Comments
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I didn't say what I said without thinking about everything that you mentioned. BHVR can handle their business any way they choose to. People absolutely deserve time off. I have no problem with them taking as much time off as they want to over the holidays. But if you are running a live service game, especially during a…
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Mistle Toes are busted and won't be fixed because everyone is on vacation for the next 2 weeks. But they want us to vote for the game for the Labor of Love award.
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He was not "fine". He has uncounterable free hits in stealth mode, so something needs to be done to offset that major advantage that he has
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Source? My own experience. I played back then. I remember what it was like. How can you draw conclusions from Youtube videos? First of all, you have no idea what time of day they were playing. Survivors queues have always been shorter during off-peak times. Second, there is self-selection with Youtube video uploads. Nobody…
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I'm not saying what is fair or not fair. That's an incredibly subjective judgment and everyone has a different opinion or definition of what is "fair". The devs' definition of "fair" for this game is a 60% kill rate, for what it's worth. That's what they are aiming for with the game balance. Sorry you don't like it. I'm…
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By far #1 most hated - non-functional matchmaking system Other than than, BHVR cranking out new content at a furious pace, releasing new content in a busted state, taking forever to fix bugs/balance issues and sometimes ignoring them for years, spending resources and time making changes that nobody asked for, refusing to…
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If you believe that a 60% kill rate is the game being "rigged" in favor of killer players, then it's clear that you're never going to be happy with this game. What is an acceptable and fun escape rate for you? 50%? More than that? Should survivors escape a majority of the time? What do you think killer players are going to…
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I'm sorry, the way you worded your response sounded sarcastic and dismissive. It's tough to tell when you can't see someone's face, obviously. I apologize for my rush to assume that you were being rude in your response
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Everybody is going to have a different opinion on what the kill rates should be, so it's pointless to try to convince people one way or the other. The fact of the matter is that when kill rates were lower, killer numbers were way down as evidenced by the extremely long survivor queue times that we had. BHVR have decided…
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Incentives have been broken for a long time and they will likely remain broken for a long time
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The peak was July 2021 at 105K players, and I believe that was due to the Resident Evil chapter that brought in a ton of players who only wanted to play for that new content. You need to look at the long-term average and not based the popularity of the game on one-time outliers. Certain special events and new chapters…
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Give Killers basekit Deerstalker. When I slug I survivor to apply pressure, I have every intention of going back to hook them eventually. But most of the time, the survivor crawls away to a hiding spot or obscure corner of the map so I can't find them. I'm not going to waste a whole bunch of time trying to find them if I…
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Give Killers basekit Deerstalker. When I slug I survivor to apply pressure, I have every intention of going back to hook them eventually. But most of the time, the survivor crawls away to a hiding spot or obscure corner of the map so I can't find them. I'm not going to waste a whole bunch of time trying to find them if I…
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The devs have never told us why they don't have ping limits, but it's not difficult to figure out. Setting ping limits means fewer people will play, which means less revenue $. It's good for BHVR's bottom line, but it comes at the expense of player experience. It's a tradeoff that BHVR are OK with because people generally…
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Servers have been steadily melting down for a while, and it seems to only be getting worse. I have a very fast wired internet connection and this is the only game where I am getting garbage pings. It's getting to the point where I don't even want to play anymore because of the stuttering, BS hits after I'm 10 ft past a…
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Most likely a VPN abuser that one
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To be fair, most of the stuff we have to spend BP on will never get used :)
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This is what happens with a 3-month cycle to crank out new content. Come hell or high water (or bugs galore), that new content is going to get released and we'll worry about fixing things later. The best thing for the long term health of the game would be to slow down, take at least one quarter off, and just focus on bug…
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I like the way the old Ormond map looks. Don't mess with it!
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Play a different game until they fix the servers or get new ones
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I've gotten bored with the event already. There's really nothing new or exciting with this one. I'm just completing the tomes and going back to normal mode as soon as I get the tomes completed.
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Chucky was busted AF with uncounterable free hits when he was in stealth mode. He absolutely deserved a nerf. I haven't gone against him since the nerf so I don't know he is to go against now. But no way should he be reverted back to pre-nerf state.
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Matchmaking is always like this. It's not just due to the event. I have about 2,200 hours and consider myself a decent but not great survivor. I can consistently escape at least half my matches as long as I'm matched with decent teammates who aren't completely useless. But that almost never happens in solo queue. I could…
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BP incentives have been broken for a long time now. The best I ever get now is 50%, even when survivor queues are super long. Often times there will be a 25% SURVIVOR incentive even when survivor queues are long and killer queues are instant.
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It depends what time of day you play. I am in US eastern time zone. Killer queues are always longer during the day, but during peak evening hours killer queues are instant as this is when a lot of survivors come to play with friends. It has been this way as long as I can remember. I don't see any indication of change in…
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Servers have been trash for a long time, regardless of game mode or event. Just yesterday I was on a server where everyone had at least 130 ping. My normal ping for a nearby server (US eastern time zone) is ~30. BHVR still refuses to show pings in lobbies, so there is no way to avoid this. You are forced to play the match…
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I still play the game regularly, so it hasn't been bad enough for me to quit yet :) There haven't been any significant changes to help game balance. Matchmaking remains hopelessly broken and is by far the #1 reason that solo queue is often a miserable experience. Still nothing is being done to get solo queue and SWF on a…
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Whatever they did, they completely F-ed up the whole system and who knows if/when they will fix it.
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Yes, incentives are definitely broken. Just tonight I was getting survivor BP incentive when survivor queues were several minutes and killer queues were instant. This happens every single day.
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The matchmaking system doesn't work. That's why you're getting matched against people far outside of your skill level.
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Incentives have been broken for a long time now. Just like anything else, it will take months to fix, if ever. Last night I saw 25% incentive on Survivor and no incentive for killer. My Killer queue times were <20 seconds while my Survivor queues were several minutes. This type of thing has been going on for a while
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Correct - the fact that you saw the same build 3 games in a row definitively proves that nobody in the entire community has an original thought 🙄
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The lack of response from the devs on this issue IS their answer. This problem has been commonly complained about for years, and BHVR have completely ignored it. Not only do they refuse to have ping limits for lobbies, they also refuse to show you other players' pings until after the match starts. So if you load in with a…
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If we just go back to "old" Thrill, hex builds will be useless and dead just like they were before it got buffed. Thrill needs to be more powerful than it was, so maybe somewhere in between old and new version would be a good spot for it so that it's not irrelevant like it was before.
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I agree that slugging just for the heck of it is toxic, but slugging for the 4K is not. Killers have every right to try to secure 4K just like survivors have every right to slam out gens as fast as possible and get their whole team out. Both sides do things that are toxic and unnecessary. Killers leave survivors to bleed…
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Nothing is going to change unless there is some competition. People are still playing the game and spending $ on it. We'll continue to get broken content cranked out every three months, it will continue to take forever to fix anything. This won't change until people start leaving the game to go play something else. Right…
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I get thrown into lobbies on a daily basis with brand new players (I have >2,000 hours). I know it's not from backfills because I see the people loading in on my end - they're not already there and queued up. The matchmaking system is beyond broken. Lobby backfills can cause this issue, but the matchmaking system is…
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It's not unusual at all. It's a very typical part of the game now. There is no threshold because I have over 2,000 hours and I literally get matched with and against brand new players on a daily basis (I can see their hours for Steam PC players), and it's not due to lobby backfills. The matchmaking system is beyond broken…
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I play a lot of killer and I have no problem with Head On. Yes those matches where you go against a SWF on comms who constantly bait you to their teammates waiting in lockers are super annoying, but extremely rare in my experience.
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Good - I can't wait for nearly all hex perks to be useless and irrelevant again /s
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I fully agree - I wouldn't pick DbD for this award either. My reasons: It always takes an extremely long time to implement any sort of community-suggested improvements, and that only happens after overwhelming outcry from the community Knowingly releasing and selling bugged content as well as leaving past bugs unresolved…
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So we can get auto-detection and penalties for someone being AFK, but it's technically impossible to auto-detect any sort of cheating like moving faster than normal without perks, teleporting around the map, infinite uses of perks that should be limited use, etc. and we must require a complicated and cumbersome reporting…
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Fully agree. The matches where I can easily 12-hook are extremely rare. Most of my matches have good survivors who know how to loop and mindgame - they are not easy downs. If I never camped, tunneled or slugged in any of those matches, I would never get a single kill because these are all strategies for applying needed…
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I'm sure it was tested, but this is what happens when BHVR insists on cranking out new content every 3 months. Especially with more complicated killers like this. We get half-baked products that then take forever to fix because not only are they working on fixing previous content, they're already working on the next new…
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Agree. As killer if I go up against a good coordinated survivor team, I will struggle to get 1-2 kills. If survivors are average to poor, 3-4K wins come pretty easily. When I play survivor, even in solo queue it's usually competitive if my teammates are competent with good situational awareness and can last in chase…
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If you can steamroll survivors so easily, why don't you stream and/or play competitively? Easy money, man. Do you mind sharing some clips of your gameplay so we can learn from your amazing skills?
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I've played both sides with and against this new hex perk meta and I think it's fine against experienced survivors, even solo queue (which is what I see in most of my killer matches, at least). Hex perks have been a joke for a long time and decent survivors would either ignore them completely or if they couldn't, they…
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Um….no
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Just today I was matched with at least three literal brand new players. One more was a console player so I couldn't verify hours played but she was a default skin Feng who brought Technician, repeatedly missed skill checks and was easily killed by a console Demogorgon player who was also brand new and had two yellow perks…