Regardless of whether you think nurse is balanced or not, the devs are never going to do this because nurse players have each put in hundreds of hours into mastering just the one killer because they're strong when you put in the time to get good with them. If they nerf her that significantly, is that fair to all of those…
-
Damn, I legitimately want the simple sadist skin. It looks really cool.
-
It takes a petty person to disconnect. ...but it takes an extremely petty person to disconnect and then spectate for 10 minutes as I kill the rest of the survivors to flame me in the post game chat :/
-
I doubt it's really that easy to fix. After all, they've been talking about this for at least 6 months. Regardless, they've spoken about being interested before. I really hope they fix this.
-
The problem with increasing BP is that most people really don't want a survivor with no mither on their team. Most of the time they just die quickly and leave you at a huge disadvantage. If we want this perk to be prevalent we have to let it be potentially as powerful as any other perk in spite of the downside. Otherwise…
-
Buffing stealth parks so people use them over second chance perks? No way! /s Honestly sounds great. +1.
-
I love this idea. Mindgames and fakeouts are both things the game needs more of. Upvoted.
-
Jack11803, did you delete your original post? I got two notifications.
-
Git gud.
-
Thank you so much for the response! 1) Regarding self-care, I definitely wasn't taking into account the emblem system and I think that's a very good point. However, I think if we're going to take into account incentive systems, we should also take into account that healing yourself gives you bloodpoints, while letting…
-
Exactly. It's just the optimal way to play. Killing survivors is the killer's objective, after all.
-
This needs to happen. I think the SWF perks are great ideas, but more than that needs to be done to fix the balance.
-
Made a thread with my ideas here before I found this. Hope it's interesting.
-
I clicked on the thread to disagree, but I think you're right. His character doesn't really revolve around eating meat, but butchering people. He even has those meat hooks and a freezer! He's a goddamn professional.
-
I had to vote huntress, but I LOVE THE HAG TOO WHY DOES SHE HAVE NO VOTES.
-
Survivors are strong enough already. MEG DOESN'T NEED MORE BUFFS. ... OR BUTTS
-
Yeah, this seems like a good idea. I obviously don't know exactly how they structure their netcode, but this seems like it would be possible. You can already invite people to your SwF after all.
-
I think implementing the AI could be really nice for testing stuff. My friends don't play the game right now and I can't test stuff in Kyf without roping someone else in so I can load in.