Comments
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I think we simply disagree on what feels unfair, and that's okay. Some of the perks I chose to mention I consider somewhat "bs" as I previously put it because the counterplay has to be done before the match starts. Yes, you can bring a totem build to counter Thrill. But you don't know what the killer has. You can take that…
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What I meant was that the sound cue doesn't really help the first time when you're about to get slapped. Yes, once you've heard it, you know going onto high ground is a bad idea. I was trying to explain that "it's only a surprise once" because until it's used you don't know that as soon as you drop from high ground you're…
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Thanks for pointing out that they're mostly off-meta, I should have mentioned that. I get that BHVR can't just nuke things, I'm just choosing to ignore that fact :/
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I get your point that it's typically only going to be a surprise once, but some maps have enough verticality that at some point you're going to have to deal with it anyway, and knowing ahead of time doesn't mean it won't hit you if you're already in a bad spot.
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@Rulebreaker I don't really understand your question, but I would appreciate any insight.