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Humanarian

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Humanarian
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  • Perhaps, it has something to do with it also not counting for "Survivor Mori" category of Devout Emblem. Hopefully, that gets fixed.
  • And don't forget about the match-making system! It's actually possible for a GREEN-ranked Killer to be matched against FULL RED RANKS 4SWF!!! That makes the experience terrible for everybody. The Survivors players have no fan because with their effeciency and skill gap because there's practically no Killer on the map. The…
  • It does feel that way when the player only starts playing The Executioner. The real question is: will it remain the same after 100+ games? I am yet to find the answer.
  • That's especially important to the Killer characters who heavily depend on certain Perks. For example, Deathslinger is stronger with Save The Best For Last, Spirit needs Stridor and Legion is much more effective with Thanatophobia. And those are just a few examples. But it's not just about viability. It's also about having…
  • When it comes to the Perks, I honestly think the better solution would be removing them from the Blood Web entirely and putting them in a separate section of the in-game store where a player could spend Blood Points to buy and update the Perks they actually want instead of having to suffer through getting tons of random…
  • Because they are noobs and because the game makes it hard for the new players to understand how it's supposed to be played. And the fact Devout emblem requirements the way they are now doesn't help it. Anyways, I do thank you for clarifying it for me. I need to do better next time. Though doing better does require having…
  • The Executioner is really strong against the loops. However, he's not strong at all once a Survivor gains enough distance away from him. I have already offered what I believe to be a nice Perk combo against that particular Killer: Lithe, Dance With Me, Quick and Quiet, Iron Will. The main idea here is to fool the Killer…
  • As far as I am able to notice, the Color of Rank defines how many emblem points the player needs to rank up. I didn't really do the math, but it just felt different. I'm sure if I had a similar game with Freddy on Rank 10, I would have piped. But I see now what had me confused there. It's 60% for 3 Sacrifices, and the game…
  • I disagree with that argument. Every competitive game has a meta. Take MOBA genre for example - characters keep changing Tiers with every patch, different items you can buy during the match constantly become more or less relevant... But these game do have the balance in them still, even in that balance changes from Season…
  • There are the games where mic is a must have. However, adding a text chat for Survivors is also an option. Besides, even if one Survivor doesn't want to talk, they will still hear what the others talk about and can adjust their actions accordingly. They may say whatever they want, but every competitive game should be…
  • In all honesty, the idea is rather simple - give all Survivors an access to an unlimited voice chat, starting with the lobby while waiting for the game to start. Then base the whole game around the fact that every party of Survivors has become an SWF.
  • The problem with that is due to the game's absolutely awful FoV I lose them from my sight entirely when I get too close to them and they start to 360 dodge. I end up having to step back just to get them in my FoV again.
  • The reason I was chasing that exact Survivor was because I found and scared them away from the gen, not because they were trying to do something to get my attention on purpose. I am always vary of the clickers and only go for a hit on them when they are out of position. And sometimes it doesn't take an insanely strong…
  • No, I was in a constant long chase with one Survivor who had a few un-mindgamable loops with good pallets spawn next to each other. 3 others were constantly on gens.
  • Thank you for your advice! I don't think there was an incompetent Survivor in that exact game though, since they were 4 Red Rank SWF. I also have no problem with returning to the hook shortly after if I see a good reason to do so. Also no problem with slugging, especially after an unhook without Borrowed. I slug the person…
  • Of course they were the good Survivors and obviously on comms. However, when it comes to these exact loops, I doubt it takes an unusual skill level as a Survivor in order not to make a mistake. It's not like the Survivor I chased pulled something crazy like disappearing into a thin air by using Dance with me or something…
  • The map was Blood Lodge of Autohaven Wreckers realm, with a few good loops and pallets spawning really close to each other (jungle gym into 2 loops with 2 pallets around the garbage into the lodge itself.) I think not breaking the pallets immediately could be a mistake I've made. I was trying to mindgame the…
  • You provide some really good advice and I sincerely thank you for that. The problem is that it wasn't really applicable in that exact game. Let me start explaining with paragraph 4. The Survivor was not being chased and could not be chased by me around the finished gens because the chase started with 0 gens done then 3 of…
  • This is a bit drastic, but balancing the game to the level of SWF goes against the core concept the game was built on. Four random strangers working together with minimal communication to survive. The problem with that concept is that it's extremely flawed. No one can phohibid 4SWF from using Discord or any other means of…
  • I do not understand your idea. How is any of the methods you have proposed would stop SWF groups from talking on Discord and completely neglect the "voice chat radius"? The problem here lies in the mere fact that the devs should have added the voice chat for Survivors from the beginning and ballance the game to be fair for…
  • 1) Every generator is 1/5 of the Survivors' main objective. 2) Every hook is 1/9 of the Killer\s main objective. 3) Gens aren't running away. Enough said.
  • A Killer getting destroyed in the game designed for destroying Killers? Big surprise.
  • Sorry, but I have neither enough memory on my drive, nor a PC good enough to record without causing any small freezes occasionally. And, as I mentioned above, I am not interested in advice on micro, for which the recording would actually be needed. I'm interested in a macro advice.
  • How am I supposed to have a recording when I'm not a streamer? Is there even anyone who just randomly records their gameplay? No, I don't think so. What I ask for is a strategic advice, not something regarding my micro/mechanics/mind-games. What happened in the game is that I chased one survivor who got really lucky with…
  • It's really... REALLY disppointing that on this forum nobody can give a solid advice on a problem like this. It's as if everyone who plays a Killer well want to keep that kind of information to themselves.
  • Achievement Unlocked: "A new level of pathetic" (While playing as a Survivor, turn on at least 1 hack and teabag a Killer repeatedly throughout the match).
  • I am honestly surprised no one wants to discuss this. Why? Those things seem to be a major unfun experience in the matches.
  • The thing is... we shouldn't even be forced to report such players. The game should have a way of automatically detecting such things and suspend those players' account until the Support team looks into it and makes a decision if it's a false alarm or not. There must be a much better control over the situations like the…
  • I entirely fail to understand the whole idea behind prestige versions of the characters. What does it even do? Makes them look covered in blood? That's it? And for that I would need to throw away all the Perks, Add-Ons, Offerings and basically start leveling them up from scratch? To say that it's not worth it for me would…
  • You haven't mentioned if you tried landing his shots yourself. Especially from afar. Let's just say... If Deathslinger hits you with his harpoon from the max range, he's more than 100% deserving of getting a hit on you after reeling you in.
  • What is your highest Rank and the game knowledge again...? Because the fact of you complaining about a Low Tier Killer with 110% base movement speed and the slow-working power (reeling) suggest that you still have a lot to learn.
  • The problem seems only to be growing as the time passes... That's very unfortunate.
  • Well, if they ignore it when it escalates so far... Then they would be forced to shut down the servers and lose their game. As simple as that.
  • While we're on topic of SWF groups, I believe, it would be worth mentioning that full 4-people SWF groups can apply some advanced strategies like having 1 Survivor with "Object of Obsession" Perk and call out everything that Killer does. That simply destroys Stealth-based Killers, unless they have brought a way of applying…
  • And do you know why Red Ranked Survivors get matched vs Low Rank Killers nowadays? Because a lot of Purple-Red Rank Killers have had enough and simply left the game. The problem of not having enough Killer players is finally starting to get real, and I am honestly licking my lips in anticipation of the search time for the…
  • and the other let Tru3 kill them. By "dancing" at the Exit Gates for one second too long.
  • A good topic to discuss and a really good analisys. I sincirely thank you for being cold-blooded, logical and fair in your approach. Dealing with such things must be based on facts, not emotions. And that's exactly what you've been reviewing: the facts. You see, the thing about SWF is... Well, the way the game is designed,…
  • Oh, of course. If anything, I expect them to nerf him, which would lead to him flying straight out of the window. Because that's just what they do, is it not? Oh, and I wasn't talking about just the mechanical mistakes on the Survivor side. I was talking about tactical mistakes as well, if not more, such as trying to go…
  • "You've seen the world. You've seen the state it's in. You're smart enough to know that someone, somewhere has lied to you. There is no plan. There is no balance. It's all lies..." - Pride, Darksiders 3.
  • Of course it's a general game problem, but the efficiency of the Killers can only be determined within the rules of the game. And while playing by the current rules, he's just not viable. It is true that Otzdarva played a lot of him, and I've seen all of his videos (not the actual streams sadly), and I don't know if he…
  • Just to make sure... How much do you know about what it's like to play a Killer? The first gen often pops before it's possible to even get a single down.
  • but you can't just complain about them and ignore the fact that he has plenty of upsides as well. The problem is the fact that his upsides are simply not good enough to compensate for his downsides in the current meta. They only succeed in making him fun to play, but fun is a pretty questionable and subjective thing that…
  • Just... Yes!
  • I apologise for the intervention, but I believe it to be an act of good will to let you know that by trying to prove anything to that exact person you're simply wasting your time. They have shown that their favourite thing to do here is to twist their own words and the words of others in the direction they want it to go,…
  • You're bound to see such things if you watch Otzdarva or Tru3Ta1ent. The only good thing about the situation is the fact that hackers like those are really rare (obvious speed hackers or noclip hackers).
  • That's a really nice idea that deserves support, in my opinion.
  • Despite his terrible map pressure, Clown (surprisingly) has a better chance of downing a looping Survivor than Deathslinger does. In my opinion, if you want a ranged Killer, Huntress or Plague would be a much better choice.
  • One of Tru3Ta1ents side-by-side comparison videos gives all the proof needed that Huntress is much better than Deathslinger. In the similar situation (even a bit worse for Huntress) she's able to get 2 downs in a time span not enough for Deathslinger to get even one. He's slow not only in walking. He's slowed down by…
  • Shoot you? Definitely. Down you? Not so sure. There's a big chance of him wasting his time reeling you in from afar only for you to get some terrain between you and him and break the chain. Deep Would might be annoying, but it's a million times better than hanging on the hook. Even if Deathslinger never misses a shot, he's…
  • Oh my goodness, what have I just read? Allow me to clarify a few things: 1) Huntress has 6 hatchets that she can fire nearly back-to-back before having to reload, 2) Deathslinger's Deep Wound effect is cool and all, but the objective is to down and hook all Survivors, and that's what he struggles to do because hitting his…
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