Comments
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Really? I played console (PS4), and survivors I go against didn't DC, I've only had survivors DC against me once Cross Play came out. I figured it was always the PC players who were constantly DCing
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ENTITYPLEASED (no space, I think it needs to be all caps), and ENTITYDISPLEASED are the only codes, as far as I know. The first one gives 150K, and the second one, well, you'll see
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Not necessarily. It's not the devs fault that the fps is higher on PC then Console
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Ghostface is an M1 killer, and he's amazing
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Here's another reason I feel like dbd MMR won't work. The main way to be good as killer, is not just no know his ability, and use it well, but being able to predict survivors! If a new person starts on this MMR rating, it will take forever for him to be a good killer! A new killer will do bad at first. It happens, killer…
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If you're saying nerf Michael, I take it you never played him, and have played against one good Michael. Michael does NOT need a nerf
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Pop is almost mandatory. 20 seconds may not sound like a lot on paper, but when you're a survivor (I play Survivor, to be able to predict them more. Overall, I'm a killer) and you have to work 29 seconds, just to get back to the repair progress you were at, it sucks. What sucks even more, is if he pops it, and then chases…
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10 seconds? Thats OP. That's way too long. If you don't run, the 3 second stun is enough (don't run so killer can't track you). 10 seconds, along with the time it takes you to get to a generator, is waaay to long. Also, you basically just described unbreakable, and made it better. This isn't necessarily op, but honestly,…
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Here's the thing. While yes, killers do need to learn how to play certain killers first, before they become skilled with them. As a killer main, I can confirm that. But once you get decently skilled, you can learn to apply constant pressure, and not allowing survivors to work on gens. Once you become skilled with a killer,…