The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I personally do not run Blast Mine because I honestly don't find it that amusing to use. I just kinda feel bad like I made the Killer look stupid, and I don't like feeling like I made someone else have a bad time, period. I'm sure plenty of Killers find it funny, but I don't really like getting hit by it back to back…
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It doesn't waste as much time as you think though, it's only a couple seconds. Once a Killer realizes Blast Mine is in play, they will simply not waste any time on kicking and just go for slugs or chases - or they will hope you 3gen yourselves, made even easier with Blast Mine in play because people running Blast Mine…
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The issue with 2v8 though is it so heavily splits the queues in ways that modes like say, Chaos Shuffle and Lights Out or the events don't, it actually breaks the game badly. 2v8 can't be permanent until it's fully realized and balanced, and it just is not there yet. There's not enough Killers in 2v8 yet to warrant it, and…
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How many times do I need to say it? Killers need to find Survs to chase. Survs are often near gens, so they need to know where their gens are to find Survivors. They need to have an idea of where their "flags" that Survivors "capture" are for that reason. This game is capture the flag meets tag meets hide and seek.…
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It may not be common, but please answer - why do Survivors deserve so many tools to push gens faster, and yet Killers aren't allowed any strong generator control perks because of one single bad meta for Survs and two Killers who used to be able to 3gen really well? It feels like a double standard. How many items and perks…
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At this point I'm just hoping we get a massive buff to other gen related perks for Killer like Thrilling Tremors or some sort of new generator perk. This is absolutely absurd. I mentioned this issue on the survey. I hope they listen. It's not cool that Killers have to keep running gen control that keeps being weakened,…
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Because it's not actually a good perk, all it does is serve to annoy the Killer, and most KIllers have adapted to work around it by running other perks. :/
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???? Chucky is fine, he's just smol so you have to play against him differently. He's also got a different camera, so you play him a little different. He's not overly strong, he's a low A tier at best. He's actually pretty well balanced and none of his addons strike me as problematic. If anything he's a bit too clunky now.…
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You know what I appreciate about Survivors? How damn cute some y'all are. I genuinely love it when Survs stop, pause, and interact with me. The little on the ground wiggles when downed. Begging for mercy with their item drops. The boops to my lil' Ghostface nose. The petting me as Dracula. The ass-slaps, the little dances,…
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I can confirm even when I am playing annoying Killers like Pinhead, I actually rarely see anyone just give up instantly on hook. And when I do see it? I usually let someone go. I see DCs even less. Usually when I see them it's because they seem to be upset they failed to loop me, didn't get to do a certain thing, or failed…
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Because friend, and let's say this together now… Killers need to be able to know where gens are to help find where Survivors are. They need it to cut down chase. They need it to find their hooks in a timely manner. They need it so they don't waste time on their goals. Sorta like how Survivors need loops and pallets to be…
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Easy… because high MMR killers and survivors get there either by overuse of strong perks, using strong strats, or actually having enough gamesense to know how long and when to chase - and sometimes they still have to commit. The average high MMR Killer is not going to bloodlust III someone for no reason. The average high…
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I agree with all these, actually. These would be fine. But then the caveat is, if you have these, Kindred becomes useless and needs a new effect. This is exactly how the game should be for a HORROR. GAME. People might not find the game scary anymore, but the game is still a HORROR. GAME. That means Survivors SHOULD lose…
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I agree, Lights Out is fun for a laugh or two and it was much better this time around. Not perfect, but BETTER for what it is. It certainly wasn't so heinously Killer-sided this time you couldn't do anything as Survivor, and it kept the fun bits of the first version - being spooked in the dark by people. I had a blast…
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So then play a weaker Killer with non-meta perks instead of demanding unfair Killer nerfs because you want "a challenge" in a casual tag game at the expense of everyone else who just wants a game. It's actually kind of sad you take the game this seriously. There's no chance in Hell you have played Killer very long if you…
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How funny. You keep putting words in mine. Twisting mine. You have not once even tried to explain why you think ANYTHING less than 60/40 in an assym is fair. You have ignored my stats. You have insulted me on these forums multiple times. You keep falsely calling Killer easy mode. You point out how Pity-Poor-Me Survivors…
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WoO should not be basekit, you don't need WoO to loop. Please use other perks, get off the crutch. I almost, almost want WoO hard nerfed with a cooldown JUST to shut up the people who insist they "OMG NEEEEED IT" for soloQ. You don't. I have won in SoloQ without it plenty of times. You don't need this much info to loop…
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Survivor sided? My guy, NOBODY CAN PURPOSEFULLY BRING META PERKS. It's nobody-sided, that's why it's so good.
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Then if you believe Killers should be the power role, you should be fine with a 60/40 split and also fine with a max killrate at 65%. No problems here and you're complaining about nothing. I don't get you, every time I see you you're always saying how hard it is for Survivor. But I still win about 40% of my rounds fairly,…
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They can still hide at two people, which is why we need a mechanic to make it completely impossible to remove the crows you get for being inactive when you get them. Period. If you want to rat this way, you get crows. No dropping items to remove them, only gens or chase will do.
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All, almost all, the changes stink except for the basekit Cypress and overall mori system giving points (everything else about it is hideous), some perk changes, and the Billy changes (he needed some toning down).
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I would use weather and Moonlight offerings… basically all the time. It would take a lot of the sting out of getting bad, bright maps I can't hide in as Ghostface, or getting a dark and too hard to track in map as Huntress. It would be cool to add ambiance to maps as Survivor too!
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Lights Out was hardly an atrocity, it just wasn't your cup of tea. I had a blast both sides in it. :) I'm very excited for Chaos Shuffle too, this mode was peak and always will be. The least sweaty mode. Chaos Shuffle should be permanent, screw 2v8.
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Because at 50/50, the Killers don't actually 3-4k half the time and do less the other half. They draw every round, while two Survivors always are guaranteed to win all the time. At a 60/40, that is not true - that means a Killer 2-4ks about half the time, then 0-1ks about half the time. Meanwhile it means Survivors… have…
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MMR is active, you just don't gain or lose it. The Devs have stated this to be true about modes multiple times. Ironically it means there's more breathing room, because you're less likely to be paired outside your league for winning/losing too much if that happens.
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Because it isn't balance. It's asking for Devs to guarantee at least two Survivors always win. That's a draw for Killer but a win for two people. The game considers one Survivor escaping a win for that Survivor, but it also considers the number of escaped Survivors for Killer. And if Killer gets any less than a 3k, it's…
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Too bad, BHVR doesn't see it that way. I guess the SoloQers really better SWF up, then… shrugs
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Then you are and forever will be part of the problem. Because Killers only put those on because they feel they need them to deal with SURVIVOR meta. If you want less sweaty games, take off the meta perks, play silly with a SWF, and forget about winning. That's what every single Killer eventually has to do when the game is…
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Then you do not play enough of the weaker Killers to realize why a 55-60% Killrate won't work. It has to be higher, a 62.5%, to even get a 2k or higher. Just a draw or higher. No Killer I know sees a draw as a win. If Killrates need to be a whopping 62-65% to simply DRAW against decent Survivors, what does that tell you?…
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Good. Killers are the power role. Killers should feel good to play. If you feel like you lose all the time to random BS, of course you won't have fun playing Killer. 65% is also within a normal distribution of Kill rates, as I have said before, and therefore balanced. Now if the Devs start claiming they want 70% or higher?…
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Any buff they give SoloQ buffs SWF more. It follows that removing stuff from SWF would mean removing it from SoloQ too. Yes. This is impossible.
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Horror as a genre inherently is about losing power and control, that makes it horrifying. You are not supposed to "have power" as Survivor at any point, let alone in chase. You have fundamentally misunderstood Horror, the game, and the entire point of Survivor. If you really cared about being casual you would be leaning…
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It's OK friend you were just charging your blink and held it too long and had extended fatigue friend. :)
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Even worse - there are people who think ONLY A TEAM ESCAPE as Survivor is a win. And too many people care too much about gaining and losing MMR, which doesn't even give you anything for gaining it or punish you for losing it. All you "win" are sweatier opponents, rising in MMR in this game is deadass never worth it. The…
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I am so sorry, I can't imagine how bad Spirit and Drac mains have it right now.
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This is why I was Ghostie, Myers, Pig, and Onryo all Lights Out. I actually let several people go as Ghostface because he has it so easy in this mode. Because jumpscares. :D
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I'm getting the opposite, for me it sounds like the gens are being heard from like 16 meters when I'm right on top of them as both Killer and Survivor. They are too quiet. Some Survs are not screaming when hooked and sometimes even when hit. I'm also not hearing Chucky's footsteps which is super frustrating when you are…
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I suggest in the meantime, while they fix this, you turn your volume up or wear headphones with the volume boosted, I guess? For whatever good that will do. I've also noticed sound issues on Myers, Nemesis, and others. The audio is definitely glitched for both sides. As Ghostface I can't hear MY OWN SHROUD, as Myers I…
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Drac's like Ghostie, Demo, and Pig in that yes… he gets pets and snoot boops as pubby form. :) I love wholesome interactions.
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They really should not add any faith icons to the game. Just use a cross Unicode symbol in your username instead if you needs must do this, or change your username to a faith based one, why do you or anyone else need to show their faith or worse yet convert/proselytize in a game? Nobody actually likes being "shown the love…
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I don't understand why on earth BHVR decimated generator regression but yet, keeps on buffing buffing buffing gen progression. Enough is enough, how fast do gens really need to go?
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Just commenting to say that I love that you, by either mistranslation or habit, call Moris "harpoons". It's kinda cute. :) Oh also, I agree. Leave green and iri Memento Moris ALONE. No amount of BP is worth losing this unique offering and function.
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But then what is your excuse for the loss of the other two Moris? Why is that change OK and not just a slap in the face to a fun and unique mechanic? If it's not a problem, then why is this change being added? You should be against it for that reason, then. The 4k slug problem is actually already happening more on the PTB.…
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Yes. Every single day until this unwanted, unnecessary, anti-fun, awful change is no longer on their radar.
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You have to knock them down to do that. Sometimes, you have to leave them for a second to do that…
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What was this, again? Please put these resources into developing your flagship and making it better instead.
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"People will stop playing because thing I dislike will become more prevalent" is a massive negative to removing Memento Moris as they are now. If you believe this, and you're right that it will increase it, then you should be massively against this change. Hell, you should be rallying against it. "But people already do it"…
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As predicted, the unwanted Memento Mori nerf sucks. Nobody wants this version of a Mori. It promotes slugging for the 4k. It buffs slugging and nerfs a fun aspect of the game most people on both sides enjoy and love. It removes tactics from the game. Please please please just make Cypress basekit, retire it, and then add…
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I want to have fun. Moris as they are right now are fun, Moris in the PTB are not, they're unsatisfying. Nobody wants this version of a Mori. It promotes slugging for the 4k. It buffs slugging and nerfs a fun aspect of the game most people on both sides enjoy and love. It removes tactics from the game. Please please please…
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The yellow basekit is ALL they need to do. I am not against Moris being a points event, I am against Moris being cheapened into just another useless BP addon that isn't even worth more than a BPS and doesn't even have a guarantee it will work.