Comments
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Then juggle the survivor if you’re scared of DS, it’s not OP you just have to learn how to counteract it
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Some perks synergize, that’s just how builds work and you can’t really do anything about it
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I’ve already said percentages can be tweaked by Devs. High chance of jumping out right in front of killer (plus a cool down to use the locker you just jumped out of) + aura reveal. There you go
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Then tweak percentages; Percentages take in account the number of lockers in the map. Your “basement clutch” wouldn’t work bc there are like 4 lockers in the basement, so you would have an insanely high chance of teleporting right in front of killer. And you wouldn’t be able to use the locker you just jumped out of for a…
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I don’t know what more downsides you want, it has 2 guaranteed/ 1 possible downsides. You have a high chance of teleporting to locker right next to killer (so you don’t need an aura reveal), and you automatically jump out of locker upon teleporting. The possible downside is entering a preoccupied locker
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Do you not know your perks?? Iron maiden does reveal your location. And i did list possible conditions such as a hook rescue or a totem cleanse
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It’s not a stronger version of DS though. killer can just down them before they reach locker/drive them away from lockers/use iron maiden. Maybe add a requirement to use it, like perform and unhook or cleanse a totem first
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You’re idea of only teleporting to nearest locker + aura reveal makes the perk completely useless so no. And the killer perk to balance it out is Iron Maiden, so if a killer is worried about all survivors using it, iron maiden would balance it perfectly
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An exposed effect would make it too weak; this perk has two downsides: you can’t just hide in the teleported locker, and you have a high chance of just teleporting to a locker right next to the killer
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Also, it’s a one-use perk, so teleporting to another jungle gym would not only be rare but it would only happen once, so you would just get out of the chase once. You’ll definitely still get chased again later in the game, so not really OP imo
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Thats why i added the two catches to try and balance out the benefits. The chances of getting an adjacent/nearby locker can be tweaked by devs but i think those balance it out