The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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You, like many others, have failed to address the actual problem being discussed in this thread. This isn’t a problem that survivors should adjust to, rather it’s an inconsistent feature of the game’s perk system. No survivors shouldn’t have to bring an item for totems, and no they shouldn’t be put into a position where…
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Also props to you for not simply bashing a survivor main and attempting to prove a point.
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True, but I like devour hope because it encourages killers to not facecamp survivors. It requires a lot from the killer and rewards the killer accordingly which I can appreciate. NOED doesn’t require anything other than reaching the 5-gen count / close hatch. But aside from that, I still think a debuff as grand as being…
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Oh ok
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While this is good advice (that I already follow), I was simply pointing out a consistency issue that should at least be addressed by the game devs. I don’t think forcing either killers or survivors to accommodate in skill what the game lacks in consistency isn’t a good solution to the problem.
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You shouldn’t have to expect a perk to be used despite how often it is used. Everyone has the exposed status effect before the first person is struck, being notified after ######### hits the fan isn’t a good way to have this perk setup. You get notified when the killer has ruin (even though its obvious when you work on a…
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True, however if you have been inflicted with a debuff it only makes sense that the game tells you what it is let alone notifies you.
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Ok, keep noed but add in-game chat. Then survivors will at least be more likely to cleanse the totems because they’ll coordinate that with one-another. Also, before you assume that adding in-game chat is a “buff” for survivors, ask yourself why it is that in a game where there are four survivors and a killer, why it is…
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Wow game devs, it’s almost like we should remove NOED & Adrenaline I love me my adrenaline don’t get me wrong, but goddamn I hate perks that reward players for doing NOTHING. I’d say DS but it requires some skill and it’s been nerfed to the point of only being useful if you’re being tunneled.