The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Haven't figured out exactly how to balance this, or how to name it, but I have had this thought for a while now. Essentially it's a perk where when you vault a window, or a pallet towards the killer, you stun them for a few seconds. However, I would think this would come with a token system, where you'd have to earn a…
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I can vouch for that. Small game also counters freddy, and I just found out that it even tells you the fake pallets, that freddy implements. I run it with inner strength, and it works wonders for me.
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The reason I came up with this solution, is because it's useful if you're being tunneled, it stops the tunneler from wasting their game, and unless you get yourself in a chase, you can't abuse it much. I honestly believe this is the way to go, and it should be good for both sides.
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Please tell me you're shitposting. If you're dead serious, my dude, just end the chase and find a survivor that is working on a gen if you know you don't have the change. Ending looping, is just not only going to disbalance the game, but also take away the chances of survivors to escape at all. If you just want to kill…