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Happy_trapper010

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Happy_trapper010
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  • Freddy & Leatherface were released before the in-game shop so they're contracts wouldn't have included new cosmetics being created by the devs and I heard the devs say before in a dev stream that some license holders were difficult to work with or something along those lines and its safe to say those license holders are…
  • It's just a game, not a competition. The devs decided for the hatch to open if 0 gens were completed instead of 2 so survivors can still earn a few BP if they're team decided to not play well and die early. Killer still gets massive points and the one survivor remaining gets the hatch points. It sounds very selfish that…
  • Agreed! More than not the killer has the advantage in closing the hatch if both are standing on top. If the survivor finds the hatch first and the killer has to hook the last person I think it would be fair for the hatch to open sooner. Its almost a guaranteed win for killer at this point with the hatch. If this change was…
  • In some form I've always thought technician could be better off with some numbers whether its in seconds or percentage and if players find numbers misleading or distracting then they don't have to use the perk (not that much people are using it right now) but I hope the planned buff to it will include something along those…
  • Making bloodlust a 1 tier mechanic is a good idea over a longer period of time I agree. You are right about the deadzones being abused and that does make the pallet break BL idea weak but there aren't too many dead zone pallets in every level, maybe a couple. Bloodlust could even be worked into a perk with the idea of…
  • Your 3rd and 5th ideas are interesting. I've heard some version of those ideas floating around and they seem the most realistic changes the devs could implement. I think the idea behind no mither is a hardmode for players so I don't see the devs giving it something like endurance or 3 hooks. Gaining bloodpoints for using…
  • @PigNRun I disagree that it adds nothing in that new players especially would benefit from knowing if they have enough time to complete the last 10% or 5% when they see the killer starting to go towards the gen. Even for seasoned players who can see how much gens quicken based on # of people repairing or tool boxes being…
  • @Onyx_Blue I started following the game when it came out on PC and bought it first week it came out on PS4, I play both sides but survivor more in the last few updates. I think ideas are healthy to discuss for this game despite having 2000 hrs or 100 hrs but none the less, if a killer chases a survivor for the whole game…
  • There's a 50-50 chance the item doesn't spawn in the chest and the aura of the survivor is revealed to the killer for a few seconds
  • https://youtu.be/lgI8Mp_sl9w I didn't climb, some youtubers did back in the clown's ptb, some glitch with hags traps could propel the player up there
  • It sounds like a good idea, has potential to become a nice perk we might end up seeing in a later chapter. It could be an counter perk to any aura reading perk the killer has.
  • Definitely should be a surveillance rework perk, that one in it's current state is garbage DX
  • Will you be adding more maps to the already existing realms like Red Forest, Lerys Memorial Institute, or even to dlc maps like Haddonfield or Springwood in the near future?
  • Looks like the devs mightve took all these "cursed hex" ideas to the game with the Spirit's new hex perk :D
  • I had an idea a few months ago where the concept is Reverse Hex Totems. A perk like Hex Ruin won't be active but the totem will be lit. As soon as a survivor cleanses the totem, the hex perk will activate. This deters survivors from destroying a totem right away and makes them wary to keep lit totems as they won't know…
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