The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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The problem of the devs is not providing the full information and instead providing it in random responses in Reddit. ¯\_(ツ)_/¯ You can consider the current nerf a soft kill switch.
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I always liked Skull Merchant, aesthetically and thematically and I'm not lying if I say I was looking forward for a nerf for her, so the survivor stop disconnecting when playing against her and finally have fun playing her. However the nerfs are a bit too much imo. I would leave the two scans and removed the stealth…
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It's an exaggerated number I think, but the fact is that those of us who use Nvidia Filters or Reshade is for correcting the brightness and increase the sharpness because TAA make this game too blurry. The ones using that for an extreme level of brigthness and saturation for taking advantage are a minotity of tryhards.
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No. If they want to troll and you cannot hook them, then they should stay in the ground bleeding. I remember when BHVR buffed Boil Over the fist time, a lot of people purposely went to areas which force you to fall and walk a long distance. I started slugging them, I'm sure they enjoyed kissing the ground for several…
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I'm playing very little lately, because I'm in a break (playing other games), but In the past few days I entered at night three times and the bonus was for killers (Europe here). At night there are a lack of killers because everyone has left the work and are playing with their friends after dinner, In GMT+1, between 20:00…
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Hoader is a bit redundant with Weave and Human Greed.
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20 years ago, or more. The brightness setting is maybe one of the oldest settings in 3D games.
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FSR downsample the image, the game look sharper but worse in the rest of the aspects. In addition, the FSR version in DBD is old.
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We have to get used to the blurriness, I was a luma sharpen user. The native AA of the game is the TAA, one of the worse implemented in fact. Not using AA is not an alternative, because with the AA disabled the character hairs and grass look too pixelated, specially for the ones playing at 1080p like me. I hope it is…
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I only used reshade with a sharpen and a brigtness filter. I know there are people who use reshade for advantages, but I'm pretty sure that most of us used it for tweaking the graphics a bit because the game have a severe lack of graphic settings. Calling us cheaters is a bit too much, and the advantages you get for using…
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The 2v8 game mode was a fail due the insanely long queues for killers. Some people state that the reason is because it is a killer sided mode, but I think the reason is because it is the first time we can play killer with a friend, a breath of fresh air.
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This change should have been done years ago tbh, but very good change, sometimes when several hooks are destroyed in a zone you are unable to hook, this was a problem specially in some indoor maps, if the survivors realize you can't hook in a certain place they just go there and you was forced to slug.
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She is not underrated, she is just boring to play, that's the reason why she is so hard to see.
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I'm loving her particularly.
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156, but the only intentional ones are some killer adepts. I'm not an achievements hunter.
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Complaining about the game being killer sided while not using meta perks when killers usually do is a non sense. That would be like me complaining because I lose a lot of matches with scratched mirror Myers or my Trapper meme build and saying that the game is survivor sided… 🤣
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M1 killers are outdated at this point, that's the reason why most of recently released killers have antiloop or anything that help in chase.
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The hud update for knowing what the other survivors are doing, basekit BT, anti facecamp, no grabs in the hook when a survivor is unhooking, more strong anti tunnel perks like OTR, anti 3-gen, easier flashlight blinds and maybe more things I don't remember. I'm not saying that all the changes I mentioned are bad, but…
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I've never heard of this version, it is too drastic and OP, survivors need to advance their objetive, not forcing a chase or being injured which is too detrimental for them and feel weird. The version I heard for is a mini-corrupt intervention which last around 25-30 seconds, just for the survivor not starting to do the…
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They nerfed Chucky because it was too easy for him to abuse the scamper and get a lot of free hits. Its nerf is right. After the nerf he will require a bit of actual skill.
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Every perk which is too strong of not used for its intented purpose should be nerfed.
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It is still a bad perk, mostly for the permanent broken status afterward, and also if the perk beome popular the killers will just start to use Territorial Imperative which is a hard counter for the invocation.
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It is funny that you say "It's a survivor perk. It does a thing that benefits survivors. That makes it OP" when in the same patch a bunch of meta killer perks are also being nerfed.
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Is the best argument in an asymetric game period.
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There are a good argument. It is one player against four, killer need some pre game advantages. And the reason why survivors can't see the killer is pretty obvious, Survivors would make builds around the killers they're going to face and that would be unfair. For example all survivors equiping Calm Spirit if they see…
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Removing the struggle won't solve nothing, if the struggle is removed then the survivors who want to leave will go and look for the killer to be hooked again and leave.
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I agree with the Ghostface thing, one of the most annoying killers to play against. You have to be turning the camera all the time to avoid being marked and a lot of times when you spot him is too late and you are marked anyway. In closed maps he is directly unbearable.
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All the exhaustion perks should be usable only once after a hook state (like dead hard) + one more time before being hooked at the start of the match. /runs
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Considering your ideas, I think a perk for survivor which combine both things would be a good idea, as a "risk and reward" perk. Smaller skill checks in the hook but everytime you hit the skill check the bleeding progression is stopped for 4 seconds or so. I also consider this perk a great idea because the current anti…
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If you are using it for taking advantage it can be considered "light cheating". If you use it for reducing annoying sounds (survivor screams for example) then it is not cheating. It is the same as the ReShade filters. I use ReShade for increasing the brightness a bit (only a bit for not losing the terror atmosphere,…
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The best thing of Adrenaline is that gives you a free health state and it remains the same, well, not when you are unhooked, but it had no sense at all.
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Overtuned in fact. The easiest projectile killer and also having teleports. Hitting through walls is lame. You have to stare at him for ages for removing the power, colliding with objects in the proccess unless you are lucky and spawn in a low cluttered map. I despise him tbh.
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BHVR Interactive if they were based.
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Invocation is one of the worst perks in the game. Every perk is in the game for being used if the player please but I can understand some people getting angry when someone is using a perk which is detrimental for the team. Invocation is like No Mither but worse, you are practically useless until you finish the invocation…
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It is not overrated. It is very good and "mandatory" in the two chainsaw killers, in Myers it is good because synergizes with its power and in Wraith it is good because synergizes with Shadow Dance addons. Aside those killers almost nobody use Bamboozle.
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I usually stay close to the gates for opening the gates and tanking a hit when other team mates go to unhook. If the unhook fails then I leave, I only go to unhook if the success is almost guaranteed. When there are NOED and/or the killer is a good camper I leave. Some time ago I used to go for risky saves, but a lot of…
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I play in PC and I want it to be removed. It seems that none of us have what we want, haha. I don't care the possibility of saying "gg" tbh, removing the possibility of insulting/crying is more important.
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50% killrate is "balanced" but not good for the game. 60% kill rate means that sometimes three or four escape and sometimes three or four are killed, it is in the sweetspot between too many 4K and too many 4 escapes, 10% extra of kill rate over 50% is not that bad. Balancing the game for a 50% killrate means that a lot of…
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Garden of Pain.
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The word "tunneling" is a reference to "tunnel vision" which is term that means focusing only in one thing and ignoring everything else, so if you are not actively focusing an objetive but by chance you see the objetive again and hook him/her then you are not tunneling, it is as simple as that, it is not debatable because…
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No, if you are not actively looking for the unhooked survivor after he has been unhooked is not tunneling, you have seen him again. I'm not going to ignore the first survivor I see after a hook just because he is the same I hooked recently.
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Some people call tunneling to things which are not tunneling. Tunneling is actively looking for the unhooked survivor to down him again. Being unhooked and the killer seeing you again before other survivors and hooking you again is not tunneling, he just saw you again. Using the endurance effect to protect the survivor who…
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In my case, I don't get why some people in this post want Jack Baker, he is not appealing in any sense, arguably one of the less charismatics and less memorable villains in RE franchise.
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Map offerings is one of the worst things in the game for me too. Using map offerings for exploiting unbalanced maps. Also why should everyone go to a map because just one player want to? When a survivor put a map offering it is usually for a survivor sided maps but it doesn't mean that the rest of survivors want to play…
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I never experienced it because I started to play in 2018, but I'm glad it doesn't exist now. It add to the horror atmosphere and it is cool, but the trade off is nerfing Myers which is already a weak killer, not a good deal imo.
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Gen rush still exist. There are still plenty people wanting to repair ASAP without interacting with the killer, with BNP and/or Prove Thyself despite both were nerfed. Is gen rush less effective than before? Yes. Does gen rush still exist? Also yes. Try some killers whose need setup time like trapper without Corrupt…
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That have been the forum meta since the begining (well at least since January 2019 when I registered). The only changing thing are the perks and killers they complain about.
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