The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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The only thing I dislike about it is the deadzones you created in one side of the map after the changes you made to the map. The rest is totally fine.
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I was looking forward for the next update since I enjoyed the original Sadako way more than the current even if it's easier to condemn now. The PTB I didn't have time to play as - but seemed fun to play. But looking at the DEV Update, it looks like they literally ruined her, I do not want to play as this Sadako, all I ever…
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I have close to 30K+ hatches thrown and my biggest issue is with big maps like Badham or Lerys (cause it's hard to protect gens and it's boring for playing with antigens perks IMO, it's kinda sad for losing because of map design, not because you didn't outplay others in chase but that's just DBD in the end of the day). The…
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I agree. I enjoy playing various survivors and a few killers are enjoyable for me, the rest are not as fun, but I end up level'ing up them since I like to have them at P9. I have about 700+ Anniversary Cakes on both Dredge and Singularity but I do not enjoy playing them and I would love to use them while playing Huntress…
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I agree. As a David main, I'd love the Wave Runner skin, this is the only skin I'm missing. The other piece I'd also love to have is the Dwight's Pizza Hoodie.
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Do BHVR really know what they are saying? - 98% or more charms are exclusive, they do not have a store for charms. - They said they aren't bringing cosmetics from Rifts that are not Purple or higher rarity. (which means any piece recolor from the very first rifts or green outfit or below will never come back to the store,…
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Small changes I think Xenomorph needs: • Better Visual and Sound for Tail Attacks on Survivor Side. • More punishment for missing M2s (a good example is Demogorgon). • Let Survivor run with and place the Turrent wherever they want. But makes it take a little longer than currently and punish them for it, a downside effect…
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Here things I would enjoy as reward personally: • A Charm (with Survivor and Killer variations); • Special effects on your IGN when choosing the P100 Character in the Lobby; • Skins (but that depends on licenses so it'd be only available for og characters at first) - could be an entire skin like the prestige one, a shirt…
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Just happened to me. It was a pinhead on the mother's dewlling map.
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BTW this happened on Toba Landing.
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I still use DS, but the problem of it is how bad it is against strong killers - and it only works if you are downed in a safe place so somewhat it depends of map RNG. It has a "difficult" skill check that rewards you a little if you 1. are downed in a safe place 2. gets a few seconds more for your teammates to finish a…
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That doesn't change much cause OTR and the "new" DH are very counterable since you can just hit them right after they are unhooked. These perks should work like they are meant to - not that they are bad right now tbh, but it should be better. I'm not saying for it work like how it was in 6.1 PTB where you could stack all…
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This change suggestion isn't really for me but of course it would benefit me somehow. I know how to time DH, and that's really bold of you to think I win most of my matches when I'm mostly a soloq player since being in a team means you're not only dependent of you (as it is for playing killer, that also does not mean I'm…
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I mean my idea is just to make DH and OTR to work since OTR is very counterable imo. I like being very safe but that's me and this change would make it a good very anti-tunneling combo (another option rather DS and DH or DS and OTR) since people are making DH an anti-tunneling perk. I think other people should have other…
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I do that as well, my favorite build is DS, DH, OTR and Adrenaline. Before 6.1, it was IW instead of OTR and sometimes I switched the 4th perk between Unbreakable and Adrenaline. But this change I'm suggesting is more a QoL for other players, and DS needs to be well used in a safe place otherwise it won't do much to be…
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I do that as well - my favorite build is DS, DH, OTR and Adrenaline (before 6.1 it was unbreakable/iron will instead of OTR). This change is more a QoL than a buff imo for other people so they won't need to be forced into using DS (which is a paid DLC perk and honestly it needs to be used in a safe place otherwise you will…
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I think DH should not give Endurance anymore and should give an protection like Mettle of Man since it is now limited to two usages per match but that's my opinion. If you are tunneling still after hitting the survivor's Off The Record - deal with it. This is the only change I'd like in the future DH since Sprint Burst…
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I believed so but that's my opinion on it, it should either not stack or keep only one of them as it is currently.
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I am not saying they are overpowered to be honest, just really strong that gives you what you should be not getting (and he does not need it really imo). C33 and Alc Ring are the OP ones, and I do not need to prove anything really. If you are fine with getting hit value from these addons, maybe you're fine with DH, I…
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Blight does not need these kind of add-ons, that is the point of it. All you mentioned does not make you get a hit so easily, starting on Nightfall does not give you a free hit (unless the survivor is not paying very much attention) or faster recharge rate like the ones Spirit has. The fact you have recharge addons with…
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They are not balanced, they make you get a hit that you were most likely not get. That is the problem of these addons - survivor could make to a pallet or window (and even if they do it perfectly - you will get the hit due to the speed value). Although I do see more problem with C33 and Alc Ring (which is ridiculous), all…
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Three survivors healing means no one is popping a gen but a survivor healing theirself means two are popping gens and at least one is in chase, potentially of course. So currenly it is better for me bring a green medkit and tell the other survivors to do gens, but next update, it won't benefit at all doing neither so in…
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The problem with the regression meta was that they stacked not because of how good they were separately. Call of Brine wasn't even that OP alone but stacking with other perks made it like that. The healing nerf along with OC/CoB is fine imo, but the altruistic should not be touched and also they made mangled and hemorrhage…
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I do not think so. They nerfed altruistic healing for no reason at all, the main problem was self healing which are strong currently but not altruistic healing. The altruistic healing should remain untouched. They also removed one of hardest counterplay against Nurse, which is insane. They did not touch any of top tier…
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I do not care about DH cause SB has more guaranteed value and I will most likely use it and play more safe than how risky I do now. I am not saying DH was needed to get such a nerf where you need 3 conditions to use - unhook safely, be injured, then use successfully, it is too much for an exhaustion perk imo. They just…
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I just played an hour match of this game because of this 3gen meta - what were developers thinking when they thought of changing killers meta? the previous meta was so healthy for killers, Pop made it worthy winning a chase, Corrupt was fine, so was Ruin and Undying (the only problem totems had was spawn, and it is still…
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There a few ideas I've imagined. 1. A good % of discount for skins both in Aurics & Iri for the prestiged character. (It does not stack with their promos, so if a skin is 30% off and you have a 20% off, it will 30% off, not 50% off) 2. A P100 charm for both survivor and killer, they can have the prestiged character design…
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I find it pretty fun how every main killer laughed at the DH rework, but now here we are. I think people here are just considering the fact that "most used perks" are basically a 100% guarantee of winning so it needs to be killed - other exhaustion perks are not fun to play with and literally takes 0 skill to use them.…
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I love using it with Trapper and Hag, they benefit a lot from it and I do not think it needs a buff really. It makes people to not bodyblock while carrying them and then putting in the basement. Also for Hag, it helps downing other people if they trigger the traps. It is not a perk solely to instadown people but rather…
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I think Open Handed could extend duration of perks and addons that have an aura effect. It is not that kind of problematic since most survivor perks based in auras are not much used. OoO, Alert, etc would benefit from it.
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It would be nice when clicking esc, but not before the match in the lobby waiting I believe.
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Nurse is a problem to the game's balance, and that is my opinion. If you do not agree - it's up to you. Like someone already said here, she was created during a time that balancing was not taken into consideration. I am only asking for some small adjustments to her, not even asking to delete her and let's be honest if she…
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You're the one talking nonsense here because you do not want to deal with a mechanic that hardly affects Nurse. They use it because it is a competitive match, not a public match? Are you seriously asking questions like this one? Why do you think some perks and addons are/were banned to Nurse in a competitive match? Why do…
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Nurse was never fine, and will never be. The killer was literally made to counter everything, her basekit is already way too strong to the point you do not need perks to win. Just look at Spirit, she was broken back then, and now she is mostly fine - only some addons from her are overpowered but she has a counter, you have…
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You're just trying to prove your point cause you main her, and that's just it. I don't need to show anything to prove the point Nurse is a problem to the game, the only thing she deals with is walls and depending of the map it's not even that much of a problem unless the map is Lerys or RPD at least, and I play well…
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"Get good" is such a bad way of thinking. Nurse will always be OP, her power was designed in a way that counter ALL of the looping mechanics - it is not like Blight or Spirit which are BOTH really strong but still able to deal with any kind of mechanic - windows, pallets, etc. I am only asking for a stun timer increase for…
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I think it would be really good to show the progress of the exit gates being opened, these are usually shared in a SWF call. You still would have to guess which one is close to be opened though. Maybe the progress of healing/cleasing/blessing/etc would be taken into consideration.
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Stunning Nurse for a or two seconds longer will not even "kill" her, it will just make her suffer from tunneling someone with DS (which is hardly used nowadays due to the stun nerf lol) and rewarding players for stunning her with a pallet (which is HARD to do!) or head on which any experienced player can avoid easily.…